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ed3194b19c [8.0.0] Update 2025-10-15 20:53:57 +02:00
48ca487799 [8.0.0] Updating all mods 2025-10-15 18:41:26 +02:00
073392401e Removed workflow 2025-04-14 17:26:44 +02:00
52879946af Testing things with workflow
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2025-04-14 17:17:23 +02:00
ec51650135 Workflow changes
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2025-04-14 16:55:29 +02:00
641b46fc8e Changed naming and added workflow 2025-04-14 16:54:19 +02:00
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roadmap.md
Eternal.zip
Eternal-*.mrpack
MODLIST.md
PACK_CONTENT.md

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# Changelog
## 8.0.0 - 15 Oct 2025
### Added
- JEI
- AppleSkin
- Controlling
- Searchables
- JourneyMap
- Clumps
- Waystones
- Balm
- Storage Drawers
- The Twilight Forest
- Comforts
- Toast control
- Placebo
- Jade
- Carry On
- Create
- Immersive Paintings
- Fzzy Config
- Kotlin for Forge
- Polymorph
- KleeSlabs
- Cosmetic Armor Reworked
- Corpse
- FerriteCore
- Sophisticated Backpacks
- Sophisticated Core
- Jade Addons
- Macaw's Doors
- Macaw's Bridges
- Macaw's Windows
- Macaw's Roofs
- Macaw's Fences and Walls
- Macaw's Trapdoors
- Macaw's Lights and Lamps
- Macaw's Stairs
- Macaw's Paths and Pavings
- FallingTree
- Sodium
- Sodium/Embeddium Dynamic Lights
- Sodium/Embeddium Options API
- Reese's Sodium Options
- Sodium Extra
- Iris Shaders
- Iris & Oculus Flywheel Compat
- Create: Copycapts+
- Create: Oxidized
- Create: Power Loader
- Create: Stam1o Tweaks
- Create: Crafts & Additions
- Ok Zoomer
- Trade Cycling
- Freecam
- Better Compatibility Checker
- AmbientSounds 6
- CreativeCore
- Sound Physics Remastered
- ModernFix
- Too Fast
- Server Performance
- Cupboard
- Packet Fixer
- Entity Culling
- fix GPU memory leak
- Connectivity
- Chunk Sending
- MVS - Moog's Voyager Structures
- MES - Moog's End Structures
- MNS - Moog's Nether Structures
- MSS - Moog's Soaring Structures
- Doggy Talents Next
- Doggy Talents Next's Community Skin Expansion
- Vanilla Backport
- Platform
- Distant Horizons: A Level of Detail mod
- Farsight
- Camera Mod
- Ultimate Car Mod
- What are they up to
- CoroUtil
- Pipez
- Notes
- Staaaaaaaaaaaack
- Ultimate Plane Mod
- Beautified Chat [Server]
- Collective
- Simple Planes
- Lightning Wand
- Kiwi
- Umapyoi
- Curios API
- Mysterious Mountain Lib
- Corpse x Curios API Compat
- Torchmaster
- Security Craft
- Dragon Survival
- GeckoLib
- Dragon Sruvival - Griffin Addon
- Immersive Engineering
- Inventory Sorter
- Double Doors
- Living Things
- Patchouli
- Refined Storage
- Extra Disks
- Refined Storage - JEI Integration
- Dark Mode Everywhere
- Hidden Recipe Book
- PlayerRevive
- Tempad
- Resourceful Lib
- Resourceful Config
- Create: Dragon Plus
- Create: Enchantment Industry
- Firefly Bush
- Croptopia
- EpheroLib
- Cooking for Blockheads
- Farming for Blockheads
- Death Backup
- Diagonal Walls
- Puzzles Lib
- Diagonal Fences
- Straw Statues
- LittleTiles
- Silent Gear
- Silent Lib
- Silent's Gems
- Dugneon Crawl
- 3D Skin Layers
- Create Encased
- Create: The factory Must Grow
- Supplementaries
- Moonlight Lib
- Neruina
- Configurable
- Touhou Little Maid
- Easy Magic
- Dimensional Dungeons
- Light Overlay
- Cloth Config API
- Architectury API
- Sky Villages
- ChronoCore
- Neo-Blåhaj
- Dragon Mounts Remastered
- Measurements
- Aquaculture 2
- BSL Shaders
- Complementary Shaders - Reimagined
- Complementary Shaders - Unbound
- Euphoria Patches
- Simple Voice Chat
- Moog's Structure Lib
- Mekanism
- Mekanism Tools
- Mekanism Generators
### Configs
- Waystones
- allowedVisibilities `[] > ["GLOBAL"]`
- chunksBetweenWildWaystones `25 > 30`
- enableCosts `true > false`
- enableCooldowns `true > false`
- transportPets `"DISABLED" > "ENABLED"`
- journeyMap `true > false`
- Neoforge Client
- showLoadWarnings `true > false`
- Carry On
- pickupHostileMobs `false > true`
- allowBabies `false > true`
- pickupPlayers `true > false`
- Create Server
- bulkPressing `false > true`
- bulkCutting `false > true`
- minimumWindmillSails `8 > 6`
- windmillSailsPerRPM `8 > 6`
- movableSpawners `"NO_PICKUP" > "MOVEABLE"`
- minecartContraptionInContainers `false > true`
- maxSchematics `10 > 20`
- Drawers
- baseStackStorage `1 > 2`
- Create Client
- showTrackGraphOnF3 `false > true`
- FallingTree
- maxSize `100 > 200`
- sneakMode `"SNEAK_DISABLED" > "SNEAK_ENABLED"`
- Better Compatibility Checker
- modpackVersion `"CHANGE_ME" > "8.0.0"`
- Doggy Talents Next Server
- enable_starter_bundle `false > true`
- Camera Mod Client
- image_date_format `"MM/dd/yyyy HH:mm"> "dd/MM/yyyy HH:mm:ss"`
- Farsight
- maxRenderDistance `64 > 256`
- What Are They Up To Common
- announceIdleStatesInChat `false > true`
- Security Craft Server
- disable_thanks_message `false > true`
- trick_scanners_with_player_heads `false > true`
- Security Craft Client
- sayThanksMessage `true > false`
- Torchmaster
- megaTorchRadius `64 > 128`
- dreadLampRadius `64 > 128`
- Notes Client
- dateFormat `"M/d/yy h:mm a" > "d/M/yy h:mm a"`
- Dragon Survival Server
- save_all_abilities `false > true`
- save_growth_stage `false > true`
- Cooking for Blockheads
- largeCounters `false > true`
- Create: Enchantment Industry Server
- enchantmentMaxLevelExtension `1 > 6`
- PlayerRevive
- shouldGlow `false > true`
- Tempad
- tempad.capacity `6000 > 20000`
- Light Overlay
- showNumber `false > true`
---
## 7.2.0
### Updated

1
CNAME
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eternal.pack.aethrexal.dev

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Mods marked with § is critical for the modpack and removing those might force you to restart your world. Mods marked with §? I'm unsure about and would need to be tested as it's being worked on.
Some mods, marked or not, if removed will still need to be cleaned up in the world (for example decoration mods) once they've been removed. But *shouldn't* break anything.
Take the list with a grain of salt and always test before and after.
This is just so I can copy paste it
```
- [ ] []()
- *Licence*:
```
# \#
- [ ] [3D Skin Layers](https://modrinth.com/mod/3dskinlayers)
- *Licence*: tr7zw Protective License
# A
- [ ] [Additional Enchanted Miner](https://www.curseforge.com/minecraft/mc-mods/additional-enchanted-miner)
- *Licence*: GNU LGPLv3
- *Dependencies*:
- Scalable Cat's Force
- [ ] [Advanced Chimneys](https://www.curseforge.com/minecraft/mc-mods/advanced-chimneys)
- *Licence*: ARR
- *Dependencies*:
- ForgeEndertech
- [ ] [AllTheLeaks (Memory Leak Fix)](https://www.curseforge.com/minecraft/mc-mods/alltheleaks)
- *Licence*: MIT
- [ ] [Almost Unified](https://www.curseforge.com/minecraft/mc-mods/almost-unified)
- *Licence*: ARR
- [ ] [AmbientSounds 6](https://www.curseforge.com/minecraft/mc-mods/ambientsounds)
- *Licence*: GNU LGPLv3
- *Dependencies*:
- CreativeCore
- [ ] [Anvil Restoration](https://www.curseforge.com/minecraft/mc-mods/anvil-restoration)
- *Licence*: ARR
- *Dependencies*:
- Collective
- [ ] [AppleSkin](https://www.curseforge.com/minecraft/mc-mods/appleskin)
- *Licence*: Public Domain
- [ ] [Architectury API](https://www.curseforge.com/minecraft/mc-mods/architectury-api)
- *Licence*: ARR
- [ ] § [Athena](https://www.curseforge.com/minecraft/mc-mods/athena)
- *Licence*: ARR
# B
- [ ] [Bad Wither No Cookie - Reloaded](https://modrinth.com/mod/bad-wither-no-cookie)
- *Licence*: MIT
- [ ] [Ballistix](https://www.curseforge.com/minecraft/mc-mods/ballistix)
- *Licence*: AURILISDEV LICENSE
- *Dependencies*:
- Electrodynamics
- [ ] [Balm](https://www.curseforge.com/minecraft/mc-mods/balm)
- *Licence*: ARR
- [ ] [BetterCompatibitlity Checker](https://www.curseforge.com/minecraft/mc-mods/better-compatibility-checker)
- *Licence*: ARR
- [ ] [Building Gadgets](https://www.curseforge.com/minecraft/mc-mods/building-gadgets)
- *Licence*: MIT
# C
- [ ] [Camera Mod](https://www.curseforge.com/minecraft/mc-mods/camera-mod)
- *Licence*: ARR
- [ ] [Carry On](https://www.curseforge.com/minecraft/mc-mods/carry-on)
- *Licence*: GNU LGPLv3
- [ ] § [Chipped](https://www.curseforge.com/minecraft/mc-mods/chipped)
- *Licence*: ARR
- *Dependencies*:
- Resourceful Lib
- Athena
- [ ] [Chunk Loaders](https://www.curseforge.com/minecraft/mc-mods/chunk-loaders)
- *Licence*: ARR
- *Dependencies*:
- SuperMartijn642's Core Lib
- SuperMartijn642's Config Lib
- [ ] [Chunk Sending[Forge/Fabric]](https://www.curseforge.com/minecraft/mc-mods/chunk-sending-forge-fabric)
- *Licence*: ARR
- *Dependencies*:
- Cupboard
- [ ] [Cloth Config API (Fabric/Forge/NeoForge)](https://www.curseforge.com/minecraft/mc-mods/cloth-config)
- *Licence*: GNU LGPLv3
- [ ] [Clumps](https://www.curseforge.com/minecraft/mc-mods/clumps)
- *Licence*: MIT
- [ ] [Collective](https://www.curseforge.com/minecraft/mc-mods/collective)
- *Licence*: ARR
- [ ] [Comforts](https://www.curseforge.com/minecraft/mc-mods/comforts)
- *Licence*: GNU LGPLv3
- [ ] [Connectivity](https://www.curseforge.com/minecraft/mc-mods/connectivity)
- *Licence*: ARR
- *Dependencies*:
- Cupboard
- [ ] [Controlling](https://www.curseforge.com/minecraft/mc-mods/controlling)
- *Licence*: MIT
- *Dependencies*:
- Searchables
- [ ] [Cooking for Blockheads](https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads)
- *Licence*: ARR
- *Dependencies*:
- Balm
- [ ] [CoroUtil](https://www.curseforge.com/minecraft/mc-mods/coroutil)
- *Licence*: ARR
- [ ] [Cosmetic Armor Reworked](https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked)
- *Licence*: Minecraft Mod Public License
- [ ] § [Create](https://www.curseforge.com/minecraft/mc-mods/create)
- *Licence*: MIT
- [ ] [CreativeCore](https://www.curseforge.com/minecraft/mc-mods/creativecore)
- *Licence*: GNU LGPLv3
- [ ] § [Croptopia](https://www.curseforge.com/minecraft/mc-mods/croptopia)
- *Licence*: MIT
- *Dependencies*:
- EpheroLib
- [ ] [Cupboard](https://www.curseforge.com/minecraft/mc-mods/cupboard)
- *Licence*: ARR
- [ ] [Curios API (Forge/NeoForge)](https://www.curseforge.com/minecraft/mc-mods/curios)
- *Licence*: GNU LGPLv3
# D
- [ ] [Dark Mode Everywhere](https://www.curseforge.com/minecraft/mc-mods/dark-mode-everywhere)
- *Licence*: MIT
- Optional
- [ ] [Death Backup](https://www.curseforge.com/minecraft/mc-mods/death-backup)
- *Licence*: ARR
- *Dependencies*:
- Collective
- [ ] [Diagnoal Fences [Forge & Fabric]](https://www.curseforge.com/minecraft/mc-mods/diagonal-fences)
- *Licence*: MPL 2.0
- *Dependencies*:
- Puzzles Lib
- [ ] [Diagonal Walls](https://www.curseforge.com/minecraft/mc-mods/diagonal-walls)
- *Licence*: MPL 2.0
- *Dependencies*:
- Puzzles Lib
- [ ] [Dis-Enchanting Table](https://www.curseforge.com/minecraft/mc-mods/dis-enchanting-table)
- *Licence*: ARR
- *Dependencies*:
- MonoLib
- [ ] [Distant Horizons](https://modrinth.com/mod/distanthorizons)
- *Licence*: GNU LGPLv3
- Optional
- [ ] [Do a Barrel Roll](https://www.curseforge.com/minecraft/mc-mods/do-a-barrel-roll)
- *Licence*: GNU GPLv3
- *Dependencies*:
- Forgified Fabric API
- Optional
- [ ] [Doggy Talents Next](https://www.curseforge.com/minecraft/mc-mods/doggy-talents-next)
- *Licence*: GNU LGPLv3
- [ ] [Double Doors](https://www.curseforge.com/minecraft/mc-mods/double-doors)
- *Licence*: ARR
- *Dependencies*:
- Collective
# E
- [ ] § [Electrodynamics](https://www.curseforge.com/minecraft/mc-mods/electrodynamics)
- *Licence*: AURILISDEV LICENSE
- [ ] § [EpheroLib](https://www.curseforge.com/minecraft/mc-mods/epherolib)
- *Licence*: GNU LGPLv3
- [ ] § [Eternally Random](https://www.curseforge.com/minecraft/mc-mods/eternally-random)
- *Licence*: ARR
- *Dependencies*:
- GeckoLib
- [ ] §? [Extreme Reactors](https://www.curseforge.com/minecraft/mc-mods/extreme-reactors)
- *Licence*: MIT
- *Dependencies*:
- ZeroCore 2
# F
- [ ] [FallingTree](https://www.curseforge.com/minecraft/mc-mods/falling-tree)
- *Licence*: GNU LGPLv3
- [ ] [Farsight [Forge/Neo]](https://www.curseforge.com/minecraft/mc-mods/farsight)
- *Licence*: ARR
- *Dependencies*:
- Cupboard
- Optional
- [ ] [Farming for Blockheads](https://www.curseforge.com/minecraft/mc-mods/farming-for-blockheads)
- *Licence*: ARR
- *Dependencies*:
- Balm
- [ ] [FerriteCore ((Neo)Forge)](https://www.curseforge.com/minecraft/mc-mods/ferritecore)
- *Licence*: MIT
- [ ] § [Flux Networks](https://www.curseforge.com/minecraft/mc-mods/flux-networks)
- *Licence*: ARR
- [ ] [Forge Config API Port](https://www.curseforge.com/minecraft/mc-mods/forge-config-api-port-fabric)
- *Licence*: MPL 2.0
- [ ] [ForgeEndertech](https://www.curseforge.com/minecraft/mc-mods/forgeendertech)
- *Licence*: ARR
- [ ] [Forgified Fabric API](https://www.curseforge.com/minecraft/mc-mods/forgified-fabric-api)
- *Licence*: Apache-2.0
- Optional
- [ ] § [FramedBlocks](https://www.curseforge.com/minecraft/mc-mods/framedblocks)
- *Licence*: GNU LGPLv3
# G
- [ ] § [GeckoLib](https://www.curseforge.com/minecraft/mc-mods/geckolib)
- *Licence*: MIT
- [ ] [GlitchCore](https://www.curseforge.com/minecraft/mc-mods/glitchcore)
- *Licence*: ARR
- [ ] [Global XP](https://www.curseforge.com/minecraft/mc-mods/global-xp)
- *Licence*: MIT
- *Dependencies*:
- Cloth Config
- [ ] [GraveStone Mod](https://www.curseforge.com/minecraft/mc-mods/gravestone-mod)
- *Licence*: ARR
- [ ] [GriefLogger](https://www.curseforge.com/minecraft/mc-mods/grieflogger)
- *Licence*: Apache-2.0
- *Dependencies*:
- Architectury API
- SuperMartijn642's Config Lib
# H
- [ ] [Horse Expert](https://www.curseforge.com/minecraft/mc-mods/horse-expert)
- *Licence*: MPL 2.0
- *Dependencies*:
- Puzzles Lib
# I
- [ ] [Iris Shaders](https://www.curseforge.com/minecraft/mc-mods/irisshaders)
- *Licence*: GNU LGPLv3
- *Dependencies*:
- Sodium
- Optional
# J
- [ ] [Jade](https://www.curseforge.com/minecraft/mc-mods/jade)
- *Licence*: CC-BY-NC-SA 4.0
- [ ] [JamLib](https://www.curseforge.com/minecraft/mc-mods/jamlib)
- *Licence*: MIT
- [ ] [JourneyMap](https://www.curseforge.com/minecraft/mc-mods/journeymap)
- *Licence*: ARR
- [ ] [Just Enough Items (JEI)](https://www.curseforge.com/minecraft/mc-mods/jei)
- *Licence*: MIT
# K
- [ ] [KleeSlabs](https://www.curseforge.com/minecraft/mc-mods/kleeslabs)
- *Licence*: ARR
- *Dependencies*:
- Balm
# L
- [ ] [Light Overlay (Rift/Forge/Fabric)](https://www.curseforge.com/minecraft/mc-mods/light-overlay)
- *Licence*: Apache-2.0
- *Dependencies*:
- Architectury API
- Cloth Config API
- [ ] [Living Things](https://www.curseforge.com/minecraft/mc-mods/living-things)
- *Licence*: CC BY-NC-ND 4.0
- [ ] [Login Protection[Forge/Fabric]](https://www.curseforge.com/minecraft/mc-mods/login-protection)
- *Licence*: ARR
- *Dependencies*:
- Cupboard
# M
- [ ] [Macaw's Bridges](https://www.curseforge.com/minecraft/mc-mods/macaws-bridges)
- *Licence*: ARR
- [ ] [Macaw's Doors](https://www.curseforge.com/minecraft/mc-mods/macaws-doors)
- *Licence*: ARR
- [ ] [Macaw's Fences and Walls](https://www.curseforge.com/minecraft/mc-mods/macaws-fences-and-walls)
- *Licence*: MIT
- [ ] [Macaw's Lights and Lamps](https://www.curseforge.com/minecraft/mc-mods/macaws-lights-and-lamps)
- *Licence*: ARR
- [ ] [Macaw's Paths and Pavings](https://www.curseforge.com/minecraft/mc-mods/macaws-paths-and-pavings)
- *Licence*: MIT
- [ ] §? [Macaw's Roofs](https://www.curseforge.com/minecraft/mc-mods/macaws-roofs)
- *Licence*: ARR
- [ ] [Macaw's Stairs](https://www.curseforge.com/minecraft/mc-mods/macaws-stairs)
- *Licence*: ARR
- [ ] [Macaw's Windows](https://www.curseforge.com/minecraft/mc-mods/macaws-windows)
- *Licence*: ARR
- [ ] [MapFrontiers](https://www.curseforge.com/minecraft/mc-mods/mapfrontiers)
- *Licence*: MIT
- *Dependencies*:
- JourneyMap
- Forge Config API Port
- [ ] [Measurements](https://www.curseforge.com/minecraft/mc-mods/measurements)
- *Licence*: MIT
- [ ] [MES - Moog's End Structures](https://www.curseforge.com/minecraft/mc-mods/moogs-end-structures)
- *Licence*: GNU LGPLv3
- [ ] [MNS - Moog's Nether Structures](https://www.curseforge.com/minecraft/mc-mods/mns-moogs-nether-structures)
- *Licence*: GNU LGPLv3
- [ ] [Mods Optimizer](https://modrinth.com/mod/mods-optimizer)
- *Licence*: MIT
- [ ] [Modular Force Field Systems (MFFS)](https://www.curseforge.com/minecraft/mc-mods/mffs)
- *Licence*: ARR
- [ ] [MonoLib](https://www.curseforge.com/minecraft/mc-mods/monolib)
- *Licence*: SPDX: Unlicense
- [ ] § [More Red](https://www.curseforge.com/minecraft/mc-mods/more-red)
- *Licence*: MIT
- [ ] [Mouse Tweaks](https://www.curseforge.com/minecraft/mc-mods/mouse-tweaks)
- *Licence*: BSD
- [ ] [Moving Elevators](https://www.curseforge.com/minecraft/mc-mods/moving-elevators)
- *Licence*: ARR
- *Dependencies*:
- SuperMartijn642's Core Lib
- SuperMartijn642's Config Lib
- [ ] [MSS - Moog's Soaring Structures](https://www.curseforge.com/minecraft/mc-mods/mss-moogs-soaring-structures)
- *Licence*: GNU LGPLv3
- [ ] [Multibeds](https://www.curseforge.com/minecraft/mc-mods/multibeds)
- *Licence*: ARR
- *Dependencies*:
- ShetiPhianCore
- [ ] [MVS - Moog's Voyager Structures](https://www.curseforge.com/minecraft/mc-mods/moogs-voyager-structures)
- *Licence*: GNU LGPLv3
# N
- [ ] [Neruina - Ticking Entity Fixer](https://www.curseforge.com/minecraft/mc-mods/neruina)
- *Licence*: MIT
- [ ] [NetherPortalFix](https://www.curseforge.com/minecraft/mc-mods/netherportalfix)
- *Licence*: ARR
- *Dependencies*:
- Balm
- [ ] [Notes](https://www.curseforge.com/minecraft/mc-mods/notes)
- *Licence*: CC-BY-NC-SA 4.0
- Optional
- [ ] §? [Nuclear Science](https://www.curseforge.com/minecraft/mc-mods/nuclear-science)
- *Licence*: AURILISDEV LICENSE
- *Dependencies*:
- Electrodynamics
# P
- [ ] [Patchouli](https://www.curseforge.com/minecraft/mc-mods/patchouli)
- *Licence*: CC-BY-NC-SA 4.0
- [ ] § [Pipez](https://www.curseforge.com/minecraft/mc-mods/pipez)
- *Licence*: ARR
- [ ] [Placebo](https://www.curseforge.com/minecraft/mc-mods/placebo)
- *Licence*: MIT
- [ ] §? [PneumaticCraft: Repressurized](https://www.curseforge.com/minecraft/mc-mods/pneumaticcraft-repressurized)
- *Licence*: GNU GPLv3
- [ ] [Polymorph (Fabric/Forge/Quilt)](https://www.curseforge.com/minecraft/mc-mods/polymorph)
- *Licence*: GNU LGPLv3
- [ ] [Puzzles Lib](https://www.curseforge.com/minecraft/mc-mods/puzzles-lib)
- *Licence*: MPL 2.0
# R
- [ ] § [Reese's Sodium Options](https://www.curseforge.com/minecraft/mc-mods/reeses-sodium-options)
- *Licence*: MIT
- [ ] § [Resourceful Lib](https://www.curseforge.com/minecraft/mc-mods/resourceful-lib)
- *Licence*: MIT
- [ ] [RightClickHarvest](https://www.curseforge.com/minecraft/mc-mods/rightclickharvest)
- *Licence*: MIT
- *Dependencies*:
- Architectury API
- JamLib
# S
- [ ] [Scalable Cat's Force](https://www.curseforge.com/minecraft/mc-mods/scalable-cats-force)
- *Licence*: Apache-2.0
- [ ] [Searchables](https://www.curseforge.com/minecraft/mc-mods/searchables)
- *Licence*: MIT
- [ ] §? [Security Craft](https://www.curseforge.com/minecraft/mc-mods/security-craft)
- *Licence*: MIT
- [ ] [Serene Seasons](https://www.curseforge.com/minecraft/mc-mods/serene-seasons)
- *Licence*: ARR
- *Dependencies*:
- GlitchCore
- [ ] [ShetiPhianCore](https://www.curseforge.com/minecraft/mc-mods/shetiphiancore)
- *Licence*: ARR
- [ ] [Silent Gear](https://www.curseforge.com/minecraft/mc-mods/silent-gear)
- *Licence*: MIT
- *Dependencies*:
- Silent Lib
- [ ] [Silent's Gems](https://www.curseforge.com/minecraft/mc-mods/silents-gems)
- *Licence*: MIT
- *Dependencies*:
- Silent Lib
- Silent Gear
- [ ] [Silent Lib (silentlib)](https://www.curseforge.com/minecraft/mc-mods/silent-lib)
- *Licence*: MIT
- [ ] [Simple Planes](https://www.curseforge.com/minecraft/mc-mods/simple-planes)
- *Licence*: ARR
- [ ] [Simply Light](https://www.curseforge.com/minecraft/mc-mods/simply-light)
- *Licence*: MIT
- [ ] [Small Ships](https://modrinth.com/mod/small-ships)
- *Licence*: ARR
- [ ] [Sodium](https://modrinth.com/mod/sodium)
- *Licence*: GNU LGPLv3
- [ ] [Sodium/Embeddium Dynamic Lights](https://www.curseforge.com/minecraft/mc-mods/dynamiclights-reforged/relations/dependencies)
- *Licence*: MIT
- *Dependencies*:
- Sodium
- Sodium/Embeddium Extras
- [ ] [Sodium/Embeddium Extras](https://www.curseforge.com/minecraft/mc-mods/magnesium-extras)
- *Licence*: GNU LGPLv3
- *Dependencies*:
- Sodium
- Sodium/Embeddium Options
- Reese's Sodium Options
- [ ] [Sodium/Embeddium Options API](https://www.curseforge.com/minecraft/mc-mods/sodium-options-api)
- *Licence*: GNU LGPLv3
- *Dependencies*:
- Sodium
- [ ] §? [Sophisticated Backpacks](https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks)
- *Licence*: GNU GPLv3
- *Dependencies*:
- Sophisticated Core
- [ ] §? [Sophisticated Core](https://www.curseforge.com/minecraft/mc-mods/sophisticated-core)
- *Licence*: GNU GPLv3
- [ ] [Sound Physics Remastered](https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered)
- *Licence*: GNU GPLv3
- [ ] [Staaaaaaaaaaaack (Stxck)](https://www.curseforge.com/minecraft/mc-mods/staaaaaaaaaaaack)
- *Licence*: MIT
- [ ] § [Storage Drawers](https://www.curseforge.com/minecraft/mc-mods/storage-drawers)
- *Licence*: MIT
- [ ] [SuperMartijn642's Config Lib](https://www.curseforge.com/minecraft/mc-mods/supermartijn642s-config-lib)
- *Licence*: ARR
- [ ] [SuperMartijn642's Core Lib](https://www.curseforge.com/minecraft/mc-mods/supermartijn642s-core-lib)
- *Licence*: ARR
# T
- [ ] §? [The Twilight Forest](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest)
- *Licence*: GNU GPLv3?
- [ ] [Toast Control](https://www.curseforge.com/minecraft/mc-mods/toast-control)
- *Licence*: MIT
- *Dependencies*:
- Placebo
- [ ] [Touhou Little Maid](https://www.curseforge.com/minecraft/mc-mods/touhou-little-maid)
- *Licence*: MIT
- [ ] [Trade Cycling](https://www.curseforge.com/minecraft/mc-mods/trade-cycling)
- *Licence*: ARR
# U
- [ ] [Ultimate Car mod](https://www.curseforge.com/minecraft/mc-mods/ultimate-car-mod)
- *Licence*: ARR
# W
- [ ] [WATERFrAMES: Multimedia Displays](https://www.curseforge.com/minecraft/mc-mods/waterframes)
- *Licence*: ARR
- *Dependencies*:
- WATERMeDIA: Multimedia API
- CreativeCore
- [ ] [WATERMeDIA: Multimedia API](https://www.curseforge.com/minecraft/mc-mods/watermedia)
- *Licence*: ARR
- [ ] [Waystones](https://www.curseforge.com/minecraft/mc-mods/waystones)
- *Licence*: ARR
- *Dependencies*:
- Balm
- [ ] [What Are They Up To (Watut)](https://www.curseforge.com/minecraft/mc-mods/what-are-they-up-to)
- *Licence*: ARR
- *Dependencies*:
- CoroUtil
- [ ] [WI Zoom](https://www.curseforge.com/minecraft/mc-mods/wi-zoom)
- *Licence*: GNU GPLv3
# Y
- [ ] [YUNG's API](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
- *Licence*: GNU GPLv3
- [ ] [YUNG's Better Desert Temples (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Better Dungeons (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-dungeons-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Better End Island (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-end-island-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Better Jungle Temples (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-jungle-temples-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Better Mindhsafts (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-mineshafts-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Better Nether Fortresses (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-nether-fortresses-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Better Ocean Monuments (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-ocean-monuments-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Better Strongholds (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-strongholds-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Better Witch Huts (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-better-witch-huts-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
- [ ] [YUNG's Bridges (NeoForge)](https://www.curseforge.com/minecraft/mc-mods/yungs-bridges-neoforge)
- *Licence*: GNU GPLv3
- *Dependencies*:
- YUNG's API
# Z
- [ ] §? [ZeroCore 2](https://www.curseforge.com/minecraft/mc-mods/zerocore)
- *Licence*: ARR

