["Dog Constants"] #By default, Dogs can starve to Incapacitated if are not fed properly. #Disable this to prevent this behaviour. Do note that you can still feed #your Dog to recover health. disable_hunger = false #When enabled, DTN will provide new players of this world #(relative to the point that this option is first enabled on this world) #a Starter Bundle which contains certain key items which assist you in starting #with DTN. enable_starter_bundle = true #By default, each Dog will be one of the Biological Genders. This, like how Biological Genders #work, add restrictions how Dogs can breed. Therefore, only Dogs whose gender is Biologically Opposed #can mate with each other. Set this to true to disable this behaviour. disable_dog_gender = false #When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points. enable_pup_get_parent_levels = false #When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands). #Instead, when his health reaches Zero, he will go into Incapacitated Mode. immortal_dogs = true #When enabled, dog can play tag with you. To make them play, throw a snowball at them. play_tag_with_dog = true #When enabled, dogs will start to miss you when you leave them for too long. #And when you come back, they will rush to you and greet you with love! dog_greet_owner = true #Specify how many dogs can greet you when you approach more than one missing dog. #The remaning dogs will remain in their position. #To disable the limit, set this to any non-positive integer. #Although this will cause all of your dogs to stand up and greet. #YOU HAVE BEEN WARNED! :) # Default: 5 # Range: > -2147483648 dog_greet_owner_limit = 5 #Option to disable dogs who mastered Creeper Sweeper and #and are able to tackle Creepers. This is helpful if players intend #their Creeper Sweeper master dogs to focus on fighting Creeper instead of #warning you, which may causes a bunch of false positives due to the range #being so wide that it includes Creepers which are not in danger zone or not reachable. max_creeper_sweeper_dont_growl = true #Option to disable friendly fire for all players toward all dogs. #This is used to always be the case with friendly fire disabled for a single dog. all_player_cannot_attack_dog = false #Option to prevent dogs from accidentally going into a portal and get #unnecessary transferred to another dimension, causing the owner to have #to take them back. The preferred way to make a dog go to another dimension is #to have Cross Origin Teleport set to true on that dog. all_dog_block_portal = true #Define how many dogs a player can listen to commands which summon more than one dog to you #at the same time. Set this to any negative value to remove the limit completely. # Default: 20 # Range: > -2147483648 max_heel_limit = 20 #Adjust this value to increase or decrease the Dog's hunger speed to your liking. #ex: Set this to 0.5 to halve the Dog Hunger decrease speed. # Default: 1.0 # Range: 0.0 ~ 2.0 hunger_modifier = 1.0 #Determine if the UUIDs of the dogs are being kept when training from vanilla #and when they respawn on bed. This also allows Duplication Detection. disable_preserve_uuid = false #Allow third party storage to store Dog and and load them back. This allow #Mods which, for example, having an item that can store an entity, to work #with DTN Dogs. This option requires a world restart to take effect. #Disclaimer: While the Dog is in third-party storage, we do not #guarantee any data integrity as it is entirely up to the other Mod to #maintain the Dog Data. If the other Mod failed to keep the data, #the Dog cannot be respawned and will be gone forever. You have been warned. trust_third_party_storage = false #Allow DTN to log and warn when detected a Dog being restored from #third party storage when trust_third_party_storage is disabled. third_party_store_warn = true #By default, you can directly train an untamed wolf to a Dog #with a Training Treat. Set this to True to disable. disable_train_untamed_wolf = false #By default, Dogs respawning from bed after being killed will #be incapacitated and are required to be nursed back to life. #Set this to False to disable. dog_respawn_incapacitated_when_killed = true #Enable this if you prefer Mob Retriever to only work with DTN's dog. mob_retriever_only_carry_dog = false #By default, Dogs extend their bounding box covering the passengers #to avoid suffocating them while calculating the appropriate path. #Set this to false to disable it, but be warned, although Mob Retriever Dogs will still #try to calculate the appropriate path while carrying another mob, there might be accidental suffocations. wolf_mount_passenger_collision = true #By default, Conducting Bone users can summon their Dogs even when they are