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Chronolock/doggytalents-server.toml

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8.7 KiB
TOML

["Dog Constants"]
#By default, Dogs can starve to Incapacitated if are not fed properly.
#Disable this to prevent this behaviour. Do note that you can still feed
#your Dog to recover health.
disable_hunger = false
#When enabled, DTN will provide new players of this world
#(relative to the point that this option is first enabled on this world)
#a Starter Bundle which contains certain key items which assist you in starting
#with DTN.
enable_starter_bundle = true
#By default, each Dog will be one of the Biological Genders. This, like how Biological Genders
#work, add restrictions how Dogs can breed. Therefore, only Dogs whose gender is Biologically Opposed
#can mate with each other. Set this to true to disable this behaviour.
disable_dog_gender = false
#When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points.
enable_pup_get_parent_levels = true
#When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands).
#Instead, when his health reaches Zero, he will go into Incapacitated Mode.
immortal_dogs = true
#When enabled, dog can play tag with you. To make them play, throw a snowball at them.
play_tag_with_dog = true
#When enabled, dogs will start to miss you when you leave them for too long.
#And when you come back, they will rush to you and greet you with love!
dog_greet_owner = true
#Specify how many dogs can greet you when you approach more than one missing dog.
#The remaning dogs will remain in their position.
#To disable the limit, set this to any non-positive integer.
#Although this will cause all of your dogs to stand up and greet.
#YOU HAVE BEEN WARNED! :)
# Default: 5
# Range: > -2147483648
dog_greet_owner_limit = 5
#Option to disable dogs who mastered Creeper Sweeper and
#and are able to tackle Creepers. This is helpful if players intend
#their Creeper Sweeper master dogs to focus on fighting Creeper instead of
#warning you, which may causes a bunch of false positives due to the range
#being so wide that it includes Creepers which are not in danger zone or not reachable.
max_creeper_sweeper_dont_growl = true
#Option to disable friendly fire for all players toward all dogs.
#This is used to always be the case with friendly fire disabled for a single dog.
all_player_cannot_attack_dog = false
#Option to prevent dogs from accidentally going into a portal and get
#unnecessary transferred to another dimension, causing the owner to have
#to take them back. The preferred way to make a dog go to another dimension is
#to have Cross Origin Teleport set to true on that dog.
all_dog_block_portal = true
#Define how many dogs a player can listen to commands which summon more than one dog to you
#at the same time. Set this to any negative value to remove the limit completely.
# Default: 20
# Range: > -2147483648
max_heel_limit = 20
#Adjust this value to increase or decrease the Dog's hunger speed to your liking.
#ex: Set this to 0.5 to halve the Dog Hunger decrease speed.
# Default: 1.0
# Range: 0.0 ~ 2.0
hunger_modifier = 1.0
#Determine if the UUIDs of the dogs are being kept when training from vanilla
#and when they respawn on bed. This also allows Duplication Detection.
disable_preserve_uuid = false
#Duplication Detection
#Specify what to do when a Duplication is detected when third parties are trying
#to load the dog from their own copy.
#Option are specified via the following Integer values
#0 - Throw an exception out, this may produce a crash. However, this is the recommended way.
#1 - Silently remove the dog.
#Other - Do nothing.
# Default: 0
# Range: > -2147483648
duplication_resolve_strategy = 0
#By default, you can directly train an untamed wolf to a Dog
#with a Training Treat. Set this to True to disable.
disable_train_untamed_wolf = false
#By default, Dogs respawning from bed after being killed will
#be incapacitated and are required to be nursed back to life.
#Set this to False to disable.
dog_respawn_incapacitated_when_killed = true
#Enable this if you prefer Mob Retriever to only work with DTN's dog.
mob_retriever_only_carry_dog = false
#By default, Dogs extend their bounding box covering the passengers
#to avoid suffocating them while calculating the appropriate path.
