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Chronolock/PACK_CONTENT.md

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Mods marked with § is critical for the modpack and removing those might force you to restart your world. Mods marked with §? I'm unsure about and would need to be tested as it's being worked on.

Some mods, marked or not, if removed will still need to be cleaned up in the world (for example decoration mods) once they've been removed. But shouldn't break anything. Take the list with a grain of salt and always test before and after.

This is just so I can copy paste it

- [ ] []()
	- *Licence*: MIT
	- *Client*, *Server* or *Both*
	- *Optional*
	- *Dependencies*:
		-

For packwiz mod files, like above, copy paste

[option]
optional = true
default = false
description = ""

Mods

#

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

R

S

T

U

  • Ultimate Car Mod
    • Licence: All Rights Reserved
    • Both
  • Ultimate Plane Mod
    • Licence: All Rights Reserved
    • Both
    • Dependencies:
      • Ultimate Car Mod
  • Umapyoi
    • Licence: MIT
    • Both
    • Dependencies:
      • Curios API
      • Mysterious Mountain Lib

V

W


Shaders

B

C