[7.0.0] Re-made the modpack, made list a bit better looking to make it easier for the future, hopefully.

This commit is contained in:
Aethrexal
2025-02-08 02:04:46 +01:00
parent 4f86ada805
commit 8b3b676e3a
148 changed files with 2863 additions and 2188 deletions

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@ -6,7 +6,7 @@ modpackProjectID = 0
#The name of the modpack
modpackName = "Eternal"
#The version of the modpack
modpackVersion = "6.7.0"
modpackVersion = "7.0.0"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false

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@ -0,0 +1,9 @@
#The format the date will be displayed on the image
image_date_format = "dd/MM/yyyy HH:mm"
last_image_path = ""
#If the image item should render the actual image
render_image_item = true
#The opacity of the resize image frame GUI
# Default: 1.0
# Range: 0.0 ~ 1.0
resize_gui_opacity = 1.0

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@ -1,10 +1,12 @@
#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#The amount of milk the cow in a jar generates per tick.
#Range: > -2147483648
# Default: 1
# Range: > -2147483648
cowJarMilkPerTick = 1
#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
# Default: 9.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
compressedCowJarMilkMultiplier = 9.0
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
@ -13,10 +15,12 @@ largeCounters = true
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
# Default: 0.33000001311302185
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ovenFuelTimeMultiplier = 0.33000001311302185
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
# Default: 1.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ovenCookTimeMultiplier = 1.0
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false
@ -24,4 +28,5 @@ ovenRequiresCookingOil = false
showIngredientIcon = true
#Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable.
allowVeryToastedBread = true
#List of recipe ids that should be excluded from the recipe book.
excludedRecipes = []

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@ -0,0 +1,8 @@
#These settings affects both server and client
[Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = true
#Whether or not to disable the coshat command
CosArmorDisableCosHatCommand = false

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@ -0,0 +1,56 @@
[networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks.
# Default: 5
# Range: > -1
maximumPerPlayer = 8
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
# Default: 1
# Range: 0 ~ 3
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = true
#Allows flux devices to enable chunk loading.
enableChunkLoading = true
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""]
[energy]
#The default transfer limit of a Flux Plug, Point and Controller
# Default: 800000
# Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage
# Default: 2000000
# Range: 0 ~ 9223372036854775807
basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage
# Default: 20000
# Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage
# Default: 16000000
# Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage
# Default: 120000
# Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage
# Default: 128000000
# Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage
# Default: 720000
# Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000

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@ -1,51 +0,0 @@
{
"minecraft": {
"horse_inventory": true,
"total_ench_power": true,
"chicken_egg": true,
"jukebox": true,
"horse_stat": true,
"brewing_stand": true,
"animal_owner": false,
"note_block": true,
"inventory": true,
"beehive": true,
"player_head": true,
"lectern": true,
"effective_tool": true,
"harvest_tool": true,
"armor_stand": true,
"fluid": true,
"profession": true,
"item_tooltip": true,
"breaking_progress": true,
"tnt_stability": true,
"ench_power": true,
"mob_breeding": true,
"item_frame": true,
"crop_progress": true,
"effects": true,
"command_block": true,
"display_furnace_contents": true,
"mob_growth": true,
"painting": true,
"harvest_tool_new_line": false,
"spawner_type": true,
"redstone": true,
"fe": true
},
"jade": {
"block_states": false,
"entity_armor": true,
"registry_name": false,
"item_mod_name": false,
"mod_name": true,
"entity_hp": true
},
"securitycraft": {
"showowner": true,
"showmodules": true,
"showpasswords": false,
"showcustomname": false
}
}

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@ -1,19 +0,0 @@
enableNoEmiMessage = true
spawnWithGuideBook = true
respawnWithGuideBook = false
disableFuelTooltips = false
disableItemTagTooltips = true
newVersionMessage = false
enableHatchPlacementOverlay = true
enableBarrelContentRendering = true
colorWaterLava = true
enableDebugCommands = false
enableBidirectionalEnergyCompat = false
enableAe2Integration = true
enableFtbQuestsIntegration = true
enableDefaultOreGenTooltips = true
datagenOnStartup = false
loadRuntimeGeneratedResources = false
removeIndustrialistTrades = false
maxDistillationTowerHeight = 9
enableInterMachineConnectedTextures = false