703
PACK_CONTENT.md Normal file
View File

@@ -0,0 +1,703 @@
Mods marked with § is critical for the modpack and removing those might force you to restart your world. Mods marked with §? I'm unsure about and would need to be tested as it's being worked on.
Some mods, marked or not, if removed will still need to be cleaned up in the world (for example decoration mods) once they've been removed. But *shouldn't* break anything.
Take the list with a grain of salt and always test before and after.
This is just so I can copy paste it
```
- [ ] []()
- *Licence*: MIT
- *Client*, *Server* or *Both*
- *Optional*
- *Dependencies*:
-
```
For packwiz mod files, like above, copy paste
```toml
[option]
optional = true
default = false
description = ""
```
# Mods
## \#
- [ ] [3D Skin Layers](https://modrinth.com/mod/3dskinlayers)
- *Licence*: [Custom License](https://github.com/tr7zw/3d-Skin-Layers/blob/1.17/LICENSE)
- *Client*
## A
- [ ] [AmbientSounds 6](https://www.curseforge.com/minecraft/mc-mods/ambientsounds)
- *Licence*: GNU Lesser General Public License
- *Client*
- *Dependencies*:
- CreativeCore
- [ ] [AppleSkin](https://www.curseforge.com/minecraft/mc-mods/appleskin)
- *Licence*: Public Domain
- *Both*
- [ ] [Architectury API](https://www.curseforge.com/minecraft/mc-mods/architectury-api)
- *Licence*: GNU Lesser General Public License
- *Both*
- [ ] [Aquaculture 2](https://www.curseforge.com/minecraft/mc-mods/aquaculture)
- *Licence*: All Rights Reserved
- *Both*
## B
- [ ] [BaguetteLib](https://www.curseforge.com/minecraft/mc-mods/baguettelib)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Balm](https://www.curseforge.com/minecraft/mc-mods/balm)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Beautified Chat [Server]](https://www.curseforge.com/minecraft/mc-mods/beautified-chat-server)
- *Licence*: All Rights Reserved
- *Server*
- *Dependencies
- Collective
- [ ] [Better Compatibility Checker](https://www.curseforge.com/minecraft/mc-mods/better-compatibility-checker)
- *Licence*: All Rights Reserved
- *Both*
## C
- [ ] [Camera Mod](https://www.curseforge.com/minecraft/mc-mods/camera-mod)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Carry On](https://www.curseforge.com/minecraft/mc-mods/carry-on)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [ChronoCore](https://www.curseforge.com/minecraft/mc-mods/chronocore)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Chunk Sending[Forge/Fabric]](https://www.curseforge.com/minecraft/mc-mods/chunk-sending-forge-fabric)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Cupboard
- [ ] [Cloth Config API (Fabric/Forge/NeForge)](https://www.curseforge.com/minecraft/mc-mods/cloth-config)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Client*
- [ ] [Clumps](https://www.curseforge.com/minecraft/mc-mods/clumps)
- *Licence*: MIT
- *Both*
- [ ] [Collective](https://www.curseforge.com/minecraft/mc-mods/collective)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Comforts (Fabric/Forge/Quilt)](https://www.curseforge.com/minecraft/mc-mods/comforts)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [Configurable](https://www.curseforge.com/minecraft/mc-mods/configurable)
- *Licence*: MIT
- *Both*
- [ ] [Connectivity](https://www.curseforge.com/minecraft/mc-mods/connectivity)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Cupboard
- [ ] [Controlling](https://www.curseforge.com/minecraft/mc-mods/controlling)
- *Licence*: MIT
- *Client*
- *Dependency*: Searchables
- [ ] [Cooking for Blockheads](https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Balm
- [ ] [CoroUtil](https://www.curseforge.com/minecraft/mc-mods/coroutil)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Corpse](https://www.curseforge.com/minecraft/mc-mods/corpse)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Coprse X Curios API Compat](https://www.curseforge.com/minecraft/mc-mods/corpse-x-curios-api-compat)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Curios
- Coprse
- BaguetteLib
- [ ] [Cosmetic Armor Reworked](https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked#license)
- *Both*
- [ ] §[Create: Copycats+](https://www.curseforge.com/minecraft/mc-mods/copycats)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Create
- [ ] §[Create: Crafts & Additions](https://www.curseforge.com/minecraft/mc-mods/createaddition)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Create
- [ ] [Create: Dragons Plus](https://www.curseforge.com/minecraft/mc-mods/create-dragons-plus)
- *Licence*: GNU GENERAL PUBLIC LICENSE
- *Both*
- *Dependencies*:
- Create
- [ ] [Create: Enchantment Industry](https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry)
- *Licence*: GNU GENERAL PUBLIC LICENSE
- *Both*
- *Dependencies*:
- Create
- Create: Dragons Plus
- [ ] [Create: Oxidized](https://modrinth.com/mod/create_oxidized)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Create
- [ ] [Create: Power Loader](https://www.curseforge.com/minecraft/mc-mods/create-power-loader)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Create
- [ ] [Create: Stam1o Tweaks](https://www.curseforge.com/minecraft/mc-mods/create-stam1o-tweaks)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Create
- [ ] [Create: The Factory Must Grow](https://www.curseforge.com/minecraft/mc-mods/create-industry)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Create
- [ ] §[Create](https://www.curseforge.com/minecraft/mc-mods/create)
- *Licence*: MIT
- *Both*
- [ ] [Create Encased](https://www.curseforge.com/minecraft/mc-mods/create-encased)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Create
- [ ] [CreativeCore](https://www.curseforge.com/minecraft/mc-mods/creativecore)
- *Licence*: GNU Lesser General Public License
- *Both*
- [ ] [Croptopia](https://www.curseforge.com/minecraft/mc-mods/croptopia)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- EpheroLib
- [ ] [Cupboard](https://www.curseforge.com/minecraft/mc-mods/cupboard)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Curios API (Forge/NeoForge)](https://www.curseforge.com/minecraft/mc-mods/curios)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
## D
- [ ] [Dark Mode Everywhere](https://www.curseforge.com/minecraft/mc-mods/dark-mode-everywhere)
- *Licence*: MIT
- *Client*
- *Optional*
- [ ] [Death Backup](https://www.curseforge.com/minecraft/mc-mods/death-backup)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Collective
- [ ] [Diagonal Fences](https://www.curseforge.com/minecraft/mc-mods/diagonal-fences)
- *Licence*: Mozilla Public License Version 2.0
- *Both*
- *Dependencies*:
- Puzzles Lib
- [ ] [Diagonal Walls](https://www.curseforge.com/minecraft/mc-mods/diagonal-walls)
- *Licence*: Mozilla Public License Version 2.0
- *Both*
- *Dependencies*:
- Puzzles Lib
- [ ] [Dimensional Dungeons](https://www.curseforge.com/minecraft/mc-mods/dimensional-dungeons)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Distant Horizons: A Level of Detail mod](https://www.curseforge.com/minecraft/mc-mods/distant-horizons)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Client*
- *Optional*
- [ ] [Doggy Talents Next](https://www.curseforge.com/minecraft/mc-mods/doggy-talents-next)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [Doggy Talents Next's Community Skin Expansion](https://www.curseforge.com/minecraft/mc-mods/dtn-community-skin-expansion)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Doggy Talents Next
- [ ] [Double Doors](https://www.curseforge.com/minecraft/mc-mods/double-doors)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Collective
- [ ] [Dragon Mounts Remastered](https://www.curseforge.com/minecraft/mc-mods/dmr)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/dmr#license)
- *Both*
- *Dependencies*:
- GeckoLib
- [ ] §?[Dragon Survival](https://www.curseforge.com/minecraft/mc-mods/dragons-survival)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Geckolib
- [ ] [Dragon Survival - Griffin Addon](https://www.curseforge.com/minecraft/mc-mods/dragon-survival-griffin-addon)
- *Licence*: MIT
- *Client*, *Server* or *Both*
- *Optional*
- *Dependencies*:
- Dragon Survival
- [ ] [Dungeon Crawl](https://www.curseforge.com/minecraft/mc-mods/dungeon-crawl)
- *Licence*: GNU GENERAL PUBLIC LICENSE
- *Both*
## E
- [ ] [Easy magic](https://www.curseforge.com/minecraft/mc-mods/easy-magic)
- *Licence*: Mozilla Public License Version 2.0
- *Both*
- *Dependencies*:
- Puzzles Lib
- [ ] [Entity Culling Fabric/Forge](https://modrinth.com/mod/entityculling)
- *Licence*: [Custom License](https://github.com/tr7zw/EntityCulling/blob/1.18/LICENSE-EntityCulling)
- *Client*
- [ ] [EpheroLib](https://www.curseforge.com/minecraft/mc-mods/epherolib)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [Euphoria Pathes](https://www.curseforge.com/minecraft/mc-mods/euphoria-patches)
- *Licence*: Mozilla Public License Version 2.0
- *Client*
- *Optional*
- *Dependencies*:
- Complementary Shaders - Reimagined/Unbound
- [ ] [Extra Disks](https://www.curseforge.com/minecraft/mc-mods/extra-disks)
- *Licence*: Apache License Version 2.0
- *Both*
- *Dependencies*:
- Refined Storage
## F
- [ ] [FallingTree](https://www.curseforge.com/minecraft/mc-mods/falling-tree)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [Farming for Blockheads](https://www.curseforge.com/minecraft/mc-mods/farming-for-blockheads)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Balm
- [ ] [Farsight](https://www.curseforge.com/minecraft/mc-mods/farsight)
- *Licence*: All Rights Reserved
- *Client*
- *Optional*
- *Dependencies*:
- Cupboard
- [ ] [FerriteCore ((Neo)Forge)](https://www.curseforge.com/minecraft/mc-mods/ferritecore)
- *Licence*: MIT
- *Both*
- [ ] [Firefly Bush [1.18+1.21++ Backport]](https://www.curseforge.com/minecraft/mc-mods/firefly-bush)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [fix GPU memory leak[Forge/Fabric]](https://www.curseforge.com/minecraft/mc-mods/fix-gpu-memory-leak)
- *Licence*: All Rights Reserved
- *Client*
- *Dependencies*:
- Cupboard
- [ ] [Freecam](https://www.curseforge.com/minecraft/mc-mods/free-cam)
- *Licence*: MIT
- *Client*
- *Optional*
- [ ] [Fzzy Config](https://www.curseforge.com/minecraft/mc-mods/fzzy-config)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/fzzy-config#license)
- *Both*
## G
- [ ] [GeckoLib](https://www.curseforge.com/minecraft/mc-mods/geckolib)
- *Licence*: MIT
- *Both*
## H
- [ ] [Hidden Recipe Book](https://www.curseforge.com/minecraft/mc-mods/hidden-recipe-book)
- *Licence*: All Rights Reserved
- *Client*
- *Dependencies*:
- Collective
## I
- [ ] [Immersive Engineering](https://www.curseforge.com/minecraft/mc-mods/immersive-engineering)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/immersive-engineering#license)
- *Both*
- [ ] [Immersive Paintings [Fabric/Forge]](https://www.curseforge.com/minecraft/mc-mods/immersive-paintings)
- *Licence*: GNU GENERAL PUBLIC LICENSE
- *Both*
- *Dependencies*:
- Fzzy config
- Kotlin for Forge
- [ ] [Inventory Sorter](https://www.curseforge.com/minecraft/mc-mods/inventory-sorter)
- *Licence*: GNU GENERAL PUBLIC LICENSE
- *Both*
- [ ] [Iris & Oculus Flywheel Compat](https://www.curseforge.com/minecraft/mc-mods/iris-flywheel-compat)
- *Licence*: MIT
- *Client*
- *Optional*
- *Dependencies*:
- Sodium
- Iris Shaders
- [ ] [Iris Shaders](https://www.curseforge.com/minecraft/mc-mods/irisshaders)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Client*
- *Optional*
- *Dependencies*:
- Sodium
## J
- [ ] [Jade Addons (Neo/Forge)](https://www.curseforge.com/minecraft/mc-mods/jade-addons)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Jade
- [ ] [Jade](https://www.curseforge.com/minecraft/mc-mods/jade)
- *Licence*: CC-BY-NC-SA 4.0
- *Both*
- [ ] [JourneyMap](https://www.curseforge.com/minecraft/mc-mods/journeymap)
- *Licence*: All Rights Reserved
- *Client*
- [ ] [Just Enough Items (JEI)](https://www.curseforge.com/minecraft/mc-mods/jei)
- *License*: MIT
- *Both*
## K
- [ ] [Kiwi 🥝 (Neo/Forge)](https://www.curseforge.com/minecraft/mc-mods/kiwi)
- *Licence*: MIT
- *Both*
- [ ] [KleeSlabs](https://www.curseforge.com/minecraft/mc-mods/kleeslabs)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Balm
- [ ] [Kotlin for Forge](https://www.curseforge.com/minecraft/mc-mods/kotlin-for-forge)
- *Licence*: GNU Lesser General Public License
- *Both*
## L
- [ ] [Light Overlay (Rift/Forge/Fabric)](https://www.curseforge.com/minecraft/mc-mods/light-overlay)
- *Licence*: Apache License Version 2.0
- *Client*
- *Dependencies*:
- Cloth Config API
- Architectury API
- [ ] [Lighting Wand 🌟 (Neo/Forge)](https://www.curseforge.com/minecraft/mc-mods/lighting-wand)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Kiwi
- [ ] [LittleTiles](https://www.curseforge.com/minecraft/mc-mods/littletiles)
- *Licence*: GNU Lesser General Public License
- *Both*
- *Dependencies*:
- CreativeCore
- [ ] [Living Things](https://www.curseforge.com/minecraft/mc-mods/living-things)
- *Licence*: CC BY-NC-ND 4.0
- *Both*
## M
- [ ] [Macaw's Bridges](https://www.curseforge.com/minecraft/mc-mods/macaws-bridges)
- *Licence*: MIT
- *Both*
- [ ] [Macaw's Doors](https://www.curseforge.com/minecraft/mc-mods/macaws-doors)
- *Licence*: MIT
- *Both*
- [ ] [Macaw's Fences and Walls](https://www.curseforge.com/minecraft/mc-mods/macaws-fences-and-walls)
- *Licence*: MIT
- *Both*
- [ ] [Macaw's Lights and Lamps](https://www.curseforge.com/minecraft/mc-mods/macaws-lights-and-lamps)
- *Licence*: MIT
- *Both*
- [ ] [Macaw's Paths and Pavings](https://www.curseforge.com/minecraft/mc-mods/macaws-paths-and-pavings)
- *Licence*: MIT
- *Both*
- [ ] [Macaw's Roofs](https://www.curseforge.com/minecraft/mc-mods/macaws-roofs)
- *Licence*: MIT
- *Both*
- [ ] [Macaw's Stairs](https://www.curseforge.com/minecraft/mc-mods/macaws-stairs)
- *Licence*: MIT
- *Both*
- [ ] [Macaw's Trapdoors](https://www.curseforge.com/minecraft/mc-mods/macaws-trapdoors)
- *Licence*: MIT
- *Both*
- [ ] [Macaw's Windows](https://www.curseforge.com/minecraft/mc-mods/macaws-windows)
- *Licence*: MIT
- *Both*
- [ ] [Measurements](https://www.curseforge.com/minecraft/mc-mods/measurements)
- *Licence*: MIT
- *Both*
- [ ] [Mekanism](https://www.curseforge.com/minecraft/mc-mods/mekanism)
- *License*: MIT
- *Both*
- [ ] [Mekanism Generators](https://www.curseforge.com/minecraft/mc-mods/mekanism-generators)
- *License*: MIT
- *Both*
- *Dependencies*:
- Mekanism
- [ ] [Mekanism Tools](https://www.curseforge.com/minecraft/mc-mods/mekanism-tools)
- *License*: MIT
- *Both*
- *Dependencies*:
- Mekanism
- [ ] [MES - Moog's End Structures](https://www.curseforge.com/minecraft/mc-mods/moogs-end-structures)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- *Dependencies*:
- Moog's Structure Lib
- [ ] [MNS - Moog's Nether Structures](https://www.curseforge.com/minecraft/mc-mods/mns-moogs-nether-structures)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- *Dependencies*:
- Moog's Structure Lib
- [ ] [ModernFix](https://www.curseforge.com/minecraft/mc-mods/modernfix)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [Moonlight Lib](https://www.curseforge.com/minecraft/mc-mods/selene)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [Moog's Structure Lib]()
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/selene#license)
- *Both*
- [ ] [MSS - Moog's Nether Structures](https://www.curseforge.com/minecraft/mc-mods/mns-moogs-nether-structures)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- *Dependencies*:
- Moog's Structure Lib
- [ ] [MVS - Moog's Souaring Structures](https://www.curseforge.com/minecraft/mc-mods/mss-moogs-soaring-structures)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- *Dependencies*:
- Moog's Structure Lib
- [ ] [Mysterious Mountain Lib](https://www.curseforge.com/minecraft/mc-mods/mysterious-mountain-lib)
- *Licence*: MIT
- *Both*
## N
- [ ] [Neo-Blåhaj](https://www.curseforge.com/minecraft/mc-mods/neo-blahaj)
- *Licence*: Public Domain
- *Both*
- [ ] [Neruina - Ticking Entity Fixer](https://www.curseforge.com/minecraft/mc-mods/neruina)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Configurable
- [ ] [Notes](https://www.curseforge.com/minecraft/mc-mods/notes)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/notes#license)
- *Client*
- *Optional*
## O
- [ ] [Ok Zoomer - It's Zoom!](https://www.curseforge.com/minecraft/mc-mods/ok-zoomer)
- *Licence*: All Rights Reserved
- *Client*
## P
- [ ] [Packet Fixer](https://www.curseforge.com/minecraft/mc-mods/packet-fixer)
- *Licence*: MIT
- *Both*
- [ ] [Patchouli](https://www.curseforge.com/minecraft/mc-mods/patchouli)
- *Licence*: CC BY-NC-SA 3.0
- *Both*
- [ ] [Pipez](https://www.curseforge.com/minecraft/mc-mods/pipez)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Placebo](https://www.curseforge.com/minecraft/mc-mods/placebo)
- *Licence*: MIT
- *Both*
- [ ] [Platform](https://www.curseforge.com/minecraft/mc-mods/platform)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [PlayerRevive](https://www.curseforge.com/minecraft/mc-mods/playerrevive)
- *Licence*: GNU Lesser General Public License
- *Both*
- *Dependencies*:
- CreativeCore
- [ ] [Polymorph (Fabric/Forge/Quilt)](https://www.curseforge.com/minecraft/mc-mods/polymorph)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Both*
- [ ] [Puzzles Lib](https://www.curseforge.com/minecraft/mc-mods/puzzles-lib)
- *Licence*: Mozilla Public License Version 2.0
- *Both*
## R
- [ ] [Reese's Sodium Options](https://www.curseforge.com/minecraft/mc-mods/reeses-sodium-options)
- *Licence*: MIT
- *Client*
- *Dependencies*:
- Sodium
- [ ] [Refined Storage](https://www.curseforge.com/minecraft/mc-mods/refined-storage)
- *Licence*: MIT
- *Both*
- [ ] [Refined Storage - JEI Integration](https://www.curseforge.com/minecraft/mc-mods/refined-storage-jei-integration)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- JEI
- Refined Storage
- [ ] [Resourceful Config](https://www.curseforge.com/minecraft/mc-mods/resourceful-config)
- *Licence*: MIT
- *Both*
- [ ] [Resourceful Lib](https://www.curseforge.com/minecraft/mc-mods/resourceful-lib)
- *Licence*: MIT
- *Both*
## S
- [ ] [Searchables](https://www.curseforge.com/minecraft/mc-mods/searchables)
- *Licence*: [MIT]
- *Client*
- [ ] [Security Craft](https://www.curseforge.com/minecraft/mc-mods/security-craft)
- *Licence*: MIT
- *Both*
- [ ] [Server Performance - Smooth Chunk Save[Forge/Fabric]](https://www.curseforge.com/minecraft/mc-mods/smooth-chunk-save)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Cupboard
- [ ] [Silents Gems](https://www.curseforge.com/minecraft/mc-mods/silents-gems)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Silent Lib
- Silent Gear
- [ ] [Silent Gear](https://www.curseforge.com/minecraft/mc-mods/silent-gear)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Silent Lib
- [ ] [Silent Lib](https://www.curseforge.com/minecraft/mc-mods/silent-lib)
- *Licence*: MIT
- *Both*
- [ ] [Simple Planes (Forge)](https://www.curseforge.com/minecraft/mc-mods/simple-planes)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Sky Villages [Forge]](https://www.curseforge.com/minecraft/mc-mods/sky-villages-forge)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Architectury API
- [ ] [Simple Voice Chat](https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Sodium](https://www.curseforge.com/minecraft/mc-mods/sodium)
- *Licence*: PolyForm Shield License 1.0.0
- *Client*
- [ ] [Sodium Extra](https://www.curseforge.com/minecraft/mc-mods/sodium-extra)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Client*
- *Dependencies*:
- Sodium
- [ ] [Sodium/Embeddium Dynamic Lights](https://www.curseforge.com/minecraft/mc-mods/dynamiclights-reforged)
- *Licence*: MIT
- *Client*
- *Dependencies*:
- Sodium
- Sodium/Embeddium Options API
- [ ] [Sodium/Embeddium Options API](https://www.curseforge.com/minecraft/mc-mods/sodium-options-api)
- *Licence*: GNU LESSER GENERAL PUBLIC LICENSE
- *Client*
- *Dependencies*:
- Sodium
- Reese's Sodium Options
- [ ] [Sophisticated Backpacks](https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Sophisticated Core
- [ ] [Sophisticated Core](https://www.curseforge.com/minecraft/mc-mods/sophisticated-core)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Sound Physics Remastered](https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered)
- *Licence*: GNU GENERAL PUBLIC LICENSE
- *Client*
- [ ] [Staaaaaaaaaaaack (Stxck)](https://www.curseforge.com/minecraft/mc-mods/staaaaaaaaaaaack)
- *Licence*: MIT
- *Both*
- [ ] [Straw Statues](https://www.curseforge.com/minecraft/mc-mods/straw-statues)
- *Licence*: Mozilla Public License Version 2.0
- *Both*
- *Dependencies*:
- Puzzles Lib
- [ ] [Storage Drawers](https://www.curseforge.com/minecraft/mc-mods/storage-drawers)
- *Licence*: MIT
- *Both*
- [ ] §?[Supplementaries](https://www.curseforge.com/minecraft/mc-mods/supplementaries)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/supplementaries#license)
- *Both*
- *Dependencies*:
- Moonlight Lib
## T
- [ ] [Tempad](https://www.curseforge.com/minecraft/mc-mods/tempad)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/tempad#license)
- *Both*
- *Dependencies*:
- Resourceful Lib
- Resourceful Config
- [ ] [The Twilight Forest](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest)
- *Licence*: [Custom License](https://github.com/TeamTwilight/twilightforest#licensing)
- *Both*
- [ ] [Toast Control](https://www.curseforge.com/minecraft/mc-mods/toast-control)
- *Licence*: MIT
- *Client*
- *Dependencies*:
- Placebo
- [ ] [Too Fast](https://www.curseforge.com/minecraft/mc-mods/too-fast)
- *Licence*: MIT
- *Server*
- [ ] [Torchmaster](https://www.curseforge.com/minecraft/mc-mods/torchmaster)
- *Licence*: MIT
- *Both*
- [ ] [Touhou Little Maid](https://www.curseforge.com/minecraft/mc-mods/touhou-little-maid)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/mc-mods/touhou-little-maid#license)
- *Both*
- [ ] [Trade Cycling](https://www.curseforge.com/minecraft/mc-mods/trade-cycling)
- *Licence*: All Rights Reserved
- *Both*
## U
- [ ] [Ultimate Car Mod](https://www.curseforge.com/minecraft/mc-mods/ultimate-car-mod)
- *Licence*: All Rights Reserved
- *Both*
- [ ] [Ultimate Plane Mod](https://www.curseforge.com/minecraft/mc-mods/ultimate-plane-mod)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Ultimate Car Mod
- [ ] [Umapyoi](https://www.curseforge.com/minecraft/mc-mods/umapyoi)
- *Licence*: MIT
- *Both*
- *Dependencies*:
- Curios API
- Mysterious Mountain Lib
## V
- [ ] [Vanilla Backport: Chase the Skies, The Garden Awakens](https://www.curseforge.com/minecraft/mc-mods/vanillabackport)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Platform
## W
- [ ] [Waystones](https://www.curseforge.com/minecraft/mc-mods/waystones)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- Balm
- [ ] [What Are They Up To (watut)](https://www.curseforge.com/minecraft/mc-mods/what-are-they-up-to)
- *Licence*: All Rights Reserved
- *Both*
- *Dependencies*:
- CoroUtil
---
# Shaders
## B
- [ ] [BSL Shaders](https://www.curseforge.com/minecraft/shaders/bsl-shaders)
- *Licence*: All Rights Reserved
- *Optional*
## C
- [ ] [Complementary Shaders - Reimagined](https://www.curseforge.com/minecraft/shaders/complementary-reimagined)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/shaders/complementary-reimagined#license)
- *Optional*
- [ ] [Complementary Shaders - Unbound](https://www.curseforge.com/minecraft/shaders/complementary-unbound)
- *Licence*: [Custom License](https://www.curseforge.com/minecraft/shaders/complementary-unbound#license)
- *Optional*

