[6.0.0] Updated Minecraft and remade pack
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123
serverconfig/ftbchunks-world.snbt
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123
serverconfig/ftbchunks-world.snbt
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{
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# Forced modes won't let players change their ally settings
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# Default: "default"
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# Valid values: "default", "forced_all", "forced_none"
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ally_mode: "default"
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# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
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# Default: false
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disable_protection: false
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# Minimap for clients connecting to this server will be disabled
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# Default: false
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force_disable_minimap: true
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# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
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# Default: false
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location_mode_override: false
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# Interval in ticks to send updates to clients with long-range player tracking data.
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# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
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# Setting this to 0 disables long-range tracking.
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# Default: 20
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# Range: 0 ~ 2147483647
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long_range_tracker_interval: 20
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# Requires you to claim chunks in order to edit and interact with blocks
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# Default: false
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no_wilderness: false
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# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
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# Default: []
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no_wilderness_dimensions: [ ]
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# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
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# (Ghast fireballs are a common case - vanilla supplies a null entity source)
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# Default: true
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protect_unknown_explosions: true
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# Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims
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# Default: "always"
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# Valid values: "always", "never", "per_team"
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pvp_mode: "per_team"
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# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
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# Requires KubeJS and/or Gamestages to be installed.
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# Default: false
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require_game_stage: false
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claiming: {
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# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
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# Default: []
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claim_dimension_blacklist: [ ]
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# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
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# Default: []
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claim_dimension_whitelist: [ ]
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# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
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# Default: 0
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# Range: 0 ~ 2147483647
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hard_team_claim_limit: 0
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# Max claimed chunks.
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# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
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# Default: 500
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# Range: -∞ ~ +∞
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max_claimed_chunks: 50000
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# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
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# Prevents chunks being claimed indefinitely by teams who no longer play.
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# Default of 0 means no automatic loss of claims.
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# Default: 0.0
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# Range: 0.0 ~ 3650.0
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max_idle_days_before_unclaim: 0.0d
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# Method by which party claim & force-load limits are calculated.
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# LARGEST: use the limits of the member with the largest limits
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# SUM: add up all the members' limits
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# OWNER: use the party owner's limits only
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# AVERAGE: use the average of all members' limits.
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# Default: "largest"
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# Valid values: "largest", "owner", "sum", "average"
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party_limit_mode: "largest"
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}
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fake_players: {
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# Override to disable/enable fake players like miners and auto-clickers globally.
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# Default will check this setting for each team
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# Default: "check"
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# Valid values: "check", "deny", "allow"
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fake_players: "check"
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# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
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# Default: 7
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# Range: 1 ~ 2147483647
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max_prevented_log_age: 7
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}
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force_loading: {
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# Control how force-loaded chunks work.
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# NEVER: only allow chunk force-loading if the owning team has at least one online player.
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# ALWAYS: always allow force-loading, even if no players are online.
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# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
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# Default: "default"
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# Valid values: "default", "always", "never"
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force_load_mode: "always"
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# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
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# Default: 0
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# Range: 0 ~ 2147483647
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hard_team_force_limit: 0
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# Max force loaded chunks.
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# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
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# Default: 25
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# Range: -∞ ~ +∞
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max_force_loaded_chunks: 100
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# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
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# Prevents chunks being forceloaded indefinitely by teams who no longer play.
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# Default of 0 means no automatic loss of forceloading.
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# Default: 0.0
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# Range: 0.0 ~ 3650.0
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max_idle_days_before_unforce: 0.0d
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}
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}
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