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@ -0,0 +1,336 @@
# This file was auto-generated by Mods Optimizer
#
# This file contains a list of known client and server side mods.
# Most of the mods in this list using the wrong signals or are not
# compatible with the dedicated server.
#
# If your mod is included in this list, please refer to the following documentation for guidance:
# This documentation will assist you in supporting automatic detection of the correct side:
# https://github.com/MarkusBordihn/BOs-Mods-Optimizer/wiki/Define-the-correct-environment-for-a-Mod
#
# Add additional mod ids and their correct environment, if needed.
# Remove mod ids, if they are not needed anymore or
# use mod_id="default" to disable any optimization for them.
#
# Last update: 2025-02-07T17:37:32.559321244
# Note: To automatic update this file after an mod update, just delete the file.
# Normally you only need to update this file, if you run into problems with specific mods.
[Mods]
client_side_mod_id="client"
server_side_mod_id="server"
default_side_mod_id="default"
3dskinlayers = "client"
adaptive_performance_tweaks = "server"
adaptive_performance_tweaks_core = "server"
adaptive_performance_tweaks_gamerules = "server"
adaptive_performance_tweaks_items = "server"
adaptive_performance_tweaks_player = "server"
adaptive_performance_tweaks_spawn = "server"
advanced-tooltips = "client"
advancements_tracker = "client"
advancementscreenshot = "client"
ageingspawners = "default"
alternate-current = "server"
ambientsounds = "client"
amecs = "client"
animatica = "client"
appleskin = "default"
athena-ctm = "client"
attributefix = "default"
atum = "client"
audio-extension-for-fancymenu = "client"
auth-me = "client"
auto-third-person = "client"
auudio = "client"
beautifiedchatclient = "client"
bedrockwaters = "client"
better-animations-collection = "client"
better-beds = "client"
better-end-sky = "client"
better-mount-hud = "client"
better-ping-display-fabric = "client"
better-third-person = "client"
better_loading_screen = "client"
betteradvancements = "client"
betteranimalmodels = "client"
betterbiomeblend = "client"
bettercommandblockui = "client"
betterf3 = "client"
betterfpsdist = "client"
betterhurtcam = "client"
bettermodsbutton = "client"
bettersigns = "client"
betterstats = "client"
betterstrongholds = "default"
bettertaskbar = "client"
betterthirdperson = "client"
bettertitlescreen = "client"
blur = "client"
blur-fabric = "client"
boat-item-view = "client"
bobby = "client"
boosted-brightness = "client"
borderless-mining = "client"
brb = "client"
camera-utils = "client"
capes = "client"
catalogue = "client"
cave-dust = "client"
cavedust = "client"
cem = "client"
charmonium = "client"
chat-heads = "client"
chatting = "client"
cherished-worlds = "client"
chest-tracker = "client"
chunk-sending-forge-fabric = "server"
chunkanimator = "client"
chunks-fade-in = "client"
cit-resewn = "client"
citresewn = "client"
clear-skies = "client"
cleardespawn = "client"
clearwater = "client"
client-crafting = "client"
client-tweaks = "client"
clienttweaks = "client"
colormatic = "client"
connectedness = "client"
continuity = "client"
controlify = "client"
controlling = "client"
cosmetica = "client"
craftify = "client"
craftpresence = "client"
ctrl-q = "client"
cull-leaves = "client"
cull-less-leaves = "client"
cullleaves = "client"
customskinloader = "client"
dailydad = "client"
dark-loading-screen = "client"
dashloader = "client"
dcwa = "client"
deathbackup = "server"
default-options = "client"
detail-armor-bar = "client"
ding = "client"
discordsrv = "server"
distanthorizons = "client"
distinguished-potions = "client"
drawerfps = "client"
drippy-loading-screen = "client"
drippyloadingscreen = "client"
dripsounds-fabric = "client"
durabilitytooltip = "client"
dynamic-fps = "client"
dynamiccrosshair = "client"
dynamicsurroundings_remasteredfabric = "client"
e4mc = "server"
ears = "client"
eating-animation = "client"
eatinganimation = "client"
ebe = "client"
effective = "client"
elytra-flight-hud = "client"
emiffect = "client"
emitrades = "client"
emoji-type = "client"
enchantment-descriptions = "client"
enhanced-attack-indicator = "client"
entity-model-features = "client"
entity_texture_features = "client"
entityculling = "client"
entitytexturefeatures = "client"
equipment-compare = "client"
essential = "client"
euphoria_patcher = "client"
evergreenhud = "client"
exordium = "client"
explosive-enhancement = "client"
explosiveenhancement = "client"