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@@ -1,4 +1,4 @@
# Eternal
# Chronolock
This whole README is currently being worked on.
@@ -15,7 +15,7 @@ Not really much else to it, made so it also can be played with a server with fri
1. Download [PrismLauncher](https://prismlauncher.org/download/)
2. Click "Add Instance"
3. On the left side press "Import from zip"
4. Then either copy this url and paste it `https://github.com/Aethrexal/Eternal/releases/download/7.0.1/Eternal.zip` or download the [latest](https://github.com/Aethrexal/Eternal/releases) the zip file and import it that way.
4. Then either copy this url and paste it `https://git.gliroid.com/Pupyrinth/Chronolock/releases/download/8.0.0/Chronolock.zip` or download the [latest](https://git.gliroid.com/Pupyrinth/Chronolock/releases) the zip file and import it that way.
5. Click "OK"
6. Done, unless you wanna change RAM then keep reading
@@ -39,7 +39,7 @@ At times it might be needed for you to manually update the NeoForge version when
3. Select "Version"
4. Select "NeoForge" in the list
5. Click "Change version" on the right side
6. Select "21.1.116"
6. Select "21.1.200"
7. Click "OK" then "Close"
8. Done
@@ -48,6 +48,6 @@ At times it might be needed for you to manually update the NeoForge version when
None of the mods are hosted in this repo, the packwiz-installer that comes with the zip file that you download, downloads all the mods from Curseforge or Modrinth when you launch the modpack.
But anyway; I do not take credit for any of the mods in this modpack.
The only exception to the note above is **Eternally Random** which is my own little mod. It can be found on [Modrinth](https://modrinth.com/mod/eternally-random) and [CurseForge](https://curseforge.com/minecraft/mc-mods/eternally-random).
The only exception to the note above is **Eternally Random** which is my own little mod. It can be found on [Modrinth](https://modrinth.com/mod/chronocore) and [CurseForge](https://curseforge.com/minecraft/mc-mods/chronocore).
[Packwiz](https://github.com/comp500/packwiz) was used to generate these files.

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@@ -1,12 +1,13 @@
#General settings
[general]
#The CurseForge project ID for the modpack
#modpackProjectID is now deprecated and will be removed soon
# Default: 0
# Range: > 0
modpackProjectID = 0
#The name of the modpack
modpackName = "Eternal"
modpackName = "Chronolock"
#The version of the modpack
modpackVersion = "7.2.0"
modpackVersion = "8.0.0"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false

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@@ -1,5 +1,5 @@
#The format the date will be displayed on the image
image_date_format = "dd/MM/yyyy HH:mm"
image_date_format = "dd/MM/yyyy HH:mm:ss"
last_image_path = ""
#If the image item should render the actual image
render_image_item = true

View File

@@ -0,0 +1,85 @@
[settings]
#General Settings
#Maximum distance from where Blocks and Entities can be picked up
# Default: 2.5
# Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
# Default: 1.5
# Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
# Default: 2.5
# Range: 0.0 ~ 10.0
maxEntityHeight = 2.5
#Slowness multiplier for blocks
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 1.0
#Slowness multiplier for entities
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.0
#Maximum stack limit for entities
# Default: 10
# Range: > 1
maxEntityStackLimit = 10
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = true
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = true
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = false
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = false
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Allows entities to be stacked on top of each other
stackableEntities = true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking = true
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = false
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = []
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[blacklist]
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Blocks that cannot be picked up
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*"]
#Entities that cannot be picked up
forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body"]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[customPickupConditions]
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []

View File

@@ -1,38 +0,0 @@
[Limitations]
# How many chunks should players be able to load per world? Use -1 for infinite.
# Allowed range: -1 ~ 1000 - Default: -1
maxLoadedChunksPerPlayer = -1
# After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout.
# Allowed range: -1 ~ 525600 - Default: 10080
inactivityTimeout = 20160
# Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded?
# Allowed values: true, false - Default: true
allowLegacyLoadedChunks = true
# Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'.
# Allowed values: true, false - Default: true
canPlayersUseMap = true
[General]
# In what radius should the Single Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 1
singleChunkLoaderRadius = 1
# In what radius should the Basic Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 2
basicChunkLoaderRadius = 2
# In what radius should the Advanced Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 3
advancedChunkLoaderRadius = 3
# In what radius should the Ultimate Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 4
ultimateChunkLoaderRadius = 4
# Should chunk loaders do random ticks in loaded chunks?
# Allowed values: true, false - Default: true
doRandomTicks = true

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@@ -1,38 +0,0 @@
#If enabled, players automatically attempt to use sleeping bags when placed.
autoUse = true
#If enabled, players cannot sleep again for a period of time after sleeping.
restrictSleeping = false
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
#Range: 1.0 ~ 20.0
restMultiplier = 2.0
#The time of day that hammocks can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
hammockUse = "DAY"
#The time of day that sleeping bags can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
sleepingBagUse = "NIGHT"
#What percentage of players must sleep to skip the day.
#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
#A value of less than 0 will default to the playerSleepingPercentage game rule.
#
#Range: -1 ~ 100
daySleepingPercentage = 25
#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
#Range: -2000 ~ 2000
dayWakeTimeOffset = 0
#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
#Range: -2000 ~ 2000
nightWakeTimeOffset = 0
#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
hammocksStopPhantoms = true
#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
sleepingBagsStopPhantoms = true
#The percentage chance that a sleeping bag will break upon use.
#Range: 0 ~ 100
sleepingBagBreakChance = 0
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
#Range: -1.0 ~ 1.0
sleepingBagBreakChanceLuckMultiplier = 0.0
#The status effects to apply to players after using the sleeping bag.
#Format: effect;duration(secs);power
sleepingBagEffects = []

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@@ -1,20 +0,0 @@
["Connectivity settings"]
#Should login packet size limits be disabled? Error:(IOException("Payload may not be larger than 1048576 bytes")) default:true
disableLoginLimits = true
#Should play packet size limits be disabled? Error:(Badly compressed packet) default:true
disablePacketLimits = true
#If enabled all messages exceeding normal limits will be printed to log. default:false
debugPrintMessages = false
#Set the max login timeout in ticks. 20 ticks = 1 sec, default = 120 seconds
#Range: 600 ~ 20000
logintimeout = 4800
#Set the ingame disconnect timeout for disconnecting players. Default = 60sec
#Range: 15 ~ 400
disconnectTimeout = 120
#Set the amount of minutes for which network packet history data is saved. Default = 5 minutes
#Range: 1 ~ 400
packetHistoryMinutes = 10
#Enable to see the full log output for all resource location exceptions. Default = false
showFullResourceLocationException = false

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@@ -1,32 +1,24 @@
#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#The amount of milk the cow in a jar generates per tick.
# Default: 1
# Range: > -2147483648
cowJarMilkPerTick = 1
#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
# Default: 9.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
compressedCowJarMilkMultiplier = 9.0
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
#Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = true
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
# Default: 0.33000001311302185
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ovenFuelTimeMultiplier = 0.33000001311302185
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
# Default: 1.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ovenCookTimeMultiplier = 1.0
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false
#Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
showIngredientIcon = true
#The amount of milk the cow in a jar generates per tick.
cowJarMilkPerTick = 1
#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
compressedCowJarMilkMultiplier = 9.0
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
ovenCookTimeMultiplier = 1.0
#Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable.
allowVeryToastedBread = true
#List of recipe ids that should be excluded from the recipe book.
excludedRecipes = []
#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = true
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
ovenFuelTimeMultiplier = 0.33000001311302185

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@@ -1,8 +0,0 @@
#These settings affects both server and client
[Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = true
#Whether or not to disable the coshat command
CosArmorDisableCosHatCommand = false

146
config/create-client.toml Normal file
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
# Default: 0.5
# Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
# Default: 10.0
# Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
# Default: 2
# Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
# Default: 3
# Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 20
# Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 0
# Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: -267386864
# Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1347420415
# Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1344798847
# Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
# Default: 0.10000000149011612
# Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Mod Integration and JEI
[client.jeiIntegration]
#.
#Whether to auto-update the JEI search when searching in the stock keeper UI
syncJeiSearch = true
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = true
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display Track Networks and Trains on supported map mods
showTrainMapOverlay = true
#.
#Track Network Color on maps
#Allowed Values: RED, GREY, WHITE
trainMapColorTheme = "RED"

