#. #The Backbone of Create [infrastructure] #. #[in Ticks] #The amount of time a server waits before sending out tickrate synchronization packets. #These packets help animations to be more accurate when tps is below 20. # Default: 20 # Range: > 5 tickrateSyncTimer = 20 #. #Packmakers' control panel for internal recipe compat [recipes] #. #. #Allow the Mechanical Press to process entire stacks at a time. bulkPressing = true #. #Allow the Mechanical Saw to process entire stacks at a time. bulkCutting = true #. #Allow supported potions to be brewed by a Mechanical Mixer + Basin. allowBrewingInMixer = true #. #Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. allowShapelessInMixer = true #. #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. allowShapedSquareInPress = true #. #Allow any standard crafting recipes to be processed by Mechanical Crafters. allowRegularCraftingInCrafter = true #. #The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters. # Default: 9 # Range: > 1 maxFireworkIngredientsInCrafter = 9 #. #Allow any stonecutting recipes to be processed by a Mechanical Saw. allowStonecuttingOnSaw = true #. #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct. allowCastingBySpout = true #. #Display vanilla Log-stripping interactions in JEI. displayLogStrippingRecipes = true #. #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. # Default: 10 # Range: > 1 lightSourceCountForRefinedRadiance = 10 #. #Allow the standard in-world Refined Radiance recipes. enableRefinedRadianceRecipe = true #. #Allow the standard in-world Shadow Steel recipe. enableShadowSteelRecipe = true #. #Parameters and abilities of Create's kinetic mechanisms [kinetics] #. #. #Disable the Stress mechanic altogether. disableStress = false #. #Maximum length in blocks of mechanical belts. # Default: 20 # Range: > 5 maxBeltLength = 20 #. #Maximum length in blocks of chain conveyor connections. # Default: 32 # Range: > 5 maxChainConveyorLength = 32 #. #Maximum amount of connections each chain conveyor can have. # Default: 4 # Range: > 1 maxChainConveyorConnections = 4 #. #Damage dealt by active Crushing Wheels. # Default: 4 # Range: > 0 crushingDamage = 4 #. #[in Revolutions per Minute] #Maximum allowed rotation speed for any Kinetic Block. # Default: 256 # Range: > 64 maxRotationSpeed = 256 #. #Select what mobs should ignore Deployers when attacked by them. #Allowed Values: ALL, CREEPERS, NONE ignoreDeployerAttacks = "CREEPERS" #. #Game ticks between Kinetic Blocks checking whether their source is still valid. # Default: 60 # Range: > 5 kineticValidationFrequency = 60 #. #multiplier used for calculating exhaustion from speed when a crank is turned. # Default: 0.009999999776482582 # Range: 0.0 ~ 1.0 crankHungerMultiplier = 0.009999999776482582 #. #Amount of sail-type blocks required for a windmill to assemble successfully. # Default: 8 # Range: > 0 minimumWindmillSails = 6 #. #Number of sail-type blocks required to increase windmill speed by 1RPM. # Default: 8 # Range: > 1 windmillSailsPerRPM = 6 #. #Max Distance in blocks a Weighted Ejector can throw # Default: 32 # Range: > 0 maxEjectorDistance = 32 #. #Time in ticks until the next item launched by an ejector scans blocks for potential collisions # Default: 120 # Range: > 10 ejectorScanInterval = 120 #. #Encased Fan [kinetics.encasedFan] #. #Maximum distance in blocks Fans can push entities. # Default: 20 # Range: > 5 fanPushDistance = 20 #. #Maximum distance in blocks from where Fans can pull entities. # Default: 20 # Range: > 5 fanPullDistance = 20 #. #Game ticks between Fans checking for anything