extendedclouds = "client"
extrasounds = "client"
extremesoundmuffler = "client"
fabricskyboxes = "client"
fabricskyboxes-interop = "client"
fabrishot = "client"
fadeless = "client"
fallingleaves = "client"
fancymenu = "client"
farsight = "client"
farsight_view = "client"
fastanim = "client"
fastquit = "client"
feytweaks = "client"
first-person-model = "client"
firstperson = "client"
fix-gpu-memory-leak = "client"
flickerfix = "client"
fm_audio_extension = "client"
forcecloseworldloadingscreen = "client"
forgeautofish = "client"
forgetmechunk = "client"
fps = "client"
fpsdisplay = "client"
fpsreducer = "client"
freecam = "client"
fusion-connected-textures = "client"
gamemenumodoption = "client"
gamemenuremovegfarb = "client"
gamma-utils = "client"
guiclock = "client"
guicompass = "client"
guifollowers = "client"
held-item-info = "client"
hiddenrecipebook = "client"
highlight = "client"
highlighter = "client"
hold-that-chunk = "client"
humancompanions = "default"
hytils = "client"
i18nupdatemod = "client"
iknowwhatimdoing = "client"
immediatelyfast = "client"
in-game-account-switcher = "client"
indium = "client"
inventory-profiles-next = "client"
invmove = "client"
invmove_compat = "client"
iris = "client"
item-highlighter = "client"
item-model-fix = "client"
itemborders = "client"
itemphysiclite = "client"
itemsdontbreak = "client"
itemzoom = "client"
justzoom = "client"
kobolds = "default"
lambdabettergrass = "client"
lambdynamiclights = "client"
language-reload = "client"
leaky = "server"
leave-my-bars-alone = "client"
legendary-tooltips = "client"
legendarytooltips = "client"
letsleepingdogslie = "client"
libipn = "client"
light-overlay = "client"
litematica-printer = "client"
load-my-resources = "client"
loadmyresources = "client"
logical-zoom = "client"
lootr = "default"
low-fire = "client"
macos-input-fixes = "client"
main-menu-credits = "client"
make_bubbles_pop = "client"
mcwifipnp = "client"
medievalmusic = "client"
merchant-markers = "client"
midnightlib = "client"
minimap = "client"
mixmetica = "client"
modernworldcreation = "client"
modmenu = "client"
modnametooltip = "client"
morechathistory = "client"
moreculling = "client"
moreoverlays = "client"
mouse-tweaks = "client"
mousetweaks = "client"
myserveriscompatible = "client"
namepain = "client"
neat = "client"
nebs = "client"
no-resource-pack-warnings = "client"
no-telemetry = "client"
no_fog = "client"
not-enough-animations = "client"
notenoughanimations = "client"
notes = "client"
noxesium = "client"
nvidium = "client"
ob_tooltips = "client"
oculus = "client"
ok-zoomer = "client"
optigui = "client"
paperdoll = "client"
paraglider = "default"
particlesenhanced = "client"
physicsmod = "client"
pickupnotifier = "client"
playerhealthindicators = "client"
presence-footsteps = "client"
publicguiannouncement = "server"
puzzle = "client"
quick-leaf-decay = "server"
raised = "client"
reauth = "client"
rebind-narrator = "client"
reeses-sodium-options = "client"
reforgium = "client"
replanter = "client"
replaymod = "client"
resourcify = "client"
reward-claim = "client"
roughly-searchable = "client"
rrls = "client"
rubidium = "client"
rubidium-extra = "client"
ryoamiclights = "client"
screenscale = "client"
screenshot-to-clipboard = "client"
searchables = "client"
shutupexperimentalsettings = "client"
simplebackups = "server"
skyguide = "client"
smooth-swapping = "client"
smoothboot = "client"
smoothchunk = "server"
sodium = "client"
sodium-extra = "client"
sodium-shadowy-path-blocks = "client"
spyglass_improvements = "client"
starterkit = "default"
status-effect-bars = "client"
stendhal = "client"
stylisheffects = "client"
textbook = "client"
textrues-rubidium-options = "client"
tipthescales = "client"
title-fixer = "client"
toastcontrol = "client"
tool-stats = "client"
tooltipfix = "client"
tooltipscroller = "client"
torohealth = "client"
totemcounter = "client"
transparent = "client"
travelers-titles = "client"
tumbleweed = "default"
uiinputundo = "client"
ukulib = "client"
villagerdeathmessages = "server"
visuality = "client"
voxelmap-updated = "client"
vrjester = "client"
vulkanmod = "client"
wakes = "client"
wavey-capes = "client"
waveycapes = "client"
whats-that-slot = "client"
worldtime = "client"
wynntils = "client"
yungsmenutweaks = "client"
zmedievalmusic = "client"
zoomify = "client"
# ADDED BY AETHREXAL
sodiumextras = "client"
wi_zoom = "client"
watermedia = "client"
[Debug]
debugForceSide = "default"
debugEnabled = "false"