601
config/create-server.toml Normal file
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#.
#The Backbone of Create
[infrastructure]
#.
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
# Default: 20
# Range: > 5
tickrateSyncTimer = 20
#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = true
#.
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = true
#.
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
allowBrewingInMixer = true
#.
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#.
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#.
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#.
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
# Default: 9
# Range: > 1
maxFireworkIngredientsInCrafter = 9
#.
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#.
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#.
#Display vanilla Log-stripping interactions in JEI.
displayLogStrippingRecipes = true
#.
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
# Default: 10
# Range: > 1
lightSourceCountForRefinedRadiance = 10
#.
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#.
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#.
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#.
#.
#Disable the Stress mechanic altogether.
disableStress = false
#.
#Maximum length in blocks of mechanical belts.
# Default: 20
# Range: > 5
maxBeltLength = 20
#.
#Maximum length in blocks of chain conveyor connections.
# Default: 32
# Range: > 5
maxChainConveyorLength = 32
#.
#Maximum amount of connections each chain conveyor can have.
# Default: 4
# Range: > 1
maxChainConveyorConnections = 4
#.
#Damage dealt by active Crushing Wheels.
# Default: 4
# Range: > 0
crushingDamage = 4
#.
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Block.
# Default: 256
# Range: > 64
maxRotationSpeed = 256
#.
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#.
#Game ticks between Kinetic Blocks checking whether their source is still valid.
# Default: 60
# Range: > 5
kineticValidationFrequency = 60
#.
#multiplier used for calculating exhaustion from speed when a crank is turned.
# Default: 0.009999999776482582
# Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#.
#Amount of sail-type blocks required for a windmill to assemble successfully.
# Default: 8
# Range: > 0
minimumWindmillSails = 6
#.
#Number of sail-type blocks required to increase windmill speed by 1RPM.
# Default: 8
# Range: > 1
windmillSailsPerRPM = 6
#.
#Max Distance in blocks a Weighted Ejector can throw
# Default: 32
# Range: > 0
maxEjectorDistance = 32
#.
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
# Default: 120
# Range: > 10
ejectorScanInterval = 120
#.
#Encased Fan
[kinetics.encasedFan]
#.
#Maximum distance in blocks Fans can push entities.
# Default: 20
# Range: > 5
fanPushDistance = 20
#.
#Maximum distance in blocks from where Fans can pull entities.
# Default: 20
# Range: > 5
fanPullDistance = 20
#.
#Game ticks between Fans checking for anything blocking their air flow.
# Default: 30
# Range: > 10
fanBlockCheckRate = 30
#.
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
# Default: 256
# Range: > 64
fanRotationArgmax = 256
#.
#Game ticks required for a Fan-based processing recipe to take effect.
# Default: 150
# Range: > 0
fanProcessingTime = 150
#.
#Moving Contraptions
[kinetics.contraptions]
#.
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
# Default: 2048
# Range: > 1
maxBlocksMoved = 2048
#.
#Maximum value of a chassis attachment range.
# Default: 16
# Range: > 1
maxChassisRange = 16
#.
#Maximum amount of extension poles behind a Mechanical Piston.
# Default: 64
# Range: > 1
maxPistonPoles = 64
#.
#Max length of rope available off a Rope Pulley.
# Default: 384
# Range: > 1
maxRopeLength = 384
#.
#Maximum allowed distance of two coupled minecarts.
# Default: 32
# Range: > 1
maxCartCouplingLength = 32
#.
#Maximum depth of blocks filled in using a Mechanical Roller.
# Default: 12
# Range: > 1
rollerFillDepth = 12
#.
#Whether minecart contraptions can be picked up in survival mode.
survivalContraptionPickup = true
#.
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "MOVABLE"
#.
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#.
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#.
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableReinforcedDeepslate = "UNMOVABLE"
#.
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#.
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#.
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
#.
#Whether minecart contraptions can be placed into container items.
minecartContraptionInContainers = true
#.
#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
#[Technical]
stabiliseStableContraptions = false
#.
#Whether the players hitbox should be expanded to the size of the contraption hitbox.
#[Technical]
syncPlayerPickupHitboxWithContraptionHitbox = false
#.
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stats]
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
# Default: 30.0
# Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
# Default: 100.0
# Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
# Default: 4.0
# Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'high'
# Default: 8.0
# Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
# Default: 256.0
# Range: 0.0 ~ 4096.0
mediumCapacity = 256.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
# Default: 1024.0
# Range: 0.0 ~ 65535.0
highCapacity = 1024.0
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
brass_encased_shaft = 0.0
turntable = 4.0
clutch = 0.0
mechanical_mixer = 4.0
gearbox = 0.0
mechanical_bearing = 4.0
copper_backtank = 4.0
hose_pulley = 4.0
display_board = 0.0
crushing_wheel = 8.0
adjustable_chain_gearshift = 0.0
millstone = 4.0
rotation_speed_controller = 0.0
sticky_mechanical_piston = 4.0
mechanical_crafter = 2.0
deployer = 4.0
elevator_pulley = 4.0
stressometer = 0.0
cogwheel = 0.0
encased_chain_drive = 0.0
belt = 0.0
brass_encased_large_cogwheel = 0.0
weighted_ejector = 2.0
chain_conveyor = 1.0
mechanical_saw = 4.0
flywheel = 0.0
mechanical_piston = 4.0
speedometer = 0.0
brass_encased_cogwheel = 0.0
clockwork_bearing = 4.0
mechanical_press = 8.0
mechanical_drill = 4.0
andesite_encased_shaft = 0.0
netherite_backtank = 4.0
mechanical_arm = 2.0
sequenced_gearshift = 0.0
andesite_encased_large_cogwheel = 0.0
shaft = 0.0
cuckoo_clock = 1.0
gearshift = 0.0
rope_pulley = 4.0
andesite_encased_cogwheel = 0.0
large_cogwheel = 0.0
encased_fan = 2.0
mysterious_cuckoo_clock = 1.0
gantry_shaft = 0.0
mechanical_pump = 4.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
steam_engine = 1024.0
water_wheel = 32.0
copper_valve_handle = 8.0
hand_crank = 8.0
creative_motor = 16384.0
large_water_wheel = 128.0
windmill_bearing = 512.0
#.
#Create's liquid manipulation tools
[fluids]
#.
#.
#[in Buckets]
#The amount of liquid a tank can hold per block.
# Default: 8
# Range: > 1
fluidTankCapacity = 8
#.
#[in Blocks]
#The maximum height a fluid tank can reach.
# Default: 32
# Range: > 1
fluidTankMaxHeight = 32
#.
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
# Default: 16
# Range: > 1
mechanicalPumpRange = 16
#.
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
# Default: 128
# Range: > 1
hosePulleyRange = 128
#.
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
# Default: 10000
# Range: > -1
hosePulleyBlockThreshold = 10000
#.
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#.
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#.
#Whether hose pulleys should be allowed to place fluid sources.
fluidFillPlaceFluidSourceBlocks = true
#.
#Whether open-ended pipes should be allowed to place fluid sources.
pipesPlaceFluidSourceBlocks = true
#.
#Tweaks for logistical components
[logistics]
#.
#.
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
# Default: 8
# Range: > 1
defaultExtractionTimer = 8
#.
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
# Default: 60
# Range: > 1
psiTimeout = 60
#.
#Maximum distance in blocks a Mechanical Arm can reach across.
# Default: 5
# Range: > 1
mechanicalArmRange = 5
#.
#Maximum distance in blocks a Package Port can be placed at from its target.
# Default: 5
# Range: > 1
packagePortRange = 5
#.
#Maximum possible range in blocks of redstone link connections.
# Default: 256
# Range: > 1
linkRange = 256
#.
#Maximum possible distance in blocks between display links and their target.
# Default: 64
# Range: > 1
displayLinkRange = 64
#.
#The total amount of stacks a vault can hold per block in size.
# Default: 20
# Range: 1 ~ 2048
vaultCapacity = 20
#.
#The amount of packages a chain conveyor can carry at a time.
# Default: 20
# Range: > 1
chainConveyorCapacity = 20
#.
#The amount of ticks a brass tunnel waits between distributions.
# Default: 10
# Range: 1 ~ 10
brassTunnelTimer = 10
#.
#The amount of ticks a factory gauge waits between requests.
# Default: 100
# Range: > 5
factoryGaugeTimer = 100
#.
#Whether hostile mobs walking near a seat will start riding it.
seatHostileMobs = true
#.
#Everything related to Schematic tools
[schematics]
#.
#.
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#.
#The amount of Schematics a player can upload until previous ones are overwritten.
# Default: 10
# Range: > 1
maxSchematics = 20
#.
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
# Default: 256
# Range: > 16
maxTotalSchematicSize = 256
#.
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
# Default: 1024
# Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#.
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
# Default: 600
# Range: > 100
schematicIdleTimeout = 600
#.
#Schematicannon
[schematics.schematicannon]
#.
#Amount of game ticks between shots of the cannon. Higher => Slower
# Default: 10
# Range: > 1
schematicannonDelay = 10
#.
#Amount of blocks a Schematicannon can print per Gunpowder item provided.
# Default: 400
# Range: > 1
schematicannonShotsPerGunpowder = 400
#.
#Equipment and gadgets added by Create
[equipment]
#.
#.
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
# Default: 50
# Range: > 10
maxSymmetryWandRange = 50
#.
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
# Default: 12
# Range: > 3
placementAssistRange = 12
#.
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
# Default: 10
# Range: > 1
toolboxRange = 10
#.
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
# Default: 900
# Range: > 1
airInBacktank = 900
#.
#The volume of Air added by each level of the backtanks Capacity Enchantment
# Default: 300
# Range: > 1
enchantedBacktankCapacity = 300
#.
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
# Default: 1000
# Range: > 0
maxExtendoGripActions = 1000
#.
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
# Default: 200
# Range: > 0
maxPotatoCannonShots = 200
#.
#Create's builtin Railway systems
[trains]
#.
#.
#Whether moving Trains can hurt colliding mobs and players.
trainsCauseDamage = true
#.
#Maximum length of track that can be placed as one batch or turn.
# Default: 32
# Range: 16 ~ 128
maxTrackPlacementLength = 32
#.
#Maximum length of a Train Stations' assembly track.
# Default: 128
# Range: > 5
maxAssemblyLength = 128
#.
#Maximum amount of bogeys assembled as a single Train.
# Default: 20
# Range: > 1
maxBogeyCount = 20
#.
#Relative speed of a manually controlled Train compared to a Scheduled one.
# Default: 0.75
# Range: 0.0 ~ 3.4028234663852886E38
manualTrainSpeedModifier = 0.75
#.
#Standard Trains
[trains.trainStats]
#.
#[in Blocks/Second]
#The top speed of any assembled Train.
# Default: 28.0
# Range: 0.0 ~ 3.4028234663852886E38
trainTopSpeed = 28.0
#.
#[in Blocks/Second]
#The top speed of Trains during a turn.
# Default: 14.0
# Range: 0.0 ~ 3.4028234663852886E38
trainTurningTopSpeed = 14.0
#.
#[in Blocks/Second²]
#The acceleration of any assembled Train.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
trainAcceleration = 3.0
#.
#Powered Trains
[trains.poweredTrainStats]
#.
#[in Blocks/Second]
#The top speed of powered Trains.
# Default: 40.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTopSpeed = 40.0
#.
#[in Blocks/Second]
#The top speed of powered Trains during a turn.
# Default: 20.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTurningTopSpeed = 20.0
#.
#[in Blocks/Second²]
#The acceleration of powered Trains.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainAcceleration = 3.0

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#.
#Parameters and abilities of kinetic mechanisms
[kinetics]
#.
#.
#Whether Deployer-killed entities should drop experience.
deployerKillDropXp = true
#.
#Scale for experience dropped from Deployer-killed entities.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerKillXpScale = 1.0
#.
#Whether Deployer-mined blocks should drop experience.
deployerMineDropXp = true
#.
#Scale for experience dropped from Deployer-mined blocks.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerMineXpScale = 1.0
#.
#Whether Deployers collect dropped experience as Nuggets of Experience.
deployerCollectXp = true
#.
#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
deployerMendItem = true
#.
#Whether Deployers can perform sweep attacks.
deployerSweepAttack = true
#.
#Whether Crushing Wheel-killed entities should drop experience.
crushingWheelKillDropXp = true
#.
#Probability of Crushing Wheel-killed entities dropping experience.
# Default: 0.30000001192092896
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpChance = 0.30000001192092896
#.
#Scale for experience dropped from Crushing Wheel-killed entities.
# Default: 0.3400000035762787
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpScale = 0.3400000035762787
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
mechanical_grindstone = 4.0
grindstone_drain = 4.0
#.
#Parameters and abilities of fluids and fluid operating components
[kinetics.fluids]
#.
#.
#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
experienceVaporizeOnPlacement = true
#.
#The amount of liquid a Printer can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
printerFluidCapacity = 4000
#.
#If the printing of Written Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableWrittenBookPrinting = true
#.
#If the printing of Enchanted Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableEnchantedBookPrinting = true
#.
#If the printing of Create's copiable items function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCreateCopiableItemPrinting = true
#.
#If the changing package patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackagePatternPrinting = true
#.
#If the assigning package addresses function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackageAddressPrinting = true
#.
#If the assigning custom names function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCustomNamePrinting = true
#.
#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
printingCustomNameAsItemName = false
#.
#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
# Default: -3
# Range: -3 ~ 1
printingGenerationChange = -3
#.
#The cost multiplier of printing Enchanted Books.
# Default: 1.0
# Range: 0.009999999776482582 ~ 100.0
printingEnchantedBookCostMultiplier = 1.0
#.
#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
printingEnchantedBookDenylistStopCopying = true
#.
#The amount of liquid a Blaze Enchanter can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeEnchanterFluidCapacity = 4000
#.
#The amount of liquid a Blaze Forger can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeForgerFluidCapacity = 4000
#.
#The amount of liquid an Experience Lantern can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 100
experienceLanternFluidCapacity = 1000
#.
#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
#[@cui:RequiresReload:server]
# Default: 50
# Range: > 1
experienceLanternDrainRate = 50
#.
#Whether the Experience Lantern will pull in experience orbs from nearby.
experienceLanternPullToggle = true
#.
#The range at which experience orbs will be pulled into the lantern.
# Default: 10
# Range: > 0
experienceLanternPullRadius = 10
#.
#Modifier for the amount of force with which to pull the experience orbs.
# Default: 0.07500000298023224
# Range: 0.0 ~ 0.5
experienceLanternPullForceMultiplier = 0.07500000298023224
#.
#Parameters and abilities of enchantment operating components
[kinetics.enchantments]
#.
#.
#The max experience level a Blaze Enchanter can use in Regular Enchanting
# Default: 30
# Range: > 0
blazeEnchanterMaxEnchantLevel = 30
#.
#The max experience level a Blaze Enchanter can use in Super Enchanting
# Default: 60
# Range: > 0
blazeEnchanterMaxSuperEnchantLevel = 60
#.
#Max enchantment level in Super Enchanting will be extended by this value
# Default: 1
# Range: 0 ~ 255
enchantmentMaxLevelExtension = 6
#.
#If Super Enchanting and Super Forging ignores enchantment compatibility
ignoreEnchantmentCompatibility = true
#.
#If Enchantment splitting respects over-capped level
splitEnchantmentRespectLevelExtension = false
#.
#Parameters and abilities of processing mechanisms and appliances
[kinetics.processing]
#.
#.
#Probability of natural lightning strikes transforming Blocks of Experience.
# Default: 1.0
# Range: 0.0 ~ 1.0
regularLightningStrikeTransformXpBlockChance = 1.0

View File

@@ -13,7 +13,7 @@
#can mate with each other. Set this to true to disable this behaviour.
disable_dog_gender = false
#When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points.
enable_pup_get_parent_levels = true
enable_pup_get_parent_levels = false
#When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands).
#Instead, when his health reaches Zero, he will go into Incapacitated Mode.
immortal_dogs = true
@@ -57,16 +57,17 @@
#Determine if the UUIDs of the dogs are being kept when training from vanilla
#and when they respawn on bed. This also allows Duplication Detection.
disable_preserve_uuid = false
#Duplication Detection
#Specify what to do when a Duplication is detected when third parties are trying
#to load the dog from their own copy.
#Option are specified via the following Integer values
#0 - Throw an exception out, this may produce a crash. However, this is the recommended way.
#1 - Silently remove the dog.
#Other - Do nothing.
# Default: 0
# Range: > -2147483648
duplication_resolve_strategy = 0
#Allow third party storage to store Dog and and load them back. This allow
#Mods which, for example, having an item that can store an entity, to work
#with DTN Dogs. This option requires a world restart to take effect.
#Disclaimer: While the Dog is in third-party storage, we do not
#guarantee any data integrity as it is entirely up to the other Mod to
#maintain the Dog Data. If the other Mod failed to keep the data,
#the Dog cannot be respawned and will be gone forever. You have been warned.
trust_third_party_storage = false
#Allow DTN to log and warn when detected a Dog being restored from
#third party storage when trust_third_party_storage is disabled.
third_party_store_warn = true
#By default, you can directly train an untamed wolf to a Dog
#with a Training Treat. Set this to True to disable.
disable_train_untamed_wolf = false
@@ -98,40 +99,22 @@
#Determine if Dogs summoned from Doggy Charms will have
#random Classical Variants instead of always being summoned as Pale.
random_var_with_charm = true
#Some DTN's Wolf Variants are required to spawn on Biomes
#which does not contains the current Wolves_Spawnable_On Blocks.
#This option allows wolves to spawn on those block (if spawning in one
#of the biomes in question, this settings have no effect on the rest of
#the usual biomes.
extended_wolves_spawnable_block = true
#Some vanilla Wolf Variants are bound to not one but a family of biome
#in which some of them they don't actually chunk-generated spawn on
#Allowing some of the DTN Wolf Variants in theory to override
#those biome without affecting the spawn chance of vanilla.
#For instance, Bamboo would override Rusty's chunk-generated/
#spawn-egg/summon spawn if the spawn happened specifically in the
#Bamboo Jungle Biome and because Rusty doesn't actually chunk-generated
#there (they only generate in Sparse Jungle), Bamboo wouldn't affect Rusty's
#spawn chance.
#Disable this if you prefer to keep the vanilla Wolf Variants bouned
#in those biomes previously mentioned instead of being overriden by DTN.
wolf_variant_override_exclusive = true
#Some DTN Wolf Variants are required to spawn in the Nether. This option
#enables them to bypass the Default animal spawn rule which make them unable
#to spawn in darker place such as the Nether. This bypass only applies when
#the wolf in question chunk-generated spawns in the Nether.
nether_wolf_spawn_bypass = true
#Using a Wolf Spawn Egg with a special custom name on a block
#will spawn a special DTN wolf variant.
vscode_wolf_spawn_egg = true
#Allow Doggy Tools Dogs to use Trident
doggy_tools_trident = true
#Allow Doggy Tools Dogs's projectiles to pass through allies instead of just
#despawning if hit. Notice that this option does not affect Crossbow
#projectile and will cause Dog to interpret any third-party
#arrows as vanilla's arrow. Disable this, if you prefer Dogs to utilize third-party
#Arrows as it is. Regardless, the arrows fired from Dog will do no harm to allies.
doggy_tools_projectile_pass_allies = true
#By default, when a Doggy Tools Dog use a bow, DTN will create
#a dedicated Arrow Entity that tries to imitate vanilla's.
#Enable this if you prefer to use the vanilla arrow entity.
#Regardless, the arrows fired from Dog will not hit allies.
doggy_tools_bow_vanilla_proj = false
#Allow Non Following Farming Doggy Tools Dogs to farm without the present
#of their Owner in distance.
doggy_tools_wander_farm = true
#Allow Dogs who have Doggy Tools maxed out to help their owners bridging.
doggy_tools_bridging = true
#Specify how many Maxed out Doggy Tools dogs can help a player bridge at once.
# Default: 1
# Range: 0 ~ 16
doggy_tools_bridging_limit = 1
#Allow Players to Pet their Dogs.
dog_petting = true
#By default, one of the nearby Dogs will get jealous if you
@@ -146,8 +129,10 @@
#Enable this to allow Besserker&Guard Dogs to consider any entity that is
#targetting the player a potential danger instead of just 'Enemy'(s)
b_g_mode_less_strict = false
#Enable this to prevent Dogs from pushing their Owners
dog_dont_push_owner = false
#By default, DTN Dogs don't push their Owners. Set this to true
#to allow them to push their Owners like Vanilla Behaviour.
#Notice that you can still push your Dog even with this option disabled.
dog_push_owner = false
#By default, Injured Dogs won't block portal, allowing them to
#be brought back from another dimension. Enable this
#to make Injured Dogs still block portals.
@@ -162,3 +147,40 @@
disable_wolf_armor_protection = false
#Prevent Wild Wolves from being angry when you accidentally hit them.
prevent_wild_wolves_angry = false
#Tamed Wolves don't count towards the creature mob cap.
tamed_wolf_non_mob_cap = false
#Set the maxmium number of Tactical Dogs that will reponse
#when a their owner issues a Tactical Command via the Tactical Whistle.
#Set this to a value greater than Zero to activate this cap, other value
#will disable the cap.
# Default: 8
# Range: -1 ~ 32
tactical_limit = 8
#Set to false to disable the Carry Me Whistle.
carry_me_whistle = true
#Prevent Dog from going over the MaxBuildHeight of the world.
dog_max_build_y_cap = true
#Upon training a Vanilla Pale Wolf, if this option is enabled, a random
#Vanilla Dog Variant will be assigned to the newly trained DTN Dog instead of
#the Pale one only.
random_var_on_pale = false
#By default, players who are riding their Dog with Swimmer Dog Maxed out will be
#able to see well underwater. Set this to false to disable this behaviour.
dog_riding_water_vision = true
#Enable this to allow DTN Dogs to eat all food with the obvious
#exception of Rotten Flesh. Note that this might result in DTN Dogs
#being able to eat food that must not be fed to a real life Dog
#e.g. Cookie. Use with caution.
dog_can_eat_all_food = false
#Enable this to make all non following docile Dogs to not loose hunger
#when standing.
wandering_dog_non_hunger = false
#This allows DTN Dogs to still save as a seperate entity
#when riding on the player's head. This is to prevent them
#from being corrupted when Minecraft unexpectedly crashes
#without stopping properly while they are still on the
#player's head.
save_dog_riding_player = true
#This ensures that the target chunk that a Dog is moving to
#is actually loaded BEFORE it actually moves to.
dog_load_chunk_before_move = true

