["Dog Constants"] #By default, Dogs can starve to Incapacitated if are not fed properly. #Disable this to prevent this behaviour. Do note that you can still feed #your Dog to recover health. disable_hunger = false #When enabled, DTN will provide new players of this world #(relative to the point that this option is first enabled on this world) #a Starter Bundle which contains certain key items which assist you in starting #with DTN. enable_starter_bundle = true #By default, each Dog will be one of the Biological Genders. This, like how Biological Genders #work, add restrictions how Dogs can breed. Therefore, only Dogs whose gender is Biologically Opposed #can mate with each other. Set this to true to disable this behaviour. disable_dog_gender = false #When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points. enable_pup_get_parent_levels = true #When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands). #Instead, when his health reaches Zero, he will go into Incapacitated Mode. immortal_dogs = true #When enabled, dog can play tag with you. To make them play, throw a snowball at them. play_tag_with_dog = true #When enabled, dogs will start to miss you when you leave them for too long. #And when you come back, they will rush to you and greet you with love! dog_greet_owner = true #Specify how many dogs can greet you when you approach more than one missing dog. #The remaning dogs will remain in their position. #To disable the limit, set this to any non-positive integer. #Although this will cause all of your dogs to stand up and greet. #YOU HAVE BEEN WARNED! :) # Default: 5 # Range: > -2147483648 dog_greet_owner_limit = 5 #Option to disable dogs who mastered Creeper Sweeper and #and are able to tackle Creepers. This is helpful if players intend #their Creeper Sweeper master dogs to focus on fighting Creeper instead of #warning you, which may causes a bunch of false positives due to the range #being so wide that it includes Creepers which are not in danger zone or not reachable. max_creeper_sweeper_dont_growl = true #Option to disable friendly fire for all players toward all dogs. #This is used to always be the case with friendly fire disabled for a single dog. all_player_cannot_attack_dog = false #Option to prevent dogs from accidentally going into a portal and get #unnecessary transferred to another dimension, causing the owner to have #to take them back. The preferred way to make a dog go to another dimension is #to have Cross Origin Teleport set to true on that dog. all_dog_block_portal = true #Define how many dogs a player can listen to commands which summon more than one dog to you #at the same time. Set this to any negative value to remove the limit completely. # Default: 20 # Range: > -2147483648 max_heel_limit = 20 #Adjust this value to increase or decrease the Dog's hunger speed to your liking. #ex: Set this to 0.5 to halve the Dog Hunger decrease speed. # Default: 1.0 # Range: 0.0 ~ 2.0 hunger_modifier = 1.0 #Determine if the UUIDs of the dogs are being kept when training from vanilla #and when they respawn on bed. This also allows Duplication Detection. disable_preserve_uuid = false #Duplication Detection #Specify what to do when a Duplication is detected when third parties are trying #to load the dog from their own copy. #Option are specified via the following Integer values #0 - Throw an exception out, this may produce a crash. However, this is the recommended way. #1 - Silently remove the dog. #Other - Do nothing. # Default: 0 # Range: > -2147483648 duplication_resolve_strategy = 0 #By default, you can directly train an untamed wolf to a Dog #with a Training Treat. Set this to True to disable. disable_train_untamed_wolf = false #By default, Dogs respawning from bed after being killed will #be incapacitated and are required to be nursed back to life. #Set this to False to disable. dog_respawn_incapacitated_when_killed = true #Enable this if you prefer Mob Retriever to only work with DTN's dog. mob_retriever_only_carry_dog = false #By default, Dogs extend their bounding box covering the passengers #to avoid suffocating them while calculating the appropriate path. #Set this to false to disable it, but be warned, although Mob Retriever Dogs will still #try to calculate the appropriate path while carrying another mob, there