1
config/multibeds.toml Normal file
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@ -0,0 +1 @@
replace_structure_beds = true

19
config/notes-client.toml Normal file
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@ -0,0 +1,19 @@
[Client]
#The date format used in timestamps. Uses Java SimpleDateFormat conventions.
dateFormat = "d/M/yy h:mm a"
#Determines whether the in-game editor or the system's default text editor will be used to edit notes. If the system editor is not available, the in-game editor will be used.
useInGameEditor = true
#Determines whether the in-game viewer or the system's default text viewer will be used to view notes. If the system viewer is not available, the in-game viewer will be used.
useInGameViewer = true
#The HUD position of a pinned note. Values: top_left, top_right, center_left, center_right, bottom_left, bottom_right
pinnedNotePosition = "center_right"
#The maximum width of a pinned note relative to the screen's width.
# Default: 0.2
# Range: 0.05 ~ 1.0
pinnedWidthScale = 0.2
#The maximum percentage of the screen's display height that a pinned note can take up.
# Default: 1.0
# Range: 0.05 ~ 1.0
pinnedHeightScale = 1.0
#Determines whether displayed notes will be word wrapped.
wrapNote = true

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@ -0,0 +1,238 @@
[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 32
#If the season should progress on a server with no players online
progress_season_while_offline = false
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_AUTUMN"
melt_percent = 6.25
melt_rolls = 1
biome_temp_adjustment = -0.25
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_SPRING"
melt_percent = 6.25
melt_rolls = 1
biome_temp_adjustment = -0.25
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_SPRING"
melt_percent = 8.33
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_AUTUMN"
melt_percent = 8.33
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_AUTUMN"
melt_percent = 12.5
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_SPRING"
melt_percent = 12.5
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000