View File

@@ -0,0 +1,494 @@
[magic]
#Max. duration (in ticks) (20 ticks = 1 second) the source of magic effect can stack up to
# Default: 36000
# Range: > 0
source_of_magic_max_duration = 36000
[magic.abilities]
#If enabled all abilities will remain when changing dragon species
#This does not mean that the other dragon species gains these abilities
#It means that when turning to the previous type the abilities will have the same levels
save_all_abilities = true
[dragon_hunters]
#How many experience points are gained when stealing from villagers
# Default: 4
# Range: > 0
pillager_experience_gain = 4
#Cooldown in ticks (20 ticks = 1 second) before the entity can be pillaged again
# Default: 6000
# Range: > -2147483648
pillage_cooldown = 6000
#Max. distance the pillage icon will be rendered at (0 means it will be disabled)
# Default: 32
# Range: > -2147483648
max_pillage_render_distance = 32
#Determines how long (in seconds) the trapped effect lasts
# Default: 5.0
# Range: 0.0 ~ 1.7976931348623157E308
trapped_effect_duration = 5.0
[dragon_hunters.leader]
#Base value for the movement speed attribute
# Default: 0.35
# Range: 0.0 ~ 1.7976931348623157E308
leader_movement_speed = 0.35
#Base value for the armor toughness attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
leader_armor_toughness = 0.0
#Base value for the armor attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
leader_armor = 0.0
#Base value for the max health attribute
# Default: 24.0
# Range: 1.0 ~ 1.7976931348623157E308
leader_health = 24.0
#Base value for the knockback resistance attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
leader_knockback_resistance = 0.0
[dragon_hunters.knight]
#Base value for the attack knockback attribute
# Default: 0
# Range: > 0
knight_attack_knockback = 0
#Base value for the movement speed attribute
# Default: 0.3
# Range: 0.0 ~ 1.7976931348623157E308
knight_movement_speed = 0.3
#Base value for the knockback resistance attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
knight_knockback_resistance = 0.0
#Determines the chance (in %) of knights having a shield
# Default: 0.1
# Range: 0.0 ~ 1.7976931348623157E308
knight_shield_chance = 0.1
#Base value for the attack damage attribute
# Default: 12
# Range: > 0
knight_damage = 12
#Base value for the max health attribute
# Default: 40.0
# Range: 1.0 ~ 1.7976931348623157E308
knight_health = 40.0
#Base value for the armor toughness attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
knight_armor_toughness = 0.0
#Base value for the armor attribute
# Default: 10.0
# Range: 0.0 ~ 1.7976931348623157E308
knight_armor = 10.0
[dragon_hunters.griffin]
#Base value for the flying speed attribute
# Default: 0.2
# Range: 0.0 ~ 1.7976931348623157E308
griffin_flying_speed = 0.2
#Base value for the max health attribute
# Default: 10.0
# Range: 1.0 ~ 1.7976931348623157E308
griffin_health = 10.0
#Base value for the attack damage attribute
# Default: 2
# Range: > 0
griffin_damage = 2
#Base value for the knockback resistance attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
griffin_knockback_resistance = 0.0
#Base value for the attack knockback attribute
# Default: 0
# Range: > 0
griffin_attack_knockback = 0
#Determines the attack radius of the griffin
# Default: 0.9
# Range: 0.0 ~ 256.0
griffin_range = 0.9
#Base value for the armor attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
griffin_armor = 0.0
#Base value for the movement speed attribute
# Default: 0.2
# Range: 0.0 ~ 1.7976931348623157E308
griffin_movement_speed = 0.2
#Base value for the armor toughness attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
griffin_armor_toughness = 0.0
[dragon_hunters.spearman]
#Additional vertical reach for the spearman
# Default: 2.5
# Range: 0.0 ~ 256.0
spearman_bonus_vertical_reach = 2.5
#Base value for the armor attribute
# Default: 2.0
# Range: 0.0 ~ 1.7976931348623157E308
spearman_armor = 2.0
#Base value for the armor toughness attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
spearman_armor_toughness = 0.0
#Base value for the knockback resistance attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
spearman_knockback_resistance = 0.0
#Base value for the attack knockback attribute
# Default: 0
# Range: > 0
spearman_attack_knockback = 0
#Additional horizontal reach for the spearman
# Default: 0.5
# Range: 0.0 ~ 256.0
spearman_bonus_horizontal_reach = 0.5
#Base value for the max health attribute
# Default: 24.0
# Range: 1.0 ~ 1.7976931348623157E308
spearman_health = 24.0
#Base value for the attack damage attribute
# Default: 6
# Range: > 0
spearman_damage = 6
#Base value for the movement speed attribute
# Default: 0.35
# Range: 0.0 ~ 1.7976931348623157E308
spearman_movement_speed = 0.35
[dragon_hunters.ambusher]
#Base value for the attack knockback attribute
# Default: 0
# Range: > 0
ambusher_attack_knockback = 0
#Determines the amount of time (in ticks) (20 ticks = 1 second) that needs to pass before another ambusher spawn attempt is made
# Default: 12000
# Range: > 1
ambusher_spawn_frequency = 12000
#Base value for the movement speed attribute
# Default: 0.3
# Range: 0.0 ~ 1.7976931348623157E308
ambusher_movement_speed = 0.3
#Determines how many spearman reinforce the ambusher when he is attacked
# Default: 4
# Range: 0 ~ 256
spearman_reinforcement_count = 4
#Base value for the armor attribute
# Default: 10.0
# Range: 0.0 ~ 1.7976931348623157E308
ambusher_armor = 10.0
#Base value for the armor toughness attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
ambusher_armor_toughness = 0.0
#Base value for the knockback resistance attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
ambusher_knockback_resistance = 0.0
#Determines the crossbow attack rate (in ticks) (20 ticks = 1 second) of the ambusher
# Default: 65
# Range: > 65
ambusher_attack_interval = 65
#Determines how many hounds reinforce the ambusher when he is attacked
# Default: 2
# Range: 0 ~ 256
hound_reinforcement_count = 2
#Determines the chance (in %) of an ambusher spawning
#The spawn frequency will reset even if no actual spawn occurs due to this chance not being met
# Default: 0.2
# Range: 0.0 ~ 1.0
amusher_spawn_chance = 0.2
#Base value for the attack damage attribute
# Default: 12
# Range: > 0
ambusher_damage = 12
#Base value for the max health attribute
# Default: 40.0
# Range: 1.0 ~ 1.7976931348623157E308
ambusher_health = 40.0
[dragon_hunters.hound]
#Base value for the armor toughness attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
hound_armor_toughness = 0.0
#Base value for the attack damage attribute
# Default: 2
# Range: > 0
hound_damage = 2
#Base value for the max health attribute
# Default: 10.0
# Range: 1.0 ~ 1.7976931348623157E308
hound_health = 10.0
#Base value for the armor attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
hound_armor = 0.0
#Base value for the attack knockback attribute
# Default: 0
# Range: > 0
hound_attack_knockback = 0
#Base value for the movement speed attribute
# Default: 0.45
# Range: 0.0 ~ 1.7976931348623157E308
hound_movement_speed = 0.45
#Determines the chance (in %) of the knight hound applying the slowness effect when they attack
# Default: 0.5
# Range: 0.0 ~ 1.0
hound_slowdown_chance = 0.5
#Base value for the knockback resistance attribute
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
hound_knockback_resistance = 0.0
[effects.charged]
#Determines the damage dealt by the charged effect
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
charged_effect_damage = 1.0
#Amount of entities the charged effect can chain to at once
# Default: 2
# Range: > 0
charged_effect_max_chain_targets = 2
#Determines the max. amount of times the charged effect can chain. Set to -1 for infinite chaining
# Default: 5
# Range: > -1
charged_effect_max_chain = 5
#Determines the radius of the charged effect spread
# Default: 3.0
# Range: 0.0 ~ 256.0
charged_effect_spread_radius = 3.0
[effects.stress]
#The amount of exhaustion applied every 20 ticks while stressed. Each amplifier level cuts the delay in half.
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
stress_exhaustion = 1.0
[effects.drain]
#Determines the damage dealt by the drain effect
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
drain_effect_damage = 1.0
[effects.blast_dust]
#A multiplier to the amplifier which determines the explosion radius of the blast dust effect
# Default: 0.6000000238418579
# Range: 0.0 ~ 256.0
blast_dust_explosion_multiplier = 0.6000000238418579
[effects.hunter]
#If enabled other players will be fully invisible at maximum hunter stacks
hunter_full_invisibility = false
#Determines the damage bonus (0.5 -> 50%) per level of the effect
#The damage bonus scales with the current stacks, max. amount being reached at max. stacks
# Default: 0.75
# Range: 4.9E-324 ~ 1.7976931348623157E308
hunter_damage_per_level = 0.75
#The current level compared to the maximum level determines how quickly stacks are gained or lost
# Default: 4
# Range: > -2147483648
hunter_max_level = 4
[drops]
#Determines the chance (in %) of weak dragon hearts dropping from entities with a maximum health between 20 and 50
# Default: 0.01
# Range: 0.0 ~ 1.0
weak_dragon_heart_chance = 0.01
#Determines the chance (in %) of dragon heart shards dropping from entities with a maximum health between 14 and 20
# Default: 0.03
# Range: 0.0 ~ 1.0
dragon_heart_shard_chance = 0.03
#Should the entity type tag 'drops_weak_dragon_heart' be treated as a whitelist instead of a blacklist?
weak_dragon_heart_white_list = false
#Should the entity type tag 'drops_dragon_heart_shard' be treated as a whitelist instead of a blacklist?
dragon_heart_white_list = false
#Should the entity type tag 'drops_elder_dragon_heart' be treated as a whitelist instead of a blacklist?
elder_dragon_heart_white_list = false
#Determines the chance (in %) of elder dragon hearts dropping from entities with a maximum health above 50
# Default: 0.01
# Range: 0.0 ~ 1.0
elder_dragon_heart_chance = 0.01
[drops.ore]
#Determines the chance (in %) of bones dropping when a dragon harvests an ore block
# Default: 0.01
# Range: 0.0 ~ 1.0
dragon_ore_bone_chance = 0.01
#Determines the chance (in %) of dust dropping when a dragon harvests an ore block
# Default: 0.2
# Range: 0.0 ~ 1.0
dragon_ore_dust_chance = 0.2
#Determines the chance (in %) of bones dropping when a human harvests an ore block
# Default: 0.0
# Range: 0.0 ~ 1.0
human_ore_bone_chance = 0.0
#Require the ore to drop experience for it to drop dragon ore items
require_experience_drop_for_dragon_ore = true
#Determines the chance (in %) of dust dropping when a human harvests an ore block
# Default: 0.1
# Range: 0.0 ~ 1.0
human_ore_dust_chance = 0.1
[growth]
#If enabled the current growth will be saved for the current dragon species when changing types or reverting back to being a human
save_growth_stage = true
[growth.big_dragon]
#The amount of ticks (20 ticks = 1 second) before an entity can be crushed again
# Default: 20
# Range: 0 ~ 20
crushing_interval = 20
#Determines the percentage chance that a block is removed, bypassing sound or particle effects
#This is to avoid potential lag issues due to large amounts of sound effects or particles
# Default: 0.96
# Range: 0.0 ~ 1.0
block_destruction_removal = 0.96
#The size ratio between the entity and the crusher for crushing to occur
# Default: 0.25
# Range: 0.0 ~ 1.0
crushing_size_ratio = 0.25
[penalties]
#If enabled dragons will be limited to riding the entities in the entity tag 'dragonsurvival:vehicle_whitelist'
limited_riding = true
[general]
#If enabled the items in the claw inventory will not drop on death
retain_claw_items = false
#If enabled dragon claw and teeth (which indicate the currently equipped claw tools) will be synchronized to other players
#This may be relevant for any sort of PvP content
sync_claw_render = true
#If enabled players will be given a choice to select a dragon species when first joining the world
start_with_dragon_choice = true
#If enabled dragons will not take suffocation damage
disable_dragon_suffocation = true
#Cooldown (in seconds) after using an altar
# Default: 0
# Range: > 0
altar_cooldown = 0
#Enables the transformation of certain blocks into dragon altars when using an elder dragon bone item on them
transform_altar = true
#If enabled players that have not yet chosen a dragon species will be able to do so from the vanilla inventory
allow_dragon_choice_from_inventory = true
#If enabled, players will start as a dragon and will never be allowed to be a human.
no_humans_allowed = false
[source_of_magic]
#Source of magic that does not match the dragon species will damage the player if enabled
damage_on_wrong_source_of_magic = true
[wings]
#How much does the change in horizontal speed impact the damage taken from a collision whilst flying?
# Default: 10.0
# Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
collision_damage_speed_factor = 10.0
#The amount of damage subtracted from the base damage when a collision occurs whilst flying.
# Default: 3.0
# Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
collision_damage_threshold = 3.0
#If enabled dragons will automatically stop fold their wings (i.e. stop flying) when landing
fold_wings_on_land = false
#If enabled hovering will behave the same as creative flight (i.e. stable flight)
stable_hover = false
#Flight speed multiplier
# Default: 0.3
# Range: 0.1 ~ 1.0
flight_speed_multiplier = 0.3
#Cooldown (in seconds) of the spin attack during flight
# Default: 5
# Range: > 0
flight_spin_cooldown = 5
#Determines the food values at which the dragon will stop being able to fly mid-flight
# Default: 0
# Range: 0 ~ 20
fold_wings_threshold = 0
#Dragons always accelerate vertically when flying, even when they aren't moving fast enough.
no_speed_requirement_for_vertical_acceleration = false
#Dragons will take fall damage from colliding whilst glide-flying (similar to elytra).
enable_flight_fall_damage = true
#Determines the amount of ticks (20 ticks = 1 second) it takes for one hunger point to be drained while flying
# Default: 50
# Range: > 1
flight_hunger_ticks = 50
#Dragons will take damage from colliding whilst glide-flying (similar to elytra).
enable_collision_damage = true
#Determines the required food values to be able to fly
# Default: 6
# Range: 0 ~ 20
flight_hunger_threshold = 6
[primordial_anchor]
#If enabled, the primordial anchor will give the flight grant state.
primordial_anchor_gives_flight_grant_state = true
#If enabled, the primordial anchor will give the spin grant state.
primordial_anchor_gives_spin_grant_state = false
#If enabled, the primordial anchor will become unusuable as long as the ender dragon is dead.
anchor_has_bloody_state = true
[treasure]
#The maximum amount of additional treasure that can affect the health regeneration reduction
#Only treasures within a 16 x 9 x 16 radius are considered
# Default: 240
# Range: 1 ~ 2304
max_treasure_for_rate_reduction = 240
#Sleeping on treasure blocks will regenerate health if enabled
treasure_health_regeneration = true
#The time in ticks (20 ticks = 1 second) it takes to recover 1 health while sleeping on treasure
# Default: 280
# Range: > 0
treasure_health_regeneration_rate = 280
#The amount of ticks (20 ticks = 1 second) each nearby treasure reduces the health regeneration time by
#(i.e. it increases the rate of regeneration)
# Default: 1
# Range: > 0
nearby_treasure_rate_reduction = 1
#Effects that are granted when skipping a night when sleeping on treasures
#Format: resource/tag;duration;amplifier;duration_multiplier;amplifier_multiplier
#The resource can also be defined using regular expressions (for both namespace and path)
#the multipliers are applied per nearby treasure ('max_treasure_for_rate_reduction' is used as limit)
#(amplifier is calculated with +1, the +1 is subtracted for the final result)
effects_on_sleep = ["minecraft:regeneration;200;0;0.5;0.01"]
[ender_dragon]
#If enabled, the ender dragon will curse you with an effect that prevents you from using some of your abilities when killed.
ender_dragon_curses_you = true
[riding]
#Offset the riding position per entity type
#Format: resource/tag;x_offset;y_offset;z_offset
#The resource can also be defined using regular expressions (for both namespace and path)
riding_offsets = ["#c:boats;0.0;0.9;0.0"]
[food]
#Dragons will need to adhere to their diets if enabled
dragon_food_is_required = true
#Chance of getting poisoned from eating non-dragon food
# Default: 0.5
# Range: 0.0 ~ 1.0
bad_food_poison_chance = 0.5
[items.dragon_soul]
#Cooldown (in ticks) (20 ticks = 1 second) that occurs after using the dragon soul
# Default: 1200
# Range: > 0
dragon_soul_cooldown = 1200
[debug]
#If enabled vaults will immediately update their state
force_vault_state_updates = false
[abilities]
#Determines how players are handled for the initial targeting of abilities
#The flags can be combined, e.g. '3' combines the flags '1' and '2'
#0: No special handling (players are allies on the same team, otherwise they count as 'neutral')
#1: They are always considered as 'ally'
#2: They are always considered as 'enemy' (unless they're on the same team without friendly fire enabled)
#4: Enabled Friendly fire on a team no longer flags players as 'enemy'
# Default: 0
# Range: > -2147483648
player_targeting_handling = 0

View File

@@ -7,40 +7,45 @@
"deniedLeaves": [],
"breakMode": "INSTANTANEOUS",
"detectionMode": "WHOLE_TREE",
"detectionModeBiomeOverride": {},
"maxScanSize": 500,
"maxSize": 200,
"minSize": 0,
"maxSize": 20,
"maxLeafDistanceFromLog": 15,
"maxSizeAction": "ABORT",
"breakOrder": "FURTHEST_FIRST",
"minimumLeavesAroundRequired": 2,
"minimumLeavesAroundRequired": 1,
"includePersistentLeavesInRequiredCount": true,
"treeBreaking": true,
"leavesBreaking": true,
"leavesBreakingForceRadius": 0,
"allowMixedLogs": false,
"breakNetherTreeWarts": true,
"instantlyBreakWarts": false,
"breakMangroveRoots": true,
"searchAreaRadius": -1,
"allowedAdjacentBlocks": [],
"adjacentStopMode": "STOP_ALL"
"adjacentStopMode": "STOP_ALL",
"spawnItemsAtBreakPoint": false,
"trunkLootPercentage": 1.0
},
"tools": {
"allowed": [],
"denied": [],
"preserve": false,
"durabilityMode": "NORMAL",
"ignoreTools": false,
"damageMultiplicand": 1.0,
"damageRounding": "ROUND_DOWN",
"speedMultiplicand": 0.0
"speedMultiplicand": 0.0,
"forceToolUsage": false
},
"player": {
"allowedTags": []
},
"enchantment": {
"registerEnchant": false,
"registerSpecificEnchant": false,
"hideEnchant": false
"requireEnchantment": false
},
"sneakMode": "SNEAK_DISABLE",
"sneakMode": "SNEAK_ENABLED",
"breakInCreative": false,
"lootInCreative": true,
"notificationMode": "ACTION_BAR"
}

View File

@@ -1,6 +1,6 @@
{
"maxRenderDistance": {
"desc:": "Maximum allowed render distance, default 64",
"maxRenderDistance": 128
"maxRenderDistance": 256
}
}

View File

@@ -1,56 +0,0 @@
[networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks.
# Default: 5
# Range: > -1
maximumPerPlayer = 8
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
# Default: 1
# Range: 0 ~ 3
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = true
#Allows flux devices to enable chunk loading.
enableChunkLoading = true
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""]
[energy]
#The default transfer limit of a Flux Plug, Point and Controller
# Default: 800000
# Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage
# Default: 2000000
# Range: 0 ~ 9223372036854775807
basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage
# Default: 20000
# Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage
# Default: 16000000
# Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage
# Default: 120000
# Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage
# Default: 128000000
# Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage
# Default: 720000
# Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000

View File

@@ -1,17 +0,0 @@
#If this is set to true you get an obituary after you died
enable_obituary = true
#The blocks that can be replaced with a grave
#If it starts with '#' it is a tag
replaceable_blocks = ["#gravestone:grave_replaceable"]
#If this is set to true the obituary will be taken out of your inventory when you break the grave
remove_obituary = false
#If this is set to true only the player that owns the grave and admins can break the grave
only_owners_can_break = false
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
spawn_ghost = true
#If this is set to true the ghost player will defend the player
friendly_ghost = true
#If this is set to true you get your items back into your inventory by sneaking on the grave
sneak_pickup = true
#If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true

View File

@@ -1,7 +0,0 @@
["cheat mode"]
#Enable Cheat Mode for Operators (/op)
enableCheatModeForOp = false
#Enable Cheat Mode for users in Creative Mode
enableCheatModeForCreative = true
#Enable Cheat Mode for users who can use /give
enableCheatModeForGive = false

View File

@@ -2,7 +2,7 @@
reach=12
crossLevel=0
secondaryLevel=7
cachingData=false
cachingData=true
showNumber=true
underwater=false
mushroom=false