blocking their air flow. # Default: 30 # Range: > 10 fanBlockCheckRate = 30 #. #[in Revolutions per Minute] #Rotation speed at which the maximum stats of fans are reached. # Default: 256 # Range: > 64 fanRotationArgmax = 256 #. #Game ticks required for a Fan-based processing recipe to take effect. # Default: 150 # Range: > 0 fanProcessingTime = 150 #. #Moving Contraptions [kinetics.contraptions] #. #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. # Default: 2048 # Range: > 1 maxBlocksMoved = 2048 #. #Maximum value of a chassis attachment range. # Default: 16 # Range: > 1 maxChassisRange = 16 #. #Maximum amount of extension poles behind a Mechanical Piston. # Default: 64 # Range: > 1 maxPistonPoles = 64 #. #Max length of rope available off a Rope Pulley. # Default: 384 # Range: > 1 maxRopeLength = 384 #. #Maximum allowed distance of two coupled minecarts. # Default: 32 # Range: > 1 maxCartCouplingLength = 32 #. #Maximum depth of blocks filled in using a Mechanical Roller. # Default: 12 # Range: > 1 rollerFillDepth = 12 #. #Whether minecart contraptions can be picked up in survival mode. survivalContraptionPickup = true #. #Configure how Spawner blocks can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE movableSpawners = "MOVABLE" #. #Configure how Budding Amethyst can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE amethystMovement = "NO_PICKUP" #. #Configure how Obsidian blocks can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE movableObsidian = "UNMOVABLE" #. #Configure how Reinforced Deepslate blocks can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE movableReinforcedDeepslate = "UNMOVABLE" #. #Whether items mined or harvested by contraptions should be placed in their mounted storage. moveItemsToStorage = true #. #Whether harvesters should break crops that aren't fully grown. harvestPartiallyGrown = false #. #Whether harvesters should replant crops after harvesting. harvesterReplants = true #. #Whether minecart contraptions can be placed into container items. minecartContraptionInContainers = true #. #Whether stabilised bearings create a separated entity even on non-rotating contraptions. #[Technical] stabiliseStableContraptions = false #. #Whether the players hitbox should be expanded to the size of the contraption hitbox. #[Technical] syncPlayerPickupHitboxWithContraptionHitbox = false #. #Configure speed/capacity levels for requirements and indicators. [kinetics.stats] #. #[in Revolutions per Minute] #Minimum speed of rotation to be considered 'medium' # Default: 30.0 # Range: 0.0 ~ 4096.0 mediumSpeed = 30.0 #. #[in Revolutions per Minute] #Minimum speed of rotation to be considered 'fast' # Default: 100.0 # Range: 0.0 ~ 65535.0 fastSpeed = 100.0 #. #[in Stress Units] #Minimum stress impact to be considered 'medium' # Default: 4.0 # Range: 0.0 ~ 4096.0 mediumStressImpact = 4.0 #. #[in Stress Units] #Minimum stress impact to be considered 'high' # Default: 8.0 # Range: 0.0 ~ 65535.0 highStressImpact = 8.0 #. #[in Stress Units] #Minimum added Capacity by sources to be considered 'medium' # Default: 256.0 # Range: 0.0 ~ 4096.0 mediumCapacity = 256.0 #. #[in Stress Units] #Minimum added Capacity by sources to be considered 'high' # Default: 1024.0 # Range: 0.0 ~ 65535.0 highCapacity = 1024.0 #. #Fine tune the kinetic stats of individual components [kinetics.stressValues.v2] #. #. #[in Stress Units] #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. [kinetics.stressValues.v2.impact] brass_encased_shaft = 0.0 turntable = 4.0 clutch = 0.0 mechanical_mixer = 4.0 gearbox = 0.0 mechanical_bearing = 4.0 copper_backtank = 4.0 hose_pulley = 4.0 display_board = 0.0 crushing_wheel = 8.0 adjustable_chain_gearshift = 0.0 millstone = 4.0 rotation_speed_controller = 0.0 sticky_mechanical_piston = 4.0 mechanical_crafter = 2.0 deployer = 4.0 elevator_pulley = 4.0 stressometer = 0.0 cogwheel = 0.0 encased_chain_drive = 0.0 belt = 0.0 brass_encased_large_cogwheel = 0.0 weighted_ejector = 2.0 chain_conveyor = 1.0 mechanical_saw = 4.0 flywheel = 0.0 mechanical_piston = 4.0 speedometer = 0.0 brass_encased_cogwheel = 0.0 clockwork_bearing = 4.0 mechanical_press = 8.0 mechanical_drill = 4.0 andesite_encased_shaft = 0.0 netherite_backtank = 4.0 mechanical_arm = 2.0 sequenced_gearshift = 0.0 andesite_encased_large_cogwheel = 0.0 shaft = 0.0 cuckoo_clock = 1.0 gearshift = 0.0 rope_pulley = 4.0 andesite_encased_cogwheel = 0.0 large_cogwheel = 0.0 encased_fan = 2.0 mysterious_cuckoo_clock = 1.0 gantry_shaft = 0.0 mechanical_pump = 4.0 #. #[in Stress Units] #Configure how much stress a source can accommodate for. [kinetics.stressValues.v2.capacity] steam_engine = 1024.0 water_wheel = 32.0 copper_valve_handle = 8.0 hand_crank = 8.0 creative_motor = 16384.0 large_water_wheel = 128.0 windmill_bearing = 512.0 #. #Create's liquid manipulation tools [fluids] #. #. #[in Buckets] #The amount of liquid a tank can hold per block. # Default: 8 # Range: > 1 fluidTankCapacity = 8 #. #[in Blocks] #The maximum height a fluid tank can reach. # Default: 32 # Range: > 1 fluidTankMaxHeight = 32 #. #[in Blocks] #The maximum distance a mechanical pump can push or pull liquids on either side. # Default: 16 # Range: > 1 mechanicalPumpRange = 16 #. #[in Blocks] #The maximum distance a hose pulley can draw fluid blocks from. # Default: 128 # Range: > 1 hosePulleyRange = 128 #. #[in Blocks] #[-1 to disable this behaviour] #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. # Default: 10000 # Range: > -1 hosePulleyBlockThreshold = 10000 #. #Whether hose pulleys should continue filling up above-threshold sources. fillInfinite = false #. #Configure which fluids can be drained infinitely. #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG bottomlessFluidMode = "ALLOW_BY_TAG" #. #Whether hose pulleys should be allowed to place fluid sources. fluidFillPlaceFluidSourceBlocks = true #. #Whether open-ended pipes should be allowed to place fluid sources. pipesPlaceFluidSourceBlocks = true #. #Tweaks for logistical components [logistics] #. #. #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. # Default: 8 # Range: > 1 defaultExtractionTimer = 8 #. #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. # Default: 60 # Range: > 1 psiTimeout = 60 #. #Maximum distance in blocks a Mechanical Arm can reach across. # Default: 5 # Range: > 1 mechanicalArmRange = 5 #. #Maximum distance in blocks a Package Port can be placed at from its target. # Default: 5 # Range: > 1 packagePortRange = 5 #. #Maximum possible range in blocks of redstone link connections. # Default: 256 # Range: > 1 linkRange = 256 #. #Maximum possible distance in blocks between display links and their target. # Default: 64 # Range: > 1 displayLinkRange = 64 #. #The total amount of stacks a vault can hold per block in size. # Default: 20 # Range: 1 ~ 2048 vaultCapacity = 20 #. #The amount of packages a chain conveyor can carry at a time. # Default: 20 # Range: > 1 chainConveyorCapacity = 20 #. #The amount of ticks a brass tunnel waits between distributions. # Default: 10 # Range: 1 ~ 10 brassTunnelTimer = 10 #. #The amount of ticks a factory gauge waits between requests. # Default: 100 # Range: > 5 factoryGaugeTimer = 100 #. #Whether hostile mobs walking near a seat will start riding it. seatHostileMobs = true #. #Everything related to Schematic tools [schematics] #. #. #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air creativePrintIncludesAir = false #. #The amount of Schematics a player can upload until previous ones are overwritten. # Default: 10 # Range: > 1 maxSchematics = 20 #. #[in KiloBytes] #The maximum allowed file size of uploaded Schematics. # Default: 256 # Range: > 16 maxTotalSchematicSize = 256 #. #[in Bytes] #The maximum packet size uploaded Schematics are split into. # Default: 1024 # Range: 256 ~ 32767 maxSchematicPacketSize = 1024 #. #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. # Default: 600 # Range: > 100 schematicIdleTimeout = 600 #. #Schematicannon [schematics.schematicannon] #. #Amount of game ticks between shots of the cannon. Higher => Slower # Default: 10 # Range: > 1 schematicannonDelay = 10 #. #Amount of blocks a Schematicannon can print per Gunpowder item provided. # Default: 400 # Range: > 1 schematicannonShotsPerGunpowder = 400 #. #Equipment and gadgets added by Create [equipment] #. #. #The Maximum Distance to an active mirror for the symmetry wand to trigger. # Default: 50 # Range: > 10 maxSymmetryWandRange = 50 #. #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. # Default: 12 # Range: > 3 placementAssistRange = 12 #. #The Maximum Distance at which a Toolbox can interact with Players' Inventories. # Default: 10 # Range: > 1 toolboxRange = 10 #. #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing # Default: 900 # Range: > 1 airInBacktank = 900 #. #The volume of Air added by each level of the backtanks Capacity Enchantment # Default: 300 # Range: > 1 enchantedBacktankCapacity = 300 #. #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable # Default: 1000 # Range: > 0 maxExtendoGripActions = 1000 #. #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable # Default: 200 # Range: > 0 maxPotatoCannonShots = 200 #. #Create's builtin Railway systems [trains] #. #. #Whether moving Trains can hurt colliding mobs and players. trainsCauseDamage = true #. #Maximum length of track that can be placed as one batch or turn. # Default: 32 # Range: 16 ~ 128 maxTrackPlacementLength = 32 #. #Maximum length of a Train Stations' assembly track. # Default: 128 # Range: > 5 maxAssemblyLength = 128 #. #Maximum amount of bogeys assembled as a single Train. # Default: 20 # Range: > 1 maxBogeyCount = 20 #. #Relative speed of a manually controlled Train compared to a Scheduled one. # Default: 0.75 # Range: 0.0 ~ 3.4028234663852886E38 manualTrainSpeedModifier = 0.75 #. #Standard Trains [trains.trainStats] #. #[in Blocks/Second] #The top speed of any assembled Train. # Default: 28.0 # Range: 0.0 ~ 3.4028234663852886E38 trainTopSpeed = 28.0 #. #[in Blocks/Second] #The top speed of Trains during a turn. # Default: 14.0 # Range: 0.0 ~ 3.4028234663852886E38 trainTurningTopSpeed = 14.0 #. #[in Blocks/Second²] #The acceleration of any assembled Train. # Default: 3.0 # Range: 0.0 ~ 3.4028234663852886E38 trainAcceleration = 3.0 #. #Powered Trains [trains.poweredTrainStats] #. #[in Blocks/Second] #The top speed of powered Trains. # Default: 40.0 # Range: 0.0 ~ 3.4028234663852886E38 poweredTrainTopSpeed = 40.0 #. #[in Blocks/Second] #The top speed of powered Trains during a turn. # Default: 20.0 # Range: 0.0 ~ 3.4028234663852886E38 poweredTrainTurningTopSpeed = 20.0 #. #[in Blocks/Second²] #The acceleration of powered Trains. # Default: 3.0 # Range: 0.0 ~ 3.4028234663852886E38 poweredTrainAcceleration = 3.0