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#Server Settings
[server]
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = ["stack_upgrades|3", "furnace_upgrades|1", "jukebox_upgrades|1"]
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = true
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
#Leather Backpack Settings
[server.leatherBackpack]
#Number of inventory slots in the backpack
# Default: 27
# Range: 1 ~ 144
inventorySlotCount = 27
#Number of upgrade slots in the backpack
# Default: 1
# Range: 0 ~ 10
upgradeSlotCount = 2
#Copper Backpack Settings
[server.copperBackpack]
#Number of inventory slots in the backpack
# Default: 45
# Range: 1 ~ 144
inventorySlotCount = 45
#Number of upgrade slots in the backpack
# Default: 1
# Range: 0 ~ 10
upgradeSlotCount = 3
#Iron Backpack Settings
[server.ironBackpack]
#Number of inventory slots in the backpack
# Default: 54
# Range: 1 ~ 144
inventorySlotCount = 54
#Number of upgrade slots in the backpack
# Default: 2
# Range: 0 ~ 10
upgradeSlotCount = 4
#Gold Backpack Settings
[server.goldBackpack]
#Number of inventory slots in the backpack
# Default: 81
# Range: 1 ~ 144
inventorySlotCount = 81
#Number of upgrade slots in the backpack
# Default: 3
# Range: 0 ~ 10
upgradeSlotCount = 5
#Diamond Backpack Settings
[server.diamondBackpack]
#Number of inventory slots in the backpack
# Default: 108
# Range: 1 ~ 144
inventorySlotCount = 108
#Number of upgrade slots in the backpack
# Default: 5
# Range: 0 ~ 10
upgradeSlotCount = 6
#Netherite Backpack Settings
[server.netheriteBackpack]
#Number of inventory slots in the backpack
# Default: 120
# Range: 1 ~ 144
inventorySlotCount = 120
#Number of upgrade slots in the backpack
# Default: 7
# Range: 0 ~ 10
upgradeSlotCount = 8
#Compacting Upgrade Settings
[server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Deposit Upgrade Settings
[server.depositUpgrade]
#Number of Deposit Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Feeding Upgrade Settings
[server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Filter Upgrade Settings
[server.filterUpgrade]
#Number of Filter Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Magnet Upgrade Settings
[server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Range around storage in blocks at which magnet will pickup items
# Default: 3
# Range: 1 ~ 20
magnetRange = 3
#Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Range around storage in blocks at which magnet will pickup items
# Default: 5
# Range: 1 ~ 20
magnetRange = 5
#Pickup Upgrade Settings
[server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Refill Upgrade Settings
[server.refillUpgrade]
#Number of Refill Upgrade's filter slots
# Default: 6
# Range: 1 ~ 20
filterSlots = 6
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots
# Default: 12
# Range: 1 ~ 20
filterSlots = 12
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Restock Upgrade Settings
[server.restockUpgrade]
#Number of Restock Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Void Upgrade Settings
[server.voidUpgrade]
#Number of Void Upgrade's filter slots
# Default: 9
# Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
# Default: 3
# Range: 1 ~ 6
slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Void Upgrade Settings
[server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots
# Default: 16
# Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Smelting Upgrade Settings
[server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Smoking Upgrade Settings
[server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Blasting Upgrade Settings
[server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
# Default: 8
# Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
# Default: 4
# Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
# Default: 8
# Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
# Default: 4
# Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
# Default: 1.0
# Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
# Default: 1.0
# Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
# Default: 8
# Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
# Default: 4
# Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Inception Upgrade Settings
[server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true
#Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots
# Default: 8
# Range: 1 ~ 20
filterSlots = 8
#Number of filter slots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Tank Upgrade Settings
[server.tankUpgrade]
#Capacity in mB the tank upgrade will have per row of storage slots
# Default: 4000
# Range: 500 ~ 20000
capacityPerSlotRow = 4000
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
# Default: 1.0
# Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
# Default: 20
# Range: 1 ~ 100
autoFillDrainContainerCooldown = 20
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
# Default: 20
# Range: 1 ~ 1000
maxInputOutput = 20
#Energy in FE the battery upgrade will have per row of storage slots
# Default: 10000
# Range: 500 ~ 50000
energyPerSlotRow = 10000
#Pump Upgrade Settings
[server.pumpUpgrade]
#Number of fluid filter slots
# Default: 4
# Range: 1 ~ 20
filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
# Default: 20
# Range: 1 ~ 1000
maxInputOutput = 20
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
# Default: 1.0
# Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Xp Pump Upgrade Settings
[server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
# Default: 5
# Range: 1 ~ 20
maxXpPointsPerMending = 5
#Advanced Jukebox Upgrade Settings
[server.advancedJukeboxUpgrade]
#Number of slots for discs in jukebox upgrade
# Default: 12
# Range: 1 ~ 16
numberOfSlots = 12
#Number of lots displayed in a row
# Default: 4
# Range: 1 ~ 6
slotsInRow = 4
#Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack
# Default: 0.01
# Range: 0.0 ~ 1.0
chance = 0.01
#Turns on/off addition of loot into backpacks
addLoot = true
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = true
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = true
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
#List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = true
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
#Chance of mob dropping backpack when killed by player
# Default: 0.5
# Range: 0.0 ~ 1.0
backpackDropChance = 0.5
#Chance increase per looting level of mob dropping backpack
# Default: 0.15
# Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.15
[server.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = false
#Maximum number of backpacks in player's inventory that will not cause slowness
# Default: 3
# Range: 1 ~ 27
maxNumberOfBackpacks = 3
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
# Default: 1.0
# Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false