View File

@@ -1,336 +0,0 @@
# This file was auto-generated by Mods Optimizer
#
# This file contains a list of known client and server side mods.
# Most of the mods in this list using the wrong signals or are not
# compatible with the dedicated server.
#
# If your mod is included in this list, please refer to the following documentation for guidance:
# This documentation will assist you in supporting automatic detection of the correct side:
# https://github.com/MarkusBordihn/BOs-Mods-Optimizer/wiki/Define-the-correct-environment-for-a-Mod
#
# Add additional mod ids and their correct environment, if needed.
# Remove mod ids, if they are not needed anymore or
# use mod_id="default" to disable any optimization for them.
#
# Last update: 2025-02-07T17:37:32.559321244
# Note: To automatic update this file after an mod update, just delete the file.
# Normally you only need to update this file, if you run into problems with specific mods.
[Mods]
client_side_mod_id="client"
server_side_mod_id="server"
default_side_mod_id="default"
3dskinlayers = "client"
adaptive_performance_tweaks = "server"
adaptive_performance_tweaks_core = "server"
adaptive_performance_tweaks_gamerules = "server"
adaptive_performance_tweaks_items = "server"
adaptive_performance_tweaks_player = "server"
adaptive_performance_tweaks_spawn = "server"
advanced-tooltips = "client"
advancements_tracker = "client"
advancementscreenshot = "client"
ageingspawners = "default"
alternate-current = "server"
ambientsounds = "client"
amecs = "client"
animatica = "client"
appleskin = "default"
athena-ctm = "client"
attributefix = "default"
atum = "client"
audio-extension-for-fancymenu = "client"
auth-me = "client"
auto-third-person = "client"
auudio = "client"
beautifiedchatclient = "client"
bedrockwaters = "client"
better-animations-collection = "client"
better-beds = "client"
better-end-sky = "client"
better-mount-hud = "client"
better-ping-display-fabric = "client"
better-third-person = "client"
better_loading_screen = "client"
betteradvancements = "client"
betteranimalmodels = "client"
betterbiomeblend = "client"
bettercommandblockui = "client"
betterf3 = "client"
betterfpsdist = "client"
betterhurtcam = "client"
bettermodsbutton = "client"
bettersigns = "client"
betterstats = "client"
betterstrongholds = "default"
bettertaskbar = "client"
betterthirdperson = "client"
bettertitlescreen = "client"
blur = "client"
blur-fabric = "client"
boat-item-view = "client"
bobby = "client"
boosted-brightness = "client"
borderless-mining = "client"
brb = "client"
camera-utils = "client"
capes = "client"
catalogue = "client"
cave-dust = "client"
cavedust = "client"
cem = "client"
charmonium = "client"
chat-heads = "client"
chatting = "client"
cherished-worlds = "client"
chest-tracker = "client"
chunk-sending-forge-fabric = "server"
chunkanimator = "client"
chunks-fade-in = "client"
cit-resewn = "client"
citresewn = "client"
clear-skies = "client"
cleardespawn = "client"
clearwater = "client"
client-crafting = "client"
client-tweaks = "client"
clienttweaks = "client"
colormatic = "client"
connectedness = "client"
continuity = "client"
controlify = "client"
controlling = "client"
cosmetica = "client"
craftify = "client"
craftpresence = "client"
ctrl-q = "client"
cull-leaves = "client"
cull-less-leaves = "client"
cullleaves = "client"
customskinloader = "client"
dailydad = "client"
dark-loading-screen = "client"
dashloader = "client"
dcwa = "client"
deathbackup = "server"
default-options = "client"
detail-armor-bar = "client"
ding = "client"
discordsrv = "server"
distanthorizons = "client"
distinguished-potions = "client"
drawerfps = "client"
drippy-loading-screen = "client"
drippyloadingscreen = "client"
dripsounds-fabric = "client"
durabilitytooltip = "client"
dynamic-fps = "client"
dynamiccrosshair = "client"
dynamicsurroundings_remasteredfabric = "client"
e4mc = "server"
ears = "client"
eating-animation = "client"
eatinganimation = "client"
ebe = "client"
effective = "client"
elytra-flight-hud = "client"
emiffect = "client"
emitrades = "client"
emoji-type = "client"
enchantment-descriptions = "client"
enhanced-attack-indicator = "client"
entity-model-features = "client"
entity_texture_features = "client"
entityculling = "client"
entitytexturefeatures = "client"
equipment-compare = "client"
essential = "client"
euphoria_patcher = "client"
evergreenhud = "client"
exordium = "client"
explosive-enhancement = "client"
explosiveenhancement = "client"
extendedclouds = "client"
extrasounds = "client"
extremesoundmuffler = "client"
fabricskyboxes = "client"
fabricskyboxes-interop = "client"
fabrishot = "client"
fadeless = "client"
fallingleaves = "client"
fancymenu = "client"
farsight = "client"
farsight_view = "client"
fastanim = "client"
fastquit = "client"
feytweaks = "client"
first-person-model = "client"
firstperson = "client"
fix-gpu-memory-leak = "client"
flickerfix = "client"
fm_audio_extension = "client"
forcecloseworldloadingscreen = "client"
forgeautofish = "client"
forgetmechunk = "client"
fps = "client"
fpsdisplay = "client"
fpsreducer = "client"
freecam = "client"
fusion-connected-textures = "client"
gamemenumodoption = "client"
gamemenuremovegfarb = "client"
gamma-utils = "client"
guiclock = "client"
guicompass = "client"
guifollowers = "client"
held-item-info = "client"
hiddenrecipebook = "client"
highlight = "client"
highlighter = "client"
hold-that-chunk = "client"
humancompanions = "default"
hytils = "client"
i18nupdatemod = "client"
iknowwhatimdoing = "client"
immediatelyfast = "client"
in-game-account-switcher = "client"
indium = "client"
inventory-profiles-next = "client"
invmove = "client"
invmove_compat = "client"
iris = "client"
item-highlighter = "client"
item-model-fix = "client"
itemborders = "client"
itemphysiclite = "client"
itemsdontbreak = "client"
itemzoom = "client"
justzoom = "client"
kobolds = "default"
lambdabettergrass = "client"
lambdynamiclights = "client"
language-reload = "client"
leaky = "server"
leave-my-bars-alone = "client"
legendary-tooltips = "client"
legendarytooltips = "client"
letsleepingdogslie = "client"
libipn = "client"
light-overlay = "client"
litematica-printer = "client"
load-my-resources = "client"
loadmyresources = "client"
logical-zoom = "client"
lootr = "default"
low-fire = "client"
macos-input-fixes = "client"
main-menu-credits = "client"
make_bubbles_pop = "client"
mcwifipnp = "client"
medievalmusic = "client"
merchant-markers = "client"
midnightlib = "client"
minimap = "client"
mixmetica = "client"
modernworldcreation = "client"
modmenu = "client"
modnametooltip = "client"
morechathistory = "client"
moreculling = "client"
moreoverlays = "client"
mouse-tweaks = "client"
mousetweaks = "client"
myserveriscompatible = "client"
namepain = "client"
neat = "client"
nebs = "client"
no-resource-pack-warnings = "client"
no-telemetry = "client"
no_fog = "client"
not-enough-animations = "client"
notenoughanimations = "client"
notes = "client"
noxesium = "client"
nvidium = "client"
ob_tooltips = "client"
oculus = "client"
ok-zoomer = "client"
optigui = "client"
paperdoll = "client"
paraglider = "default"
particlesenhanced = "client"
physicsmod = "client"
pickupnotifier = "client"
playerhealthindicators = "client"
presence-footsteps = "client"
publicguiannouncement = "server"
puzzle = "client"
quick-leaf-decay = "server"
raised = "client"
reauth = "client"
rebind-narrator = "client"
reeses-sodium-options = "client"
reforgium = "client"
replanter = "client"
replaymod = "client"
resourcify = "client"
reward-claim = "client"
roughly-searchable = "client"
rrls = "client"
rubidium = "client"
rubidium-extra = "client"
ryoamiclights = "client"
screenscale = "client"
screenshot-to-clipboard = "client"
searchables = "client"
shutupexperimentalsettings = "client"
simplebackups = "server"
skyguide = "client"
smooth-swapping = "client"
smoothboot = "client"
smoothchunk = "server"
sodium = "client"
sodium-extra = "client"
sodium-shadowy-path-blocks = "client"
spyglass_improvements = "client"
starterkit = "default"
status-effect-bars = "client"
stendhal = "client"
stylisheffects = "client"
textbook = "client"
textrues-rubidium-options = "client"
tipthescales = "client"
title-fixer = "client"
toastcontrol = "client"
tool-stats = "client"
tooltipfix = "client"
tooltipscroller = "client"
torohealth = "client"
totemcounter = "client"
transparent = "client"
travelers-titles = "client"
tumbleweed = "default"
uiinputundo = "client"
ukulib = "client"
villagerdeathmessages = "server"
visuality = "client"
voxelmap-updated = "client"
vrjester = "client"
vulkanmod = "client"
wakes = "client"
wavey-capes = "client"
waveycapes = "client"
whats-that-slot = "client"
worldtime = "client"
wynntils = "client"
yungsmenutweaks = "client"
zmedievalmusic = "client"
zoomify = "client"
# ADDED BY AETHREXAL
sodiumextras = "client"
wi_zoom = "client"
watermedia = "client"
[Debug]
debugForceSide = "default"
debugEnabled = "false"

View File

@@ -1 +0,0 @@
replace_structure_beds = true

View File

@@ -0,0 +1,8 @@
#EXPERIMENTAL: Enable the NeoForge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, NeoForge will show any warnings that occurred during loading.
showLoadWarnings = false
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true

78
config/playerrevive.json Normal file
View File

@@ -0,0 +1,78 @@
{
"banPlayerAfterDeath": false,
"bleeding": {
"bleedTime": 1200,
"triggerForCreative": true,
"bleedingMessage": true,
"bleedingMessageTrackingOnly": true,
"shouldGlow": true,
"bleedingEffects": [
{
"effect": "minecraft:slowness",
"amplifier": 2,
"duration": 10,
"hideParticles": true
}
],
"affectHunger": true,
"remainingHunger": 6,
"initialDamageCooldown": 10,
"bleedingHealth": 10,
"disableMobDamage": true,
"disablePlayerDamage": false,
"disableOtherDamage": false,
"hasShaderEffect": true,
"blurRadius": 4,
"changePermissionLevel": false,
"permissionLevel": 0,
"canBePushed": true,
"disableAllGUIAccess": false,
"disableInventoryAccess": false,
"disableChatAccess": false,
"disableServerCommands": false
},
"revive": {
"requiredReviveProgress": 100.0,
"progressPerPlayer": 1.0,
"exhaustion": 0.5,
"haltBleedTime": true,
"abortOnDamage": false,
"resetProgress": false,
"revivedEffects": [
{
"effect": "minecraft:slowness",
"amplifier": 2,
"duration": 1,
"hideParticles": true
}
],
"reviveItem": "{id:\"item\",item:\"minecraft:paper\"}",
"needReviveItem": false,
"consumeReviveItem": false,
"maxDistance": 3,
"healthAfter": 2
},
"sounds": {
"death": {
"sound": "playerrevive:death",
"volume": 1.0,
"pitch": 1.0
},
"revived": {
"sound": "playerrevive:revived",
"volume": 1.0,
"pitch": 1.0
}
},
"bypassDamageSources": [
"gorgon",
"death.attack.sgcraft:transient",
"death.attack.sgcraft:iris",
"vampirism_dbno",
"hordes:infection"
],
"enableBypassDamage": false,
"bypassDamage": 10,
"bypassSourceByDamage": [],
"bleedInSingleplayer": false
}

View File

@@ -1,14 +0,0 @@
{
// - default: true
requireHoe: false,
// - default: true
harvestInRadius: false,
/* - default: NORMAL
- must be one of: NONE, LOW, NORMAL, HIGH
*/
hungerLevel: "NORMAL",
/* Modpack developers, set this to true to stop RCH telling users that they probably need to equip a hoe to harvest crops (if requireHoe is set to true). This message will only be displayed once.
- default: false
*/
hasUserBeenWarnedForNotUsingHoe: false
}

View File

@@ -1,8 +1,21 @@
#Display a 'tip' message at spawn?
#Send a welcome message containing tips when joining the world
sayThanksMessage = false
#How fast can you rotate when mounted to a camera and holding W-A-S-D?
#Range: 0.0 ~ 1.7976931348623157E308
cameraSpeed = 2.0
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? This setting can be overriden by servers.
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
reinforced_block_tint = true
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
#Format: 0xRRGGBB
# Default: 10066329
# Range: 0 ~ 16777215
reinforced_block_tint_color = 10066329
#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
# Default: 16
# Range: 2 ~ 32
frame_feed_render_distance = 16
#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
# Default: 512
# Range: 1 ~ 16384
frame_feed_resolution = 512
#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
# Default: 30
# Range: 10 ~ 260
frame_feed_fps_limit = 30

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#Can the admin tool be used?
allowAdminTool = true
#Should mines spawn fire after exploding?
shouldSpawnFire = true
#Should mines' explosions be smaller than usual?
smallerMineExplosion = false
#Should mines explode if broken while in Creative mode?
mineExplodesWhenInCreative = true
#Set this to false if you want mines to not break blocks when they explode. If this is set to true, the blockExplosionDropDecay gamerule will be respected
mineExplosionsBreakBlocks = true
#At most from how many blocks away can a laser block connect to another laser block?
# Default: 5
# Range: > 0
laserBlockRange = 5
#At most from how many blocks away can an inventory scanner connect to another inventory scanner?
# Default: 3
# Range: > 0
inventoryScannerRange = 3
#What is the maximum value that can be set for an alarm's range option? Do note, that this may be limited by chunk loading distance. Higher values may also lead to the setting being less finetuneable.
# Default: 100
# Range: > 1
maxAlarmRange = 100
#Allows to claim blocks that do not have an owner by rightclicking them with the Universal Owner Changer.
allowBlockClaim = false
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config "force_reinforced_block_tint" is set to true.
reinforced_block_tint = true
#Set this to true if you want to force the setting of reinforced_block_tint for players.
force_reinforced_block_tint = false
#Display owner face on retinal scanner?
retinalScannerFace = true
#Set this to true to enable every player on a scoreboard team (or FTB Teams party) to own the blocks of every other player on the same team.
#This enables players on the same team to break each other's reinforced blocks, change options, add/remove modules, and have access to all other owner-restricted things.
enable_team_ownership = false
#This list defines in which order SecurityCraft checks teams of players to determine if they're on the same team, if "enable_team_ownership" is set to true. First in the list means it's checked first.
#SecurityCraft will continue checking for teams down the list until it finds a case where the players are on the same team, or the list is over. E.g. Given the default config, if FTB Teams is installed but the players do not share a team, the mod checks if the same players are on the same vanilla team.
#Removing an entry makes the mod ignore that kind of team. Valid values are "FTB_TEAMS" and "VANILLA".
team_ownership_precedence = ["FTB_TEAMS", "VANILLA"]
#Set this to true to disable sending the message that SecurityCraft shows when a player joins.
#Note, that this stops showing the message for every player, even those that want to see them.
disable_thanks_message = true
#Set this to true if you want players wearing a different player's skull to be able to trick their retinal scanners and scanner doors into activating.
trick_scanners_with_player_heads = true
#Set this to true to prevent players from glitching through a floor made of reinforced blocks using a boat. This is achieved by not letting players exit a boat in a way that would place them inside reinforced blocks.
prevent_reinforced_floor_glitching = false
#Set the amount of damage the taser inflicts onto the mobs it hits. Default is half a heart.
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
taser_damage = 1.0
#Set the amount of damage the powered taser inflicts onto the mobs it hits. Default is one heart.
# Default: 2.0
# Range: 0.0 ~ 1.7976931348623157E308
powered_taser_damage = 2.0
#Defines the damage inflicted to an entity if it passes through a laser with installed harming module. This is given in health points, meaning 2 health points = 1 heart
# Default: 10.0
# Range: 0.0 ~ 1.7976931348623157E308
laser_damage = 10.0
#Defines the damage that a block requiring a passcode deals to the player, if the player enters an incorrect code. This only works if a harming module is installed.
#Default is two hearts of damage.
# Default: 4
# Range: > 1
incorrectPasscodeDamage = 4
#Set the amount of damage the default Sentry bullet inflicts onto the mobs it hits. This will not affect other projectiles the Sentry can use, like arrows. Default is one heart.
# Default: 2
# Range: > 0
sentry_bullet_damage = 2
#Set the amount of damage the player receives when they are suffocating in a reinforced block. The default is two and a half hearts. If the value is set to -1, vanilla suffocation damage will be used.
# Default: 5
# Range: > -1
reinforced_suffocation_damage = 5
#Set this to false to disallow players to activate night vision without having the potion effect when looking through cameras.
allow_camera_night_vision = true
#Defines the amount of time in milliseconds that needs to pass between two separate attempts from a player to enter a passcode.
# Default: 250
# Range: 0 ~ 2000
passcode_check_cooldown = 250
#Set this to false to disable the log warning that is sent whenever a player tries to enter a passcode while on passcode cooldown.
passcode_spam_log_warning_enabled = true
#The warning that is sent into the server log whenever a player tries to enter a passcode while on passcode cooldown. "%1$s" will be replaced with the player's name, "%2$s" with the passcode-protected object's name and "%3$s" with the object's position and dimension.
passcode_spam_log_warning = "Player \"%1$s\" tried to enter a passcode into \"%2$s\" at position [%3$s] too quickly!"
#Setting this to false disables the ability of the Universal Block Reinforcer to (un-)reinforce blocks that are placed in the world.
in_world_un_reinforcing = true
#Set this to false to disable the feature that camera feeds can be viewed in frames. While this feature is generally stable, it may also impact server performance due to loading chunks within all active frame cameras' views.
frame_feed_viewing_enabled = true
#Set the radius in which chunks viewed in a frame camera should be loaded and sent to players. If this config has a higher value than the "view-distance" server property or the vanilla "Render Distance" option of the player requesting the chunks, the smaller value is used instead.
# Default: 16
# Range: 2 ~ 32
frame_feed_view_distance = 16
#Whether SecurityCraft's blocks should be broken using vanilla tools (axe, shovel, hoe, ...), instead of the Universal Block Remover. If set to true, this will disable the Universal Block Remover.
vanilla_tool_block_breaking = true
#Whether SecurityCraft's blocks always drop themselves no matter which tool is used. If this is set to false, the correct tool must be used for the block to drop (e.g. pickaxe for reinforced stone, or anything for reinforced dirt).
#This only applies when "vanilla_tool_block_breaking" is set to true.
always_drop = true
#Whether players who are not the owner of a block can still destroy it.
#This applies regardless of what "vanilla_tool_block_breaking" is set to.
allow_breaking_non_owned_blocks = false
#How much slower it should be to break a block that is not owned by the player breaking it.
#The value is calculated as the normal block breaking speed divided by the non-owned block breaking slowdown. Example: A value of 2.0 means it takes twice as long to break the block.
#This only applies when "allow_breaking_non_owned_blocks" and "vanilla_tool_block_breaking" are set to true.
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
non_owned_breaking_slowdown = 1.0
#Add entities to this list that the Sentry currently does not attack, but that you want the Sentry to attack. The denylist takes priority over the allowlist.
sentry_attackable_entities_allowlist = []
#Add entities to this list that the Sentry currently attacks, but that you want the Sentry to NOT attack. The denylist takes priority over the allowlist.
sentry_attackable_entities_denylist = []

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[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 32
#If the season should progress on a server with no players online
progress_season_while_offline = false
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_AUTUMN"
melt_percent = 6.25
melt_rolls = 1
biome_temp_adjustment = -0.25
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_SPRING"
melt_percent = 6.25
melt_rolls = 1
biome_temp_adjustment = -0.25
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_SPRING"
melt_percent = 8.33
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_AUTUMN"
melt_percent = 8.33
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_AUTUMN"
melt_percent = 12.5
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_SPRING"
melt_percent = 12.5
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000