might be accidental suffocations. wolf_mount_passenger_collision = true #By default, Conducting Bone users can summon their Dogs even when they are in #other dimensions. Set this to false to limit Conducting Bone Users to only summon #Dogs of the same dimension. conducting_bone_cross_origin = true #Determine if Dog's incapacitated value should be reset when taking any damage #while being Incapacitated. incap_val_reset_when_hurt = true #Set the maximum amount of wolves each players can train to DTN's Dogs. #If a player meet or exceed this cap, he will not be able to train more wolves into DTN's Dogs. #Set this to a value greater than Zero to activate this cap, other value #will disable the cap, meaning players can get unlimited dogs. # Default: -1 # Range: > -2147483648 train_wolf_limit = -1 #Determine if Dogs summoned from Doggy Charms will have #random Classical Variants instead of always being summoned as Pale. random_var_with_charm = true #Some DTN's Wolf Variants are required to spawn on Biomes #which does not contains the current Wolves_Spawnable_On Blocks. #This option allows wolves to spawn on those block (if spawning in one #of the biomes in question, this settings have no effect on the rest of #the usual biomes. extended_wolves_spawnable_block = true #Some vanilla Wolf Variants are bound to not one but a family of biome #in which some of them they don't actually chunk-generated spawn on #Allowing some of the DTN Wolf Variants in theory to override #those biome without affecting the spawn chance of vanilla. #For instance, Bamboo would override Rusty's chunk-generated/ #spawn-egg/summon spawn if the spawn happened specifically in the #Bamboo Jungle Biome and because Rusty doesn't actually chunk-generated #there (they only generate in Sparse Jungle), Bamboo wouldn't affect Rusty's #spawn chance. #Disable this if you prefer to keep the vanilla Wolf Variants bouned #in those biomes previously mentioned instead of being overriden by DTN. wolf_variant_override_exclusive = true #Some DTN Wolf Variants are required to spawn in the Nether. This option #enables them to bypass the Default animal spawn rule which make them unable #to spawn in darker place such as the Nether. This bypass only applies when #the wolf in question chunk-generated spawns in the Nether. nether_wolf_spawn_bypass = true #Using a Wolf Spawn Egg with a special custom name on a block #will spawn a special DTN wolf variant. vscode_wolf_spawn_egg = true #Allow Doggy Tools Dogs to use Trident doggy_tools_trident = true #Allow Doggy Tools Dogs's projectiles to pass through allies instead of just #despawning if hit. Notice that this option does not affect Crossbow #projectile and will cause Dog to interpret any third-party #arrows as vanilla's arrow. Disable this, if you prefer Dogs to utilize third-party #Arrows as it is. Regardless, the arrows fired from Dog will do no harm to allies. doggy_tools_projectile_pass_allies = true #Allow Players to Pet their Dogs. dog_petting = true #By default, one of the nearby Dogs will get jealous if you #pet a Dog for too long. dog_petting_jealous = true #Allow Players to track Dogs using the Canine Tracker despite #not having neither Radio Collars nor Locator Orbs equipped. allow_track_any_dog = false #When this option is enabled, Debug Information is Logged when #a dog goes Offline, for example, being Unloaded To Chunk. log_when_dog_go_offline = true #Enable this to allow Besserker&Guard Dogs to consider any entity that is #targetting the player a potential danger instead of just 'Enemy'(s) b_g_mode_less_strict = false #Enable this to prevent Dogs from pushing their Owners dog_dont_push_owner = false #By default, Injured Dogs won't block portal, allowing them to #be brought back from another dimension. Enable this #to make Injured Dogs still block portals. injured_dog_block_portal = false #By default, Wandering Dogs will not respond to the stay/stand whistle. #Enable this to make them respond as usual. wandering_dog_whistle = false #Prevent all Dogs' kills from being recorded into its Kill Stats. disable_kill_stats = false #Disable all Wolf Armor Protection for DTN Dogs. They can still be #used for Style. disable_wolf_armor_protection = false #Prevent Wild Wolves from being angry when you accidentally hit them. prevent_wild_wolves_angry = false