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#Inventory Connector Range
#Range: 4 ~ 256
inventoryConnectorRange = 16
#Only Allow Trims to Connect Inventories
onlyTrimsConnect = false
#Inventory Cable Connector Maximum number of cables
#Range: > 16
invCableConnectorMaxScanSize = 2048
#Wireless terminal reach
#Range: 4 ~ 64
wirelessReach = 16
#Wireless terminal reach
#Range: 16 ~ 512
advWirelessRange = 64
#Adv Wireless terminal requied beacon level for infinite range
#Value of 0 only requires a single beacon block nearby
#Value of -1 disables this feature entirely
#Range: -1 ~ 4
wirelessTermBeaconLvl = -1
#Adv Wireless terminal requied beacon level for cross dimensional access
#Value of 0 only requires a single beacon block nearby
#Value of -1 disables this feature entirely
#Range: -1 ~ 4
wirelessTermBeaconLvlDim = -1
#Inventory Cable Connector requied beacon level for inventory linking
#Value of 0 only requires a single beacon block
#Value of -1 disables this feature entirely
#Range: -1 ~ 4
invLinkBeaconLvl = -1
#Inventory Linking range with beacons
#Value of 0 disables this feature entirely
#Range: > 0
invLinkBeaconRange = 4096
#Inventory Cable Connector requied beacon level for same dimension access with unlimited range
#Value of 0 only requires a single beacon block
#Value of -1 disables this feature entirely
#Range: -1 ~ 4
invLinkBeaconLvlSameDim = -1
#Inventory Cable Connector requied beacon level for cross dimensional access
#Value of 0 only requires a single beacon block
#Value of -1 disables this feature entirely
#Range: -1 ~ 4
invLinkBeaconLvlCrossDim = -1
#Use multithreading to improve performance
runMultithreaded = true

8
config/watut-common.toml Normal file
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#General mod settings
[general]
#-
announceIdleStatesInChat = true
#Default 5 minutes
# Default: 6000
# Range: > -2147483648
ticksToMarkPlayerIdle = 6000

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[client]
#The x position of the warp button in the inventory.
teleportButtonX = 58
#The y position of the warp button in the inventory.
teleportButtonY = 60
#The x position of the warp button in the creative menu.
creativeWarpButtonX = 88
#The y position of the warp button in the creative menu.
creativeWarpButtonY = 33
#If enabled, activated waystones will not emit particles.
disableParticles = true
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
#The volume of the sound played when teleporting.
#Range: 0.0 ~ 1.0
soundVolume = 0.10000000149011612
#If enabled, JourneyMap waypoints will be created for each activated waystone.
displayWaystonesOnJourneyMap = false