#Set this to false to disable it, but be warned, although Mob Retriever Dogs will still
#try to calculate the appropriate path while carrying another mob, there might be accidental suffocations.
wolf_mount_passenger_collision = true
#By default, Conducting Bone users can summon their Dogs even when they are in
#other dimensions. Set this to false to limit Conducting Bone Users to only summon
#Dogs of the same dimension.
conducting_bone_cross_origin = true
#Determine if Dog's incapacitated value should be reset when taking any damage
#while being Incapacitated.
incap_val_reset_when_hurt = true
#Set the maximum amount of wolves each players can train to DTN's Dogs.
#If a player meet or exceed this cap, he will not be able to train more wolves into DTN's Dogs.
#Set this to a value greater than Zero to activate this cap, other value
#will disable the cap, meaning players can get unlimited dogs.
# Default: -1
# Range: > -2147483648
train_wolf_limit = -1
#Determine if Dogs summoned from Doggy Charms will have
#random Classical Variants instead of always being summoned as Pale.
random_var_with_charm = true
#Some DTN's Wolf Variants are required to spawn on Biomes
#which does not contains the current Wolves_Spawnable_On Blocks.
#This option allows wolves to spawn on those block (if spawning in one
#of the biomes in question, this settings have no effect on the rest of
#the usual biomes.
extended_wolves_spawnable_block = true
#Some vanilla Wolf Variants are bound to not one but a family of biome
#in which some of them they don't actually chunk-generated spawn on
#Allowing some of the DTN Wolf Variants in theory to override
#those biome without affecting the spawn chance of vanilla.
#For instance, Bamboo would override Rusty's chunk-generated/
#spawn-egg/summon spawn if the spawn happened specifically in the
#Bamboo Jungle Biome and because Rusty doesn't actually chunk-generated
#there (they only generate in Sparse Jungle), Bamboo wouldn't affect Rusty's
#spawn chance.
#Disable this if you prefer to keep the vanilla Wolf Variants bouned
#in those biomes previously mentioned instead of being overriden by DTN.
wolf_variant_override_exclusive = true
#Some DTN Wolf Variants are required to spawn in the Nether. This option
#enables them to bypass the Default animal spawn rule which make them unable
#to spawn in darker place such as the Nether. This bypass only applies when
#the wolf in question chunk-generated spawns in the Nether.
nether_wolf_spawn_bypass = true
#Using a Wolf Spawn Egg with a special custom name on a block
#will spawn a special DTN wolf variant.
vscode_wolf_spawn_egg = true
#Allow Doggy Tools Dogs to use Trident
doggy_tools_trident = true
#Allow Doggy Tools Dogs's projectiles to pass through allies instead of just
#despawning if hit. Notice that this option does not affect Crossbow
#projectile and will cause Dog to interpret any third-party
#arrows as vanilla's arrow. Disable this, if you prefer Dogs to utilize third-party
#Arrows as it is. Regardless, the arrows fired from Dog will do no harm to allies.
doggy_tools_projectile_pass_allies = true
#Allow Players to Pet their Dogs.
dog_petting = true
#By default, one of the nearby Dogs will get jealous if you
#pet a Dog for too long.
dog_petting_jealous = true
#Allow Players to track Dogs using the Canine Tracker despite
#not having neither Radio Collars nor Locator Orbs equipped.
allow_track_any_dog = false
#When this option is enabled, Debug Information is Logged when
#a dog goes Offline, for example, being Unloaded To Chunk.
log_when_dog_go_offline = true
#Enable this to allow Besserker&Guard Dogs to consider any entity that is
#targetting the player a potential danger instead of just 'Enemy'(s)
b_g_mode_less_strict = false
#Enable this to prevent Dogs from pushing their Owners
dog_dont_push_owner = false
#By default, Injured Dogs won't block portal, allowing them to
#be brought back from another dimension. Enable this
#to make Injured Dogs still block portals.
injured_dog_block_portal = false
#By default, Wandering Dogs will not respond to the stay/stand whistle.
#Enable this to make them respond as usual.
wandering_dog_whistle = false
#Prevent all Dogs' kills from being recorded into its Kill Stats.
disable_kill_stats = false
#Disable all Wolf Armor Protection for DTN Dogs. They can still be
#used for Style.
disable_wolf_armor_protection = false
#Prevent Wild Wolves from being angry when you accidentally hit them.
prevent_wild_wolves_angry = false