in #other dimensions. Set this to false to limit Conducting Bone Users to only summon #Dogs of the same dimension. conducting_bone_cross_origin = true #Determine if Dog's incapacitated value should be reset when taking any damage #while being Incapacitated. incap_val_reset_when_hurt = true #Set the maximum amount of wolves each players can train to DTN's Dogs. #If a player meet or exceed this cap, he will not be able to train more wolves into DTN's Dogs. #Set this to a value greater than Zero to activate this cap, other value #will disable the cap, meaning players can get unlimited dogs. # Default: -1 # Range: > -2147483648 train_wolf_limit = -1 #Determine if Dogs summoned from Doggy Charms will have #random Classical Variants instead of always being summoned as Pale. random_var_with_charm = true #Allow Doggy Tools Dogs to use Trident doggy_tools_trident = true #By default, when a Doggy Tools Dog use a bow, DTN will create #a dedicated Arrow Entity that tries to imitate vanilla's. #Enable this if you prefer to use the vanilla arrow entity. #Regardless, the arrows fired from Dog will not hit allies. doggy_tools_bow_vanilla_proj = false #Allow Non Following Farming Doggy Tools Dogs to farm without the present #of their Owner in distance. doggy_tools_wander_farm = true #Allow Dogs who have Doggy Tools maxed out to help their owners bridging. doggy_tools_bridging = true #Specify how many Maxed out Doggy Tools dogs can help a player bridge at once. # Default: 1 # Range: 0 ~ 16 doggy_tools_bridging_limit = 1 #Allow Players to Pet their Dogs. dog_petting = true #By default, one of the nearby Dogs will get jealous if you #pet a Dog for too long. dog_petting_jealous = true #Allow Players to track Dogs using the Canine Tracker despite #not having neither Radio Collars nor Locator Orbs equipped. allow_track_any_dog = false #When this option is enabled, Debug Information is Logged when #a dog goes Offline, for example, being Unloaded To Chunk. log_when_dog_go_offline = true #Enable this to allow Besserker&Guard Dogs to consider any entity that is #targetting the player a potential danger instead of just 'Enemy'(s) b_g_mode_less_strict = false #By default, DTN Dogs don't push their Owners. Set this to true #to allow them to push their Owners like Vanilla Behaviour. #Notice that you can still push your Dog even with this option disabled. dog_push_owner = false #By default, Injured Dogs won't block portal, allowing them to #be brought back from another dimension. Enable this #to make Injured Dogs still block portals. injured_dog_block_portal = false #By default, Wandering Dogs will not respond to the stay/stand whistle. #Enable this to make them respond as usual. wandering_dog_whistle = false #Prevent all Dogs' kills from being recorded into its Kill Stats. disable_kill_stats = false #Disable all Wolf Armor Protection for DTN Dogs. They can still be #used for Style. disable_wolf_armor_protection = false #Prevent Wild Wolves from being angry when you accidentally hit them. prevent_wild_wolves_angry = false #Tamed Wolves don't count towards the creature mob cap. tamed_wolf_non_mob_cap = false #Set the maxmium number of Tactical Dogs that will reponse #when a their owner issues a Tactical Command via the Tactical Whistle. #Set this to a value greater than Zero to activate this cap, other value #will disable the cap. # Default: 8 # Range: -1 ~ 32 tactical_limit = 8 #Set to false to disable the Carry Me Whistle. carry_me_whistle = true #Prevent Dog from going over the MaxBuildHeight of the world. dog_max_build_y_cap = true #Upon training a Vanilla Pale Wolf, if this option is enabled, a random #Vanilla Dog Variant will be assigned to the newly trained DTN Dog instead of #the Pale one only. random_var_on_pale = false #By default, players who are riding their Dog with Swimmer Dog Maxed out will be #able to see well underwater. Set this to false to disable this behaviour. dog_riding_water_vision = true #Enable this to allow DTN Dogs to eat all food with the obvious #exception of Rotten Flesh. Note that this might result in DTN Dogs #being able to eat food that must not be fed to a real life Dog #e.g. Cookie. Use with caution. dog_can_eat_all_food = false #Enable this to make all non following docile Dogs to not loose hunger #when standing. wandering_dog_non_hunger = false #This allows DTN Dogs to still save as a seperate entity #when riding on the player's head. This is to prevent them #from being corrupted when Minecraft unexpectedly crashes #without stopping properly while they are still on the #player's head. save_dog_riding_player = true #This ensures that the target chunk that a Dog is moving to #is actually loaded BEFORE it actually moves to. dog_load_chunk_before_move = true