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@ -1,133 +1,93 @@
[xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = false
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
#Range: > -2147483648
blocksPerXpLevel = 0
#The minimum base xp cost (may be subceeded by multipliers defined below)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
minimumBaseXpCost = 0.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
maximumBaseXpCost = 0.0
#How much xp is needed per leashed animal to travel with you
#Range: > -2147483648
xpCostPerLeashed = 1
#The base xp level cost when travelling between dimensions. Ignores block distance.
#Range: > -2147483648
dimensionalWarpXpCost = 0
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
warpStoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
waystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
sharestoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from a portstone.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
portstoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
warpPlateXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting via the inventory button.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
inventoryButtonXpCostMultiplier = 0.0
[restrictions]
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
restrictToCreative = false
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
restrictRenameToOwner = true
#If enabled, waystones generated in worldgen are unbreakable.
generatedWaystonesUnbreakable = false
#If enabled, leashed mobs will be teleported with you
transportLeashed = true
#Whether to take leashed mobs with you when teleporting between dimensions
transportLeashedDimensional = true
#List of leashed mobs that cannot be taken with you when teleporting
leashedDenyList = ["minecraft:wither"]
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
dimensionalWarp = "ALLOW"
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
dimensionalWarpAllowList = []
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
dimensionalWarpDenyList = []
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
allowWaystoneToWaystoneTeleport = true
#Set to false to allow non-creative players to make waystones globally activated for all players.
globalWaystoneSetupRequiresCreativeMode = true
[cooldowns]
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneCooldownMultiplier = 1.0
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
#Range: > -2147483648
warpStoneCooldown = 30
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
#Range: > -2147483648
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
#Range: > -2147483648
warpPlateUseTime = 20
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
#Range: > -2147483648
scrollUseTime = 32
#The cooldown between usages of the inventory button in seconds.
#Range: > -2147483648
inventoryButtonCooldown = 30
[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the warp button in the inventory.
#Range: > -2147483648
warpButtonX = 58
#The y position of the warp button in the inventory.
#Range: > -2147483648
warpButtonY = 60
#The y position of the warp button in the creative menu.
#Range: > -2147483648
creativeWarpButtonX = 88
#The y position of the warp button in the creative menu.
#Range: > -2147483648
creativeWarpButtonY = 33
[worldGen]
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
worldGenStyle = "BIOME"
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
#Range: > -2147483648
frequency = 25
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
dimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
customWaystoneNames = []
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
spawnInVillages = true
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
forceSpawnInVillages = false
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
#If enabled, activated waystones will not emit particles.
disableParticles = false
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
displayWaystonesOnJourneyMap = false
[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the inventory button in the inventory.
# Default: 58
# Range: > -2147483648
inventoryButtonX = 58
#The y position of the inventory button in the inventory.
# Default: 60
# Range: > -2147483648
inventoryButtonY = 60
#The y position of the inventory button in the creative menu.
# Default: 88
# Range: > -2147483648
creativeInventoryButtonX = 88
#The y position of the inventory button in the creative menu.
# Default: 33
# Range: > -2147483648
creativeInventoryButtonY = 33
[worldGen]
#Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#Set to REGULAR to have waystones spawn in some villages. Set to FREQUENT to have waystones spawn in most villages. Set to DISABLED to disable waystone generation in villages. Waystones will only spawn in vanilla or supported villages.
#Allowed Values: DISABLED, REGULAR, FREQUENT
spawnInVillages = "REGULAR"
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BLACKSTONE, DEEPSLATE, END_STONE, BIOME
wildWaystoneStyle = "BIOME"
#Approximate chunk distance between wild waystones being generated. Set to 0 to disable generation.
# Default: 25
# Range: > -2147483648
chunksBetweenWildWaystones = 32
#List of dimensions that wild waystones are allowed to spawn in. If left empty, all dimensions except those in wildWaystonesDimensionDenyList are used.
wildWaystonesDimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that wild waystones are not allowed to spawn in. Only used if wildWaystonesDimensionAllowList is empty.
wildWaystonesDimensionDenyList = []
#The template to use when generating new names. Supported placeholders are {Biome} (english biome name) and {MrPork} (the default name generator).
nameGenerationTemplate = "{MrPork}"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
nameGenerationPresets = []
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
journeyMap = false
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegrationMod = false
#If enabled, Waystones will add markers for waystones and sharestones to BlueMap.
blueMap = false
#If enabled, Waystones will add markers for waystones and sharestones to Dynmap.
dynmap = false
[general]
#List of waystone origins that should prevent others from editing. PLAYER is special in that it allows only edits by the owner of the waystone.
restrictedWaystones = ["PLAYER"]
#Set to "GLOBAL" and change allowedVisibilities to have newly placed or found waystones be global by default.
#Allowed Values: ACTIVATION, GLOBAL, SHARD_ONLY, ORANGE_SHARESTONE, MAGENTA_SHARESTONE, LIGHT_BLUE_SHARESTONE, YELLOW_SHARESTONE, LIME_SHARESTONE, PINK_SHARESTONE, GRAY_SHARESTONE, LIGHT_GRAY_SHARESTONE, CYAN_SHARESTONE, PURPLE_SHARESTONE, BLUE_SHARESTONE, BROWN_SHARESTONE, GREEN_SHARESTONE, RED_SHARESTONE, BLACK_SHARESTONE
defaultVisibility = "ACTIVATION"
#Add "GLOBAL" to allow every player to create global waystones.
allowedVisibilities = []
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
# Default: 32
# Range: > -2147483648
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
# Default: 15
# Range: > -2147483648
warpPlateUseTime = 15
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
# Default: 32
# Range: > -2147483648
scrollUseTime = 32
[teleports]
#Set to false to simply disable all xp costs. See warpRequirements for more fine-grained control.
enableCosts = false
#Set to false to simply disable all cooldowns. See warpRequirements for more fine-grained control.
enableCooldowns = true
#List of warp requirements with comma-separated parameters in parentheses. Conditions can be defined as comma-separated list in square brackets. Will be applied in order.
warpRequirements = ["[is_not_interdimensional] scaled_add_xp_cost(distance, 0.01)", "[is_interdimensional] add_xp_cost(27)", "[source_is_warp_plate] multiply_xp_cost(0)", "[target_is_global] multiply_xp_cost(0)", "min_xp_cost(0)", "max_xp_cost(27)", "[source_is_inventory_button] add_cooldown(inventory_button, 300)"]
#Set to ENABLED to have nearby pets teleport with you. Set to SAME_DIMENSION to have nearby pets teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
transportPets = "ENABLED"
#Set to ENABLED to have leashed mobs teleport with you. Set to SAME_DIMENSION to have leashed mobs teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
transportLeashed = "ENABLED"
#List of entities that cannot be teleported, either as pet, leashed, or on warp plates.
entityDenyList = ["minecraft:wither"]