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#Server Settings
[server]
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = ["stack_upgrades|3", "furnace_upgrades|1", "jukebox_upgrades|1"]
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = true
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
#Leather Backpack Settings
[server.leatherBackpack]
#Number of inventory slots in the backpack
# Default: 27
# Range: 1 ~ 144
inventorySlotCount = 27
#Number of upgrade slots in the backpack
# Default: 1
# Range: 0 ~ 10
upgradeSlotCount = 2
#Copper Backpack Settings
[server.copperBackpack]
#Number of inventory slots in the backpack
# Default: 45
# Range: 1 ~ 144
inventorySlotCount = 45
#Number of upgrade slots in the backpack
# Default: 1
# Range: 0 ~ 10
upgradeSlotCount = 3
#Iron Backpack Settings
[server.ironBackpack]
#Number of inventory slots in the backpack
# Default: 54
# Range: 1 ~ 144
inventorySlotCount = 54
#Number of upgrade slots in the backpack
# Default: 2
# Range: 0 ~ 10
upgradeSlotCount = 4
#Gold Backpack Settings
[server.goldBackpack]
#Number of inventory slots in the backpack
# Default: 81
# Range: 1 ~ 144
inventorySlotCount = 81
#Number of upgrade slots in the backpack
# Default: 3
# Range: 0 ~ 10
upgradeSlotCount = 5
#Diamond Backpack Settings
[server.diamondBackpack]
#Number of inventory slots in the backpack
# Default: 108
# Range: 1 ~ 144
inventorySlotCount = 108
#Number of upgrade slots in the backpack
# Default: 5
# Range: 0 ~ 10
upgradeSlotCount = 6
#Netherite Backpack Settings
[server.netheriteBackpack]
#Number of inventory slots in the backpack
# Default: 120
# Range: 1 ~ 144
inventorySlotCount = 120
#Number of upgrade slots in the backpack
# Default: 7
# Range: 0 ~ 10
upgradeSlotCount = 8
#Compacting Upgrade Settings
[server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Deposit Upgrade Settings
[server.depositUpgrade]
#Number of Deposit Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Feeding Upgrade Settings
[server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Filter Upgrade Settings
[server.filterUpgrade]
#Number of Filter Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Magnet Upgrade Settings
[server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Range around storage in blocks at which magnet will pickup items
# Default: 3
# Range: 1 ~ 20
magnetRange = 3
#Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Range around storage in blocks at which magnet will pickup items
# Default: 5
# Range: 1 ~ 20
magnetRange = 5
#Pickup Upgrade Settings
[server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Refill Upgrade Settings
[server.refillUpgrade]
#Number of Refill Upgrade's filter slots
# Default: 6
# Range: 1 ~ 20
filterSlots = 6
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots
# Default: 12
# Range: 1 ~ 20
filterSlots = 12
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Restock Upgrade Settings
[server.restockUpgrade]
#Number of Restock Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Void Upgrade Settings
[server.voidUpgrade]
#Number of Void Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Void Upgrade Settings
[server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Smelting Upgrade Settings
[server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Smoking Upgrade Settings
[server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Blasting Upgrade Settings
[server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
# Default: 8
# Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
# Default: 4
# Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
# Default: 8
# Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
# Default: 4
# Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
# Default: 8
# Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
# Default: 4
# Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Inception Upgrade Settings
[server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true
#Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots
# Default: 8
# Range: 1 ~ 20
filterSlots = 8
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Tank Upgrade Settings
[server.tankUpgrade]
#Capacity in mB the tank upgrade will have per row of storage slots
# Default: 4000
# Range: 500 ~ 20000
capacityPerSlotRow = 4000
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
# Default: 1.0
# Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
# Default: 20
# Range: 1 ~ 100
autoFillDrainContainerCooldown = 20
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
# Default: 20
# Range: 1 ~ 1000
maxInputOutput = 20
#Energy in FE the battery upgrade will have per row of storage slots
# Default: 10000
# Range: 500 ~ 50000
energyPerSlotRow = 10000
#Pump Upgrade Settings
[server.pumpUpgrade]
#Number of fluid filter slots
# Default: 4
# Range: 1 ~ 20
filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
# Default: 20
# Range: 1 ~ 1000
maxInputOutput = 20
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
# Default: 1.0
# Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Xp Pump Upgrade Settings
[server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
# Default: 5
# Range: 1 ~ 20
maxXpPointsPerMending = 5
#Advanced Jukebox Upgrade Settings
[server.advancedJukeboxUpgrade]
#Number of slots for discs in jukebox upgrade
# Default: 12
# Range: 1 ~ 16
numberOfSlots = 12
#Number of lots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack
# Default: 0.01
# Range: 0.0 ~ 1.0
chance = 0.01
#Turns on/off addition of loot into backpacks
addLoot = true
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = true
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = true
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
#List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = true
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
#Chance of mob dropping backpack when killed by player
# Default: 0.5
# Range: 0.0 ~ 1.0
backpackDropChance = 0.5
#Chance increase per looting level of mob dropping backpack
# Default: 0.15
# Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.15
[server.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = false
#Maximum number of backpacks in player's inventory that will not cause slowness
# Default: 3
# Range: 1 ~ 27
maxNumberOfBackpacks = 3
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
# Default: 1.0
# Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false

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# General mod configuration
[General]
# Enables excessive logging around certain parts of the mod.
# Can be ignored unless asked by the developer to enable.
debugTrace = false
#
# Whether blocks with UI components are allowed to open them.
# Disabling UI will restrict some mod functionality.
enableUI = true
#
# Internal use to record what version the config file was first written with.
configVersion = 2
# Configuration around drawer storage blocks
[Drawers]
# A base value multiplied against the storage size of all drawer slots.
# Change this to uniformly increase all storage amounts
baseStackStorage = 2
# Configuration for individual drawer configurations.
# Units are the number of stacks a slot holds before the base stack storage value is multiplied.
[Drawers.Blocks]
[Drawers.Blocks.FullStorage1x1]
unitsPerSlot = 32
[Drawers.Blocks.FullStorage1x2]
unitsPerSlot = 16
[Drawers.Blocks.FullStorage2x2]
unitsPerSlot = 8
[Drawers.Blocks.FullCompacting]
unitsPerSlot = 32
[Drawers.Blocks.HalfStorage1x1]
unitsPerSlot = 16
[Drawers.Blocks.HalfStorage1x2]
unitsPerSlot = 8
[Drawers.Blocks.HalfStorage2x2]
unitsPerSlot = 4
[Drawers.Blocks.HalfCompacting]
unitsPerSlot = 16
# Configuration around the auto compacting feature
[Drawers.Compacting]
# Whether compacting function is supported. Disabling does not remove the block.
enabled = true
#
# Enables additional rules for some Minecraft items, like quartz, brick, and clay.
# See logs for full set of rules that get added.
enableExtraCompactingRules = true
#
# Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items.
# Add additional rules here in the form: <big_item>, <small_item>, <amount>
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
# Configuration around detached drawers, which are individual drawer slots pulled from a drawer block.
[Drawers.Detached]
# Allows individual drawer slots to be pulled out from a drawer block.
enable = true
#
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
# Debuff can be mitigated with portability upgrade, if it's enabled.
heavyDrawers = false
#
# Drawers track the capacity upgrades from the block they were taken from.
# When enabled, drawers can only be placed back into a block with the same or lower max capacity.
# Drawers can still only be inserted into a block with enough capacity for the items held.
forceMaxCapacityCheck = false
#
# Allows detached drawers to be stored in containers like bundles and shulker boxes.
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
canStoreInContainers = false
# Configuration around dropped drawer blocks that still have items inside them.
[Drawers.Filled]
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
# Debuff can be mitigated with portability upgrade, if it's enabled.
heavyDrawers = false
#
# Allows filled drawers to be stored in other drawer blocks.
canStoreInDrawers = false
#
# Allows filled drawers to be stored in containers like bundles and shulker boxes.
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
canStoreInContainers = false
# Configuration around framed drawers, which take their appearance from other blocks used as materials.
[Drawers.Framed]
# Allows crafting framed drawers.
enable = true
#
# Attempts to only allow solid, full-cube blocks to be used as materials.
# This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not.
enforceSolidMaterials = true
#
# Attempts to only allow fully opaque blocks to be used as materials.
# This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not.
enforceOpaqueMaterials = true
#
# Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone
# Any items on the blacklist are prevented from being used as any drawer material.
materialBlacklist = []
# Configuration around storage of items.
[Drawers.Storage]
#
# Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone
# Any items on the blacklist are prevented from being stored in drawers
storeBlacklist = ["storagedrawers:creative_vending_upgrade"]
# Configuration around the controller and drawer networks.
[Controller]
# Controller range defines how far away a drawer can be connected on X, Y, or Z planes.
# The largest recommended range is around 75, or the expected chunk load distance.
# If setting this value higher, drawers will be unavailable if their chunks become unloaded.
controllerRange = 50
# Configuration around upgrade items that can be inserted into drawer blocks.
[Upgrades]
# Storage upgrades multiply storage capacity by the given amount.
# When multiple storage upgrades are used together, their multipliers are added before being applied.
[Upgrades.StorageTiers]
[Upgrades.StorageTiers.Obsidian]
enableUpgrade = true
storageMultiplier = 2
[Upgrades.StorageTiers.Copper]
enableUpgrade = true
storageMultiplier = 4
[Upgrades.StorageTiers.Iron]
enableUpgrade = true
storageMultiplier = 8
[Upgrades.StorageTiers.Gold]
enableUpgrade = true
storageMultiplier = 16
[Upgrades.StorageTiers.Emerald]
enableUpgrade = true
storageMultiplier = 64
[Upgrades.StorageTiers.Diamond]
enableUpgrade = true
storageMultiplier = 256
[Upgrades.StorageTiers.Netherite]
enableUpgrade = true
storageMultiplier = 2048
# Allows same-item slots to balance out their amounts when items are added or removed from a slot.
# Works across networks when acting through a controller.
[Upgrades.Balance]
enableUpgrade = true
# Allows the automatic conversion of same-type items based on configuration.
[Upgrades.Conversion]
enableUpgrade = true
#
# Each type will be combined with each material to create a set of whitelist entries.
# This is mainly a convenience for common ore-based materials.
oreTypeWhitelist = ["forge:storage_blocks", "forge:ingots", "forge:nuggets"]
#
# Each type will be combined with each material to create a set of whitelist entries.
# This is mainly a convenience for common ore-based materials.
oreMaterialWhitelist = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"]
#
# Each whitelist entry should be a fully namespaced tag, e.g. c:ingots/copper
tagWhitelist = []
#
# Each blacklist entry should be a fully namespaced tag, e.g. c:ingots/copper.
# All items not on the whitelist are blacklisted implicitly. This can be used to exclude
# specific entries created from the ore whitelist set.
tagBlacklist = []
#
# Each entry is a semicolon-separated list of fully-namespaced items. All items within the
# same entry are considered equivalent and convertible/interchangeable.
# Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"]
itemEquivalenceGroups = []
# Allows storing ~2.1 billion (MAX_INT) items in each drawer slot.
[Upgrades.CreativeStorage]
enableUpgrade = true
# Allows vending infinite amounts of the items in each drawer slot.
[Upgrades.CreativeVending]
enableUpgrade = true
# Adds fill bars to the face of drawers.
[Upgrades.FillLevel]
enableUpgrade = true
# Renders drawer labels brighter than surrounding environment would allow.
[Upgrades.Illumination]
enableUpgrade = true
#
# Renders labels at minimum light level between 0 - 15
# Default: 13
# Range: 0 ~ 15
illuminationLevel = 13
#
# Renders labels without upgrade at minimum light level between 0 - 15
# Default: 1
# Range: 0 ~ 15
minIlluminationLevel = 1
# Restricts capacity of drawer to one stack.
[Upgrades.OneStack]
enableUpgrade = true
# Allows drawers with contents to be freely carried when heavy drawers is enabled.
[Upgrades.Portability]
enableUpgrade = true
# Lets drawers emit redstone signals based on their fill level.
[Upgrades.Redstone]
enableUpgrade = true
#
# Min redstone upgrades output the minimum signal of all drawers in block.
enableMinUpgrade = true
#
# Max redstone upgrades output the maximum signal of all drawers in block.
enableMaxUpgrade = true
#
# Whether redstone upgrades should emit an analog redstone signal,
# requiring the use of a comparator to read it.
analogOutput = true
# Lets drawers connect to a controller wirelessly.
[Upgrades.Remote]
enableUpgrade = true
#
# Group variant connects all drawers connected to the upgraded block.
enableGroupUpgrade = true
#
# Sets the max range of the single-variant remote upgrade.
# The range is capped by the controller range. Set to 0 to match controller range.
maxRange = 0
#
# Sets the max range of the group-variant remote upgrade.
# The range is capped by the controller range. Set to 0 to match controller range.
maxGroupRange = 0
# Causes drawers to accept but void compatible items when they are filled to capacity.
[Upgrades.Void]
enableUpgrade = true
# Configuration around tools, namely the various 'keys' that can be used on drawers.
[Tools]
# Drawer keys are used to lock drawers to the items they already hold.
[Tools.DrawerKey]
enable = true
# Quantify keys are used to show or hide the count of items on the face of drawers.
[Tools.QuantifyKey]
enable = true
# Concealment keys are used to show or hide the item labels on the face of drawers.
# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
[Tools.ConcealmentKey]
enable = true
# Personal keys allow drawers to be locked to their owners, so only they can place or take items.
[Tools.PersonalKey]
enable = true
# Priority keys change the priority of drawers when finding a compatible slot to insert items into.
[Tools.PriorityKey]
enable = true
# Configuration around integration with third party mods.
[Integration]
# Configuration around the WAILA/HWYLA/Jade family of block inspection mods.
[Integration.WAILA]
# When true, shows quantity as NxS + R (by stack size) rather than count
stackRemainder = true
#
# When true, does not show current quantities unless quantify key was used
respectQuantifyKey = false

154
config/tempad.jsonc Normal file
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{
// The version of the config file. Do not change this unless you know what you are doing.
"rconfig:version": 0,
// Whether or not Time Doors are allowed to be opened to dimensions other than the one they are in.
"allow_interdimensional_travel": true,
// Whether or not Time Doors are allowed to be opened to the same dimension they are in.
"allow_intradimensional_travel": true,
// Whether or not locations can be saved to the Tempad.
"allow_location_saving": true,
/*
* The maximum amount of locations that the Time Twister will save location history for.
* Type: Integer
*/
"max_history_size": 512,
"timedoor": {
/*
* The distance between the Time Door and the player when placed.
* Type: Integer
*/
"placement_distance": 3,
// Whether or not the Time Door should log when it is opened in the console.
"log_when_open": false,
/*
* The cost that any device requires to open a timedoor for 10 seconds
* Type: Integer
*/
"cost_per_door": 1000,
/*
* The cost that any device requires to open add 1 second to a timedoor's life
* Type: Integer
*/
"cost_to_persist": 10,
/*
* The amount of time in ticks that a Time Door will remain open
* Type: Integer
*/
"time_in_world": 200
},
"chronometer": {
/*
* The amount of fuel that the Chronometer can store.
* Type: Integer
*/
"capacity": 0,
/*
* The amount of time it takes for the Chronometer to generate 1 chronon (in ticks).
* Type: Integer
*/
"generation_rate": 36,
/*
* The amount of chronons generated everytime the Chronometer does a tick of work.
* Type: Integer
*/
"generation_amount": 1
},
"chronon_generator": {
/*
* The amount of fuel that the Chronometer can store.
* Type: Integer
*/
"capacity": 0,
/*
* The amount of time it takes for the Chronometer to generate 1 chronon (in ticks).
* Type: Integer
*/
"generation_rate": 48,
/*
* The amount of chronons generated everytime the Chronometer does a tick of work.
* Type: Integer
*/
"generation_amount": 1
},
"chronon_cell": {
/*
* The amount of fuel that the Capacitor can store.
* Type: Integer
*/
"capacity": 2000
},
"chronon_battery": {
/*
* The amount of fuel that the Battery can store.
* Type: Integer
*/
"capacity": 4000
},
"timedoor_projector": {
/*
* The amount of fuel that the Rudimentary Tempad can store.
* Type: Integer
*/
"capacity": 4000
},
"tempad": {
/*
* The amount of fuel that the Tempad can store (without the time twister being installed).
* Type: Integer
*/
"capacity": 20000,
/*
* The maximum range that you can set the portal position to be
* Type: Integer
*/
"max_offset": 5
},
"time_twister": {
/*
* The amount of fuel that the Time Twister can store.
* Type: Integer
*/
"capacity": 3000,
/*
* The cost that the Time Twister consumes to backtrack to a location
* Type: Integer
*/
"cost_to_backtrack": 500
},
"metronome": {
/*
* The amount of fuel that the Chronometer can store.
* Type: Integer
*/
"capacity": 6000,
/*
* The amount of time it takes for the Chronometer to generate 1 chronon (in ticks).
* Type: Integer
*/
"generation_rate": 24,
/*
* The number of chronons generated everytime the Chronometer does a tick of work.
* Type: Integer
*/
"generation_amount": 1,
// Whether or not the number of chronons generated per cycle is scaled to the number of metronomes placed
"should_scale_generation": true,
/*
* The number of chronons thats transferred to each internal slot or to a neighboring block per tick.
* Type: Integer
*/
"transfer_rate": 20,
/*
* Whether or not the number of chronons generated per cycle is scaled to the number of metronomes placed
* Type: Integer
*/
"jump_start_amount": 2000
},
"chronomark": {
/*
* The maximum range that you can set the portal position to be
* Type: Integer
*/
"max_offset": 5
}
}

55
config/torchmaster.toml Normal file
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@@ -0,0 +1,55 @@
[General]
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true
#If this setting is enabled, the mega torch will block village sieges from zombies
blockVillageSieges = true
#The radius of the mega torch in each direction (cube) with the torch at its center
# Default: 64
# Range: > 0
megaTorchRadius = 128
#The radius of the dread lamp in each direction (cube) with the torch at its center
# Default: 64
# Range: > 0
dreadLampRadius = 128
#Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns
#The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
#Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma.
# The whole also needs to be enclosed by [ and ] respectively
#Block zombies: ["+minecraft:zombie"]
#Allow creepers: ["-minecraft:creeper"],
#Multiple Entries: ["+minecraft:pig", "-gaia:dryad"]
megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp
#Block squid: ["+minecraft:squid"]
#Allow pigs: ["-minecraft:pig"]
dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights
# Default: 16
# Range: 1 ~ 127
feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
# Default: 5
# Range: > 1
feralFlareTickRate = 5
#The target minimum light level to place lights for
# Default: 10
# Range: 0 ~ 15
feralFlareMinLightLevel = 10
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error)
# Default: 255
# Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
# Default: 1024
# Range: 0 ~ 32767
frozenPearlDurability = 1024
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false

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@@ -1,86 +1,56 @@
[general]
#List of waystone origins that should prevent others from editing. PLAYER is special in that it allows only edits by the owner of the waystone.
restrictedWaystones = ["PLAYER"]
#Set to "GLOBAL" to have newly placed or found waystones be global by default.
#Allowed Values: ACTIVATION, GLOBAL, SHARD_ONLY, ORANGE_SHARESTONE, MAGENTA_SHARESTONE, LIGHT_BLUE_SHARESTONE, YELLOW_SHARESTONE, LIME_SHARESTONE, PINK_SHARESTONE, GRAY_SHARESTONE, LIGHT_GRAY_SHARESTONE, CYAN_SHARESTONE, PURPLE_SHARESTONE, BLUE_SHARESTONE, BROWN_SHARESTONE, GREEN_SHARESTONE, RED_SHARESTONE, BLACK_SHARESTONE
defaultVisibility = "ACTIVATION"
#Add "GLOBAL" to allow every player to create global waystones.
allowedVisibilities = ["GLOBAL"]
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
warpPlateUseTime = 15
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
scrollUseTime = 32
[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the inventory button in the inventory.
# Default: 58
# Range: > -2147483648
inventoryButtonX = 58
#The y position of the inventory button in the inventory.
# Default: 60
# Range: > -2147483648
inventoryButtonY = 60
#The y position of the inventory button in the creative menu.
# Default: 88
# Range: > -2147483648
creativeInventoryButtonX = 88
#The y position of the inventory button in the creative menu.
# Default: 33
# Range: > -2147483648
creativeInventoryButtonY = 33
[worldGen]
#Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#Set to REGULAR to have waystones spawn in some villages. Set to FREQUENT to have waystones spawn in most villages. Set to DISABLED to disable waystone generation in villages. Waystones will only spawn in vanilla or supported villages.
#Allowed Values: DISABLED, REGULAR, FREQUENT
spawnInVillages = "REGULAR"
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BLACKSTONE, DEEPSLATE, END_STONE, BIOME
wildWaystoneStyle = "BIOME"
#Approximate chunk distance between wild waystones being generated. Set to 0 to disable generation.
# Default: 25
# Range: > -2147483648
chunksBetweenWildWaystones = 32
chunksBetweenWildWaystones = 30
#List of dimensions that wild waystones are allowed to spawn in. If left empty, all dimensions except those in wildWaystonesDimensionDenyList are used.
wildWaystonesDimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
wildWaystonesDimensionAllowList = ["minecraft:the_end", "minecraft:overworld", "minecraft:the_nether"]
#List of dimensions that wild waystones are not allowed to spawn in. Only used if wildWaystonesDimensionAllowList is empty.
wildWaystonesDimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#The template to use when generating new names. Supported placeholders are {Biome} (english biome name) and {MrPork} (the default name generator).
nameGenerationTemplate = "{MrPork}"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
nameGenerationPresets = []
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
journeyMap = false
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegrationMod = false
#If enabled, Waystones will add markers for waystones and sharestones to BlueMap.
blueMap = false
#If enabled, Waystones will add markers for waystones and sharestones to Dynmap.
dynmap = false
[general]
#List of waystone origins that should prevent others from editing. PLAYER is special in that it allows only edits by the owner of the waystone.
restrictedWaystones = ["PLAYER"]
#Set to "GLOBAL" and change allowedVisibilities to have newly placed or found waystones be global by default.
#Allowed Values: ACTIVATION, GLOBAL, SHARD_ONLY, ORANGE_SHARESTONE, MAGENTA_SHARESTONE, LIGHT_BLUE_SHARESTONE, YELLOW_SHARESTONE, LIME_SHARESTONE, PINK_SHARESTONE, GRAY_SHARESTONE, LIGHT_GRAY_SHARESTONE, CYAN_SHARESTONE, PURPLE_SHARESTONE, BLUE_SHARESTONE, BROWN_SHARESTONE, GREEN_SHARESTONE, RED_SHARESTONE, BLACK_SHARESTONE
defaultVisibility = "ACTIVATION"
#Add "GLOBAL" to allow every player to create global waystones.
allowedVisibilities = []
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
# Default: 32
# Range: > -2147483648
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
# Default: 15
# Range: > -2147483648
warpPlateUseTime = 15
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
# Default: 32
# Range: > -2147483648
scrollUseTime = 32
#Set to REGULAR to have waystones spawn in some villages. Set to FREQUENT to have waystones spawn in most villages. Set to DISABLED to disable waystone generation in villages. Waystones will only spawn in vanilla or supported villages.
#Allowed Values: DISABLED, REGULAR, FREQUENT
spawnInVillages = "REGULAR"
[teleports]
#Set to false to simply disable all xp costs. See warpRequirements for more fine-grained control.
enableCosts = false
#Set to false to simply disable all cooldowns. See warpRequirements for more fine-grained control.
enableCooldowns = true
enableCooldowns = false
#List of warp requirements with comma-separated parameters in parentheses. Conditions can be defined as comma-separated list in square brackets. Will be applied in order.
warpRequirements = ["[is_not_interdimensional] scaled_add_xp_cost(distance, 0.01)", "[is_interdimensional] add_xp_cost(27)", "[source_is_warp_plate] multiply_xp_cost(0)", "[target_is_global] multiply_xp_cost(0)", "min_xp_cost(0)", "max_xp_cost(27)", "[source_is_inventory_button] add_cooldown(inventory_button, 300)"]
#Set to ENABLED to have nearby pets teleport with you. Set to SAME_DIMENSION to have nearby pets teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
@@ -91,3 +61,19 @@
transportLeashed = "ENABLED"
#List of entities that cannot be teleported, either as pet, leashed, or on warp plates.
entityDenyList = ["minecraft:wither"]
#Set to true to enable warp modifier items for applying status effects on teleports.
enableModifiers = true
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
journeyMap = false
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegrationMod = true
#If enabled, Waystones will add markers for waystones and sharestones to BlueMap.
blueMap = true
#If enabled, Waystones will add markers for waystones and sharestones to Dynmap.
dynmap = true

