#. #Parameters and abilities of kinetic mechanisms [kinetics] #. #. #Whether Deployer-killed entities should drop experience. deployerKillDropXp = true #. #Scale for experience dropped from Deployer-killed entities. # Default: 1.0 # Range: 0.0 ~ 1.0 deployerKillXpScale = 1.0 #. #Whether Deployer-mined blocks should drop experience. deployerMineDropXp = true #. #Scale for experience dropped from Deployer-mined blocks. # Default: 1.0 # Range: 0.0 ~ 1.0 deployerMineXpScale = 1.0 #. #Whether Deployers collect dropped experience as Nuggets of Experience. deployerCollectXp = true #. #Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true). deployerMendItem = true #. #Whether Deployers can perform sweep attacks. deployerSweepAttack = true #. #Whether Crushing Wheel-killed entities should drop experience. crushingWheelKillDropXp = true #. #Probability of Crushing Wheel-killed entities dropping experience. # Default: 0.30000001192092896 # Range: 0.0 ~ 1.0 crushingWheelKillDropXpChance = 0.30000001192092896 #. #Scale for experience dropped from Crushing Wheel-killed entities. # Default: 0.3400000035762787 # Range: 0.0 ~ 1.0 crushingWheelKillDropXpScale = 0.3400000035762787 #. #Fine tune the kinetic stats of individual components [kinetics.stressValues.v1] #. #. #[in Stress Units] #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. [kinetics.stressValues.v1.impact] mechanical_grindstone = 4.0 grindstone_drain = 4.0 #. #Parameters and abilities of fluids and fluid operating components [kinetics.fluids] #. #. #Whether Liquid Experience will vaporize into Experience Orbs upon placement. experienceVaporizeOnPlacement = true #. #The amount of liquid a Printer can hold (mB). #[@cui:RequiresReload:server] # Default: 4000 # Range: > 1000 printerFluidCapacity = 4000 #. #If the printing of Written Books function of Printers should be enabled. #[@cui:RequiresReload:server] enableWrittenBookPrinting = true #. #If the printing of Enchanted Books function of Printers should be enabled. #[@cui:RequiresReload:server] enableEnchantedBookPrinting = true #. #If the printing of Create's copiable items function of Printers should be enabled. #[@cui:RequiresReload:server] enableCreateCopiableItemPrinting = true #. #If the changing package patterns function of Printers should be enabled. #[@cui:RequiresReload:server] enablePackagePatternPrinting = true #. #If the assigning package addresses function of Printers should be enabled. #[@cui:RequiresReload:server] enablePackageAddressPrinting = true #. #If the assigning custom names function of Printers should be enabled. #[@cui:RequiresReload:server] enableCustomNamePrinting = true #. #Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics). printingCustomNameAsItemName = false #. #The generation change when copying Written Books; a value of 1 will prevent copying copy of copy # Default: -3 # Range: -3 ~ 1 printingGenerationChange = -3 #. #The cost multiplier of printing Enchanted Books. # Default: 1.0 # Range: 0.009999999776482582 ~ 100.0 printingEnchantedBookCostMultiplier = 1.0 #. #Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments printingEnchantedBookDenylistStopCopying = true #. #The amount of liquid a Blaze Enchanter can hold (mB). #[@cui:RequiresReload:server] # Default: 4000 # Range: > 1000 blazeEnchanterFluidCapacity = 4000 #. #The amount of liquid a Blaze Forger can hold (mB). #[@cui:RequiresReload:server] # Default: 4000 # Range: > 1000 blazeForgerFluidCapacity = 4000 #. #The amount of liquid an Experience Lantern can hold (mB). #[@cui:RequiresReload:server] # Default: 1000 # Range: > 100 experienceLanternFluidCapacity = 1000 #. #The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB). #[@cui:RequiresReload:server] # Default: 50 # Range: > 1 experienceLanternDrainRate = 50 #. #Whether the Experience Lantern will pull in experience orbs from nearby. experienceLanternPullToggle = true #. #The range at which experience orbs will be pulled into the lantern. # Default: 10 # Range: > 0 experienceLanternPullRadius = 10 #. #Modifier for the amount of force with which to pull the experience orbs. # Default: 0.07500000298023224 # Range: 0.0 ~ 0.5 experienceLanternPullForceMultiplier = 0.07500000298023224 #. #Parameters and abilities of enchantment operating components [kinetics.enchantments] #. #. #The max experience level a Blaze Enchanter can use in Regular Enchanting # Default: 30 # Range: > 0 blazeEnchanterMaxEnchantLevel = 30 #. #The max experience level a Blaze Enchanter can use in Super Enchanting # Default: 60 # Range: > 0 blazeEnchanterMaxSuperEnchantLevel = 60 #. #Max enchantment level in Super Enchanting will be extended by this value # Default: 1 # Range: 0 ~ 255 enchantmentMaxLevelExtension = 6 #. #If Super Enchanting and Super Forging ignores enchantment compatibility ignoreEnchantmentCompatibility = true #. #If Enchantment splitting respects over-capped level splitEnchantmentRespectLevelExtension = false #. #Parameters and abilities of processing mechanisms and appliances [kinetics.processing] #. #. #Probability of natural lightning strikes transforming Blocks of Experience. # Default: 1.0 # Range: 0.0 ~ 1.0 regularLightningStrikeTransformXpBlockChance = 1.0