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@ -1,109 +0,0 @@
#These options will be synced to joining clients.
[server]
#Note: Base XP cost is based on the distance travelled.
[server.baseXpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = false
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
#Range: > 1
blocksPerXPLevel = 0
#The minimum base xp cost
#Range: 0.0 ~ Infinity
minimumXpCost = 0.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
#Range: 0.0 ~ Infinity
maximumXpCost = 0.0
#These options apply to teleporting from one waystone to another by right-clicking it.
[server.waystoneToWaystone]
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
#Range: 0.0 ~ Infinity
waystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
#Range: 0.0 ~ Infinity
sharestoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from a portstone.
#Range: 0.0 ~ Infinity
portstoneXpCostMultiplier = 0.0
#These options apply to warp plates.
[server.warpPlate]
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
#Range: 0.0 ~ Infinity
warpPlateXpCostMultiplier = 0.0
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
#Range: > 0
warpPlateUseTime = 20
#These options apply to the optional Waystones button displayed in the inventory.
[server.inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = "NONE"
#The multiplier applied to the base xp cost when teleporting via the inventory button.
#Range: 0.0 ~ Infinity
inventoryButtonXpCostMultiplier = 0.0
#The cooldown between usages of the inventory button in seconds.
#Range: > 0
inventoryButtonCooldown = 300
#These options apply to the global waystones.
[server.globalWaystones]
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
#Range: 0.0 ~ Infinity
globalWaystonesXpCostMultiplier = 0.0
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
#Range: 0.0 ~ Infinity
globalWaystoneCooldownMultiplier = 0.0
#Set to false to allow non-creative players to make waystones globally activated for all players.
globalWaystoneRequiresCreative = true
#These options apply to teleporting using the Warp Stone item.
[server.warpStone]
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, John)
#Range: 0.0 ~ Infinity
warpStoneXpCostMultiplier = 0.0
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
#Range: > 0
warpStoneCooldown = 30
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
#Range: > 1
warpStoneUseTime = 32
#These options apply to teleporting using the scroll items.
[server.scrolls]
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
#Range: > 1
scrollUseTime = 32
#These options apply to teleporting between dimensions.
[server.dimensionalWarp]
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
dimensionalWarp = "ALLOW"
#The base xp level cost when travelling between dimensions. Ignores block distance.
#Range: > 0
dimensionalWarpXpCost = 1
#These options apply to taking leashed mobs with you when teleporting.
[server.leashedMobs]
#If enabled, leashed mobs/animals will be teleported with you
transportLeashed = true
#Take animals with you when travelling between dimensions
transportLeashedDimensional = true
#How much xp is need per leashed animal to travel with you
#Range: > 0
costPerLeashed = 1
#Which leashed mobs cannot be taken with you when travelling.
leashedBlacklist = ["minecraft:wither"]
#These options define restrictions when managing waystones.
[server.restrictions]
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
restrictRenameToOwner = true
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
restrictToCreative = false
#If enabled, waystones generated in worldgen are unbreakable.
generatedWaystonesUnbreakable = false

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#CONFIG ONLY OPTIONS
ignoreUpdate:371
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:false
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:true
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:2
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:1
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayers:true
dimensionScaledMaxWaypointDistance:true
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
interface:dummy:0:50:true:false:false:false
interface:dummy:0:10000:true:false:false:false
interface:dummy:0:0:false:false:true:false
interface:dummy:0:36:true:false:false:false
interface:gui.xaero_minimap:0:0:false:false:true:false
#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints

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ignoreUpdate:172
updateNotification:true
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
hoveredBiome:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
minimapRadar:true
renderWaypoints:true
partialYTeleportation:true
displayStainedGlass:true
caveModeDepth:30
caveModeStart:2147483647
autoCaveMode:-1
legibleCaveMaps:false
displayCaveModeStart:true
caveModeToggleTimer:1000
defaultCaveModeType:1
biomeBlending:true
trackedPlayers:true
multipleImagesExport:false
nightExport:false
highlightsExport:false
exportScaleDownSquare:20
mapWritingDistance:-1
displayClaims:true
claimsFillOpacity:46
claimsBorderOpacity:80
globalVersion:1