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name = "3D Skin Layers"
filename = "skinlayers3d-neoforge-1.7.4-mc1.21.jar"
filename = "skinlayers3d-neoforge-1.9.2-mc1.21.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/zV5r3pPn/versions/FNdwqlOL/skinlayers3d-neoforge-1.7.4-mc1.21.jar"
url = "https://cdn.modrinth.com/data/zV5r3pPn/versions/B7MZQ4xS/skinlayers3d-neoforge-1.9.2-mc1.21.1.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "zV5r3pPn"
version = "FNdwqlOL"
version = "B7MZQ4xS"

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@@ -1,13 +0,0 @@
name = "Additional Enchanted Miner"
filename = "AdditionalEnchantedMiner-1.21.1-neoforge-21.1.119.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "eeb8f805d737776f2bef5cc22345ee9d34785ab9"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6150221
project-id = 282837

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name = "Advanced Chimneys"
filename = "AdChimneys-1.21-11.0.2.0-NeoForge-build.0288.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "7dc5fc3b130457ad89a4e0356ed01e62a49b14a9"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5526579
project-id = 244830

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name = "AllTheLeaks (Memory Leak Fix)"
filename = "alltheleaks-0.1.15-beta+1.21.1-neoforge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "450a5f7dccbbe73315d92c30a8be9225ba6ab5c3"
mode = "metadata:curseforge"
[update]
[update.curseforge]
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project-id = 1091339

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name = "Almost Unified"
filename = "almostunified-neoforge-1.21.1-1.2.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "a004f5a347dad67cd06130b7af2c28e578919720"
mode = "metadata:curseforge"
[update]
[update.curseforge]
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project-id = 633823

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@@ -1,13 +1,13 @@
name = "AmbientSounds 6"
filename = "AmbientSounds_NEOFORGE_v6.1.6_mc1.21.1.jar"
filename = "AmbientSounds_NEOFORGE_v6.2.1_mc1.21.1.jar"
side = "client"
[download]
hash-format = "sha1"
hash = "77e42798bb92c3aa2b17c16a04029c44ea6df2e2"
hash = "1eb9b04957160dce3b0240c55d8c27cc3dc3fc26"
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[update]
[update.curseforge]
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file-id = 6978999
project-id = 254284

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name = "Anvil Restoration"
filename = "anvilrestoration-1.21.1-2.4.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "13ff538b7b4bb6cfbf4a7596188bbc7bb8ee60f1"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6186721
project-id = 523801

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name = "AppleSkin"
filename = "appleskin-neoforge-mc1.21-3.0.5.jar"
filename = "appleskin-neoforge-mc1.21-3.0.7.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "057b483076431549ca8257095e498e42321abb60"
hash = "8f76d97a7f61f8d61db6d84a83baf29a3bb56330"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5586600
file-id = 6616291
project-id = 248787

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mods/aquaculture.pw.toml Normal file
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name = "Aquaculture 2"
filename = "Aquaculture-1.21.1-2.7.14.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "cc65a43df5cd086e7c4e5722b762dd61c6806443"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6357106
project-id = 60028

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name = "Athena"
filename = "athena-neoforge-1.21-4.0.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "36b80d2340718b22432e2761142cb4bdb2629a42"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5629395
project-id = 841890

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name = "Bad Wither No Cookie - Reloaded"
filename = "bwncr-neoforge-1.21.1-3.20.3.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/lL2MtE37/versions/Vg54emzq/bwncr-neoforge-1.21.1-3.20.3.jar"
hash-format = "sha512"
hash = "db8419504e6ede1553b2e2d060fe4937c53898154c66475b726381155233a55daa0f52a530562dfc84202692e52614f8c585e89b1f8621f6bf799ce6d97c91ab"
[update]
[update.modrinth]
mod-id = "lL2MtE37"
version = "Vg54emzq"

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mods/baguettelib.pw.toml Normal file
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name = "BaguetteLib"
filename = "baguettelib-1.21.1-NeoForge-1.1.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "6c28b4fbfea64806a9d97403f4a0b8448efa06d1"
mode = "metadata:curseforge"
[update]
[update.curseforge]
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project-id = 1264423

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name = "Ballistix"
filename = "ballistix-1.21.1-0.8.1-4.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "2fb3192e531d817365575bcd2f180ec98baea606"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6228041
project-id = 443915

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name = "Balm"
filename = "balm-neoforge-1.21.1-21.0.31.jar"
filename = "balm-neoforge-1.21.1-21.0.54.jar"
side = "both"
[download]
hash-format = "sha1"
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[update]
[update.curseforge]
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name = "Beautified Chat [Server]"
filename = "beautifiedchatserver-1.21.1-2.7.jar"
side = "server"
[download]
hash-format = "sha1"
hash = "6503db7c6b6278f31dce4585dabc25b7202661c9"
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[update]
[update.curseforge]
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@@ -1,13 +1,13 @@
name = "Better Compatibility Checker"
filename = "bcc-21.1.2+mc1.21.1.jar"
filename = "bcc-21.1.4+mc1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "6c8c308a043fabcbfcac845aa41334c95bafdca5"
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[update]
[update.curseforge]
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name = "Building Gadgets"
filename = "buildinggadgets2-1.3.8.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "e3996bf3c4c28f6bb3dee0b431c6e89b4683259c"
mode = "metadata:curseforge"
[update]
[update.curseforge]
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project-id = 298187

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@@ -1,13 +1,13 @@
name = "Camera Mod"
filename = "camera-neoforge-1.21.1-1.0.19.jar"
filename = "camera-neoforge-1.21.1-1.0.21.jar"
side = "both"
[download]
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[update]
[update.curseforge]
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@@ -1,13 +0,0 @@
name = "Chipped"
filename = "chipped-neoforge-1.21.1-4.0.2.jar"
side = "both"
[download]
hash-format = "sha1"
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[update]
[update.curseforge]
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name = "Chunk Loaders"
filename = "chunkloaders-1.2.8-neoforge-mc1.21.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "525a2763c7c1b3100c267d37c18d9842a1f00734"
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[update]
[update.curseforge]
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name = "Cloth Config API (Fabric/Forge/NeoForge)"
filename = "cloth-config-15.0.140-neoforge.jar"
side = "both"
side = "client"
[download]
hash-format = "sha1"

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@@ -1,13 +1,13 @@
name = "Collective"
filename = "collective-1.21.1-7.93.jar"
filename = "collective-1.21.1-8.7.jar"
side = "both"
[download]
hash-format = "sha1"
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[update]
[update.curseforge]
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@@ -1,13 +1,13 @@
name = "Comforts (Fabric/Forge/Quilt)"
filename = "comforts-neoforge-9.0.3+1.21.1.jar"
filename = "comforts-neoforge-9.0.4+1.21.1.jar"
side = "both"
[download]
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[update]
[update.curseforge]
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file-id = 6559909
project-id = 276951

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mods/configurable.pw.toml Normal file
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@@ -0,0 +1,13 @@
name = "Configurable"
filename = "configurable-3.2.11+1.21.1-neoforge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "d1d3bde32310a6771d91eeb1c3884afa534f762d"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7094801
project-id = 1092048

View File

@@ -1,13 +1,13 @@
name = "Connectivity"
filename = "connectivity-1.21.1-7.1.jar"
filename = "connectivity-1.21.1-7.2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "08ea51545b3d7cfafd462ec1818a4547e900cbc0"
hash = "afc0f8cb7c5997b108c9c20dbe4e67f6243411a1"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6229173
file-id = 7032388
project-id = 470193

View File

@@ -1,13 +1,13 @@
name = "Controlling"
filename = "Controlling-neoforge-1.21.1-19.0.4.jar"
filename = "Controlling-neoforge-1.21.1-19.0.5.jar"
side = "client"
[download]
hash-format = "sha1"
hash = "14305e2d33f9ad557a7b2c1f7fa514e9338aabe2"
hash = "8a34424fc1428778be2fdbfa4da67b21b70bcbfe"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6085646
file-id = 6368976
project-id = 250398

View File

@@ -1,13 +1,13 @@
name = "Cooking for Blockheads"
filename = "cookingforblockheads-neoforge-1.21.1-21.1.11.jar"
filename = "cookingforblockheads-neoforge-1.21.1-21.1.17.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "a6987dee533d2aaab49430e39792b0413c7e1f7d"
hash = "c58cbf6290c29990c9af5b20e7ab4703c21290cd"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6200287
file-id = 6975904
project-id = 231484

13
mods/copycats.pw.toml Normal file
View File

@@ -0,0 +1,13 @@
name = "Create: Copycats+"
filename = "copycats-3.0.2+mc.1.21.1-neoforge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "49344745546ad3ee7c3bfeb8f846abdffcf4e5a4"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6650033
project-id = 968398

View File

@@ -0,0 +1,13 @@
name = "Corpse x Curios API Compat"
filename = "corpsecurioscompat-1.21.1-NeoForge-3.1.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "2aa5e83940a26c6e529e58a3a8a0260df3078c6d"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7088158
project-id = 1138130

13
mods/corpse.pw.toml Normal file
View File

@@ -0,0 +1,13 @@
name = "Corpse"
filename = "corpse-neoforge-1.21.1-1.1.13.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "4f42091ef36e98e99c2f28a273ded960c0ac08bd"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7018307
project-id = 316582

View File

@@ -0,0 +1,13 @@
name = "Create: Dragons Plus"
filename = "create-dragons-plus-1.8.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "da3814ad517a42e3881ad1d1ed5469d9c2ca874d"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7034522
project-id = 1216624

View File

@@ -0,0 +1,13 @@
name = "Create Encased"
filename = "Create Encased-1.21.1-1.7.2-fix1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "c5f29edb0404abdc1630bc1fcf7a5e53381dd05b"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6767415
project-id = 829380

View File

@@ -0,0 +1,13 @@
name = "Create: Enchantment Industry"
filename = "create-enchantment-industry-2.2.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "882ad600a032c328423459efd0150660a512e50b"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7084770
project-id = 688768

View File

@@ -0,0 +1,13 @@
name = "Create: The Factory Must Grow"
filename = "tfmg-1.1.0c.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "3cc666615c24bc02c9a15a04c5cef238c35dc8c0"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7046723
project-id = 693815

View File

@@ -0,0 +1,13 @@
name = "Create: Power Loader"
filename = "create_power_loader-2.0.3-mc1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "d7197ab489c30761dadfb7ef963b99bc8d505df1"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6549980
project-id = 936020

View File

@@ -0,0 +1,13 @@
name = "Create: Stam1o Tweaks"
filename = "Stam1oCreateTweaks-1.0.8+1.21.1-Neo.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "b53cf39b5f0e1e5352e632dd84e89b846ee72d3c"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6816581
project-id = 1237495

View File

@@ -1,13 +1,13 @@
name = "Create"
filename = "create-1.21.1-6.0.1.jar"
filename = "create-1.21.1-6.0.6.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "9dcae3dd8efc6df17c298a04c8b6acd522cf6934"
hash = "07453cffbd20bdc5acc8ea7afb472bf55538958b"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6255497
file-id = 6641610
project-id = 328085

View File

@@ -0,0 +1,13 @@
name = "Create: Oxidized"
filename = "create_oxidized-0.1.3.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/X9kjRZeX/versions/z8PFRVBs/create_oxidized-0.1.3.jar"
hash-format = "sha512"
hash = "e13c938efe11bf23360d6e23b9186cd374e08ab099159eaa51fb1531561ee9c8702cf649280068bd07be3874776dd0866c93fdea7e709d4937bc5a11db7744ca"
[update]
[update.modrinth]
mod-id = "X9kjRZeX"
version = "z8PFRVBs"

View File

@@ -0,0 +1,13 @@
name = "Create Crafts & Additions"
filename = "createaddition-1.5.5.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "9f33ef74eceab2c47381c55dafe854ab7eb87144"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7098928
project-id = 439890

View File

@@ -1,13 +1,13 @@
name = "CreativeCore"
filename = "CreativeCore_NEOFORGE_v2.12.32_mc1.21.1.jar"
filename = "CreativeCore_NEOFORGE_v2.13.13_mc1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "00d6c8c98b1e7d4b28ffe12778431438ce3d0c60"
hash = "8aa6b128a44e5a239e3878d55581e59fb7af6749"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6157525
file-id = 7002671
project-id = 257814

View File

@@ -1,13 +1,13 @@
name = "Croptopia"
filename = "croptopia_1.21.1_NEO-FORGE-4.1.0.jar"
filename = "croptopia_1.21.1_NEO-FORGE-4.2.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "c90c11c5d10893400006b742cea31a8c77828217"
hash = "0a4c4194bd5ec559c073531be87dded3e57a4f55"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6092073
file-id = 6788725
project-id = 415438

View File

@@ -1,13 +1,13 @@
name = "Curios API (Forge/NeoForge)"
filename = "curios-neoforge-9.2.2+1.21.1.jar"
filename = "curios-neoforge-9.5.1+1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "b9afdecfa72c6824a6e980712609ddc7e0362f37"
hash = "418fcd42e3a7844c9bdc71c9b6401fdb3894e0c4"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6076118
file-id = 6529130
project-id = 309927

View File

@@ -1,17 +1,18 @@
name = "Dark Mode Everywhere"
filename = "darkmodeeverywhere-1.21-1.3.4.jar"
filename = "darkmodeeverywhere-1.21-1.3.5.jar"
side = "client"
[download]
hash-format = "sha1"
hash = "8319b02e2743c3a9a30878e59aa123bd1de2fe28"
hash = "db5a7066cf14dbd1867c1afe6c91a6041009c8c2"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5922655
file-id = 6470153
project-id = 574123
[option]
optional = true
description = "Dark Mode Everywhere uses the built in 1.18 Minecraft shaders to transform any GUI texture into a Dark Mode."
default = false
description = "Dark Mode Everywhere uses the built in 1.18 Minecraft shaders to transform any GUI texture into a Dark Mode. Thanks to the shaders it will work in any GUI in the game, it will also try to modify the text color so its not hard to read in dark mode."

View File

@@ -1,4 +1,4 @@
name = "Diagonal Fences [Forge & Fabric]"
name = "Diagonal Fences"
filename = "DiagonalFences-v21.1.1-1.21.1-NeoForge.jar"
side = "both"

View File

@@ -0,0 +1,13 @@
name = "Dimensional Dungeons"
filename = "dimdungeons-203-neoforge-1.21.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "e40d7532ab81a06bd21bd4fcede85d6cd83a9e3b"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6989249
project-id = 352222

View File

@@ -1,13 +0,0 @@
name = "Dis-Enchanting Table"
filename = "disenchanting_table-merged-1.21.1-3.1.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "4e009711d5f19e306b6477acd1f2298ba4a27c7c"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5677030
project-id = 933354

View File

@@ -0,0 +1,17 @@
name = "Distant Horizons: A Level of Detail mod"
filename = "DistantHorizons-2.3.6-b-1.21.1-fabric-neoforge.jar"
side = "client"
[download]
hash-format = "sha1"
hash = "e8a97b52e89bf96f67af547cda3bc6b15f5ceb73"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7104615
project-id = 508933
[option]
optional = true
description = "DON'T USE THIS MOD AT THE SAME TIME AS FARSIGHT! THEY DO THE SAME THING EXCEPT THIS MOD SAVES THE CHUNKS, SO USE FARSIGHT IF YOU DON'T HAVE A LOT OF STORAGE! Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances."

View File

@@ -1,17 +0,0 @@
name = "Distant Horizons"
filename = "DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/uCdwusMi/versions/pEvLEY5E/DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar"
hash-format = "sha512"
hash = "915d15ac4bd898ee50c3e451e9c48e8f9aed86c421e56604cdbc1704035b9e5140f73cdecb783a4a6e87b7438ebc76f135eaad6eff2dacc6c8dba6ffb34cc0f8"
[update]
[update.modrinth]
mod-id = "uCdwusMi"
version = "pEvLEY5E"
[option]
optional = true
description = "DON'T USE THIS MOD AT THE SAME TIME AS FARSIGHT! THEY DO THE SAME THING EXCEPT THIS MOD SAVES THE CHUNKS! Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances."

13
mods/dmr.pw.toml Normal file
View File

@@ -0,0 +1,13 @@
name = "Dragon Mounts Remastered"
filename = "Dragon Mounts Remastered-1.21.1-1.9.2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "261c87d7fb0888622b26a27f54da039f01b25c06"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6974554
project-id = 975216

View File

@@ -1,17 +0,0 @@
name = "Do a Barrel Roll"
filename = "do_a_barrel_roll-neoforge-3.7.3+1.21.jar"
side = "client"
[download]
hash-format = "sha1"
hash = "6a3cc7dc17fb701087a9705b06d75d9bb5f09065"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6189476
project-id = 663658
[option]
optional = true
description = "YOU NEED TO ENABLE Forgified Fabric API AS WELL TO USE THIS MOD! Do a Barrel Roll is a lightweight, fully clientside mod that changes elytra flight to be more fun and semi-realistic."

View File

@@ -1,13 +1,13 @@
name = "Doggy Talents Next"
filename = "DoggyTalentsNext-1.21.1-1.18.42.jar"
filename = "DoggyTalentsNext-1.21.1-1.18.61.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "fa9e8584014b9e8a51e6eae84f461854d018b3ec"
hash = "14ea1cc33337c9f52d64a63da892bfe066c3d3dc"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6214256
file-id = 7105702
project-id = 694492

View File

@@ -1,13 +1,13 @@
name = "Double Doors"
filename = "doubledoors-1.21.1-6.2.jar"
filename = "doubledoors-1.21.1-7.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "8fb8e2d83e2470f4b2c3d6f7226ca0fc12e16a61"
hash = "fccd4e1a727a1a6695b4330f26f1227f9c84dcb4"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6206247
file-id = 6725034
project-id = 348831

View File

@@ -0,0 +1,13 @@
name = "Dragon Survival - Griffin Addon"
filename = "griffin_ds-1.0.1-neoforge-1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "48232b380636daa55c560aa2ac64d5894543b7a2"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6686273
project-id = 1211879

View File

@@ -0,0 +1,13 @@
name = "Dragon Survival"
filename = "DragonSurvival-1.21.1-v2.0.36-26.09.2025-all.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "b31a9f8bcd9ef8bcbccde9dcc8fccd09b6696111"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 7036245
project-id = 420799

View File

@@ -0,0 +1,13 @@
name = "Doggy Talents Next's Community Skin Expansion"
filename = "DTNCommunitySkinExpansion[NeoForge]-1.21.1-1.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "da5f7a26f8273be0cbbe55b6b6cb085cb8a53a42"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6444723
project-id = 1101287

View File

@@ -0,0 +1,13 @@
name = "Dungeon Crawl"
filename = "DungeonCrawl-NeoForge-1.21-2.3.15.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "63dd4b4e73b400582540c2045f6a6ed12839a492"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6047162
project-id = 324973

View File

@@ -1,6 +1,6 @@
name = "Sodium/Embeddium Dynamic Lights"
filename = "sodiumdynamiclights-neoforge-1.0.10-1.21.1.jar"
side = "both"
side = "client"
[download]
hash-format = "sha1"

13
mods/easy-magic.pw.toml Normal file
View File

@@ -0,0 +1,13 @@
name = "Easy Magic"
filename = "EasyMagic-v21.1.0-1.21.1-NeoForge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "4deb6438f210e0ccfc8ab7d8ce82541e9e61cb5c"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5733853
project-id = 456239

View File

@@ -1,13 +0,0 @@
name = "Electrodynamics"
filename = "electrodynamics-1.21.1-0.10.0-2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "323a79f04d26216bab9126d69a01401b039ad1d6"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6199591
project-id = 316867

View File

@@ -0,0 +1,13 @@
name = "Entity Culling"
filename = "entityculling-neoforge-1.9.0-mc1.21.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/NNAgCjsB/versions/CbWkacg6/entityculling-neoforge-1.9.0-mc1.21.1.jar"
hash-format = "sha512"
hash = "2c57c662c261997d60a0be31f2a53b7cf5b7e49eb210ebee6e3cd171f4d095bd7f9ef896de0d53ee8046a805376ad18bd9439b71dfc485e63cc5758bcb9c8870"
[update]
[update.modrinth]
mod-id = "NNAgCjsB"
version = "CbWkacg6"

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