[8.0.0] Updating all mods

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2025-10-15 18:41:26 +02:00
parent 073392401e
commit 48ca487799
237 changed files with 4742 additions and 18621 deletions

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# General mod configuration
[General]
# Enables excessive logging around certain parts of the mod.
# Can be ignored unless asked by the developer to enable.
debugTrace = false
#
# Whether blocks with UI components are allowed to open them.
# Disabling UI will restrict some mod functionality.
enableUI = true
#
# Internal use to record what version the config file was first written with.
configVersion = 2
# Configuration around drawer storage blocks
[Drawers]
# A base value multiplied against the storage size of all drawer slots.
# Change this to uniformly increase all storage amounts
baseStackStorage = 2
# Configuration for individual drawer configurations.
# Units are the number of stacks a slot holds before the base stack storage value is multiplied.
[Drawers.Blocks]
[Drawers.Blocks.FullStorage1x1]
unitsPerSlot = 32
[Drawers.Blocks.FullStorage1x2]
unitsPerSlot = 16
[Drawers.Blocks.FullStorage2x2]
unitsPerSlot = 8
[Drawers.Blocks.FullCompacting]
unitsPerSlot = 32
[Drawers.Blocks.HalfStorage1x1]
unitsPerSlot = 16
[Drawers.Blocks.HalfStorage1x2]
unitsPerSlot = 8
[Drawers.Blocks.HalfStorage2x2]
unitsPerSlot = 4
[Drawers.Blocks.HalfCompacting]
unitsPerSlot = 16
# Configuration around the auto compacting feature
[Drawers.Compacting]
# Whether compacting function is supported. Disabling does not remove the block.
enabled = true
#
# Enables additional rules for some Minecraft items, like quartz, brick, and clay.
# See logs for full set of rules that get added.
enableExtraCompactingRules = true
#
# Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items.
# Add additional rules here in the form: <big_item>, <small_item>, <amount>
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
# Configuration around detached drawers, which are individual drawer slots pulled from a drawer block.
[Drawers.Detached]
# Allows individual drawer slots to be pulled out from a drawer block.
enable = true
#
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
# Debuff can be mitigated with portability upgrade, if it's enabled.
heavyDrawers = false
#
# Drawers track the capacity upgrades from the block they were taken from.
# When enabled, drawers can only be placed back into a block with the same or lower max capacity.
# Drawers can still only be inserted into a block with enough capacity for the items held.
forceMaxCapacityCheck = false
#
# Allows detached drawers to be stored in containers like bundles and shulker boxes.
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
canStoreInContainers = false
# Configuration around dropped drawer blocks that still have items inside them.
[Drawers.Filled]
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
# Debuff can be mitigated with portability upgrade, if it's enabled.
heavyDrawers = false
#
# Allows filled drawers to be stored in other drawer blocks.
canStoreInDrawers = false
#
# Allows filled drawers to be stored in containers like bundles and shulker boxes.
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
canStoreInContainers = false
# Configuration around framed drawers, which take their appearance from other blocks used as materials.
[Drawers.Framed]
# Allows crafting framed drawers.
enable = true
#
# Attempts to only allow solid, full-cube blocks to be used as materials.
# This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not.
enforceSolidMaterials = true
#
# Attempts to only allow fully opaque blocks to be used as materials.
# This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not.
enforceOpaqueMaterials = true
#
# Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone
# Any items on the blacklist are prevented from being used as any drawer material.
materialBlacklist = []
# Configuration around storage of items.
[Drawers.Storage]
#
# Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone
# Any items on the blacklist are prevented from being stored in drawers
storeBlacklist = ["storagedrawers:creative_vending_upgrade"]
# Configuration around the controller and drawer networks.
[Controller]
# Controller range defines how far away a drawer can be connected on X, Y, or Z planes.
# The largest recommended range is around 75, or the expected chunk load distance.
# If setting this value higher, drawers will be unavailable if their chunks become unloaded.
controllerRange = 50
# Configuration around upgrade items that can be inserted into drawer blocks.
[Upgrades]
# Storage upgrades multiply storage capacity by the given amount.
# When multiple storage upgrades are used together, their multipliers are added before being applied.
[Upgrades.StorageTiers]
[Upgrades.StorageTiers.Obsidian]
enableUpgrade = true
storageMultiplier = 2
[Upgrades.StorageTiers.Copper]
enableUpgrade = true
storageMultiplier = 4
[Upgrades.StorageTiers.Iron]
enableUpgrade = true
storageMultiplier = 8
[Upgrades.StorageTiers.Gold]
enableUpgrade = true
storageMultiplier = 16
[Upgrades.StorageTiers.Emerald]
enableUpgrade = true
storageMultiplier = 64
[Upgrades.StorageTiers.Diamond]
enableUpgrade = true
storageMultiplier = 256
[Upgrades.StorageTiers.Netherite]
enableUpgrade = true
storageMultiplier = 2048
# Allows same-item slots to balance out their amounts when items are added or removed from a slot.
# Works across networks when acting through a controller.
[Upgrades.Balance]
enableUpgrade = true
# Allows the automatic conversion of same-type items based on configuration.
[Upgrades.Conversion]
enableUpgrade = true
#
# Each type will be combined with each material to create a set of whitelist entries.
# This is mainly a convenience for common ore-based materials.
oreTypeWhitelist = ["forge:storage_blocks", "forge:ingots", "forge:nuggets"]
#
# Each type will be combined with each material to create a set of whitelist entries.
# This is mainly a convenience for common ore-based materials.
oreMaterialWhitelist = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"]
#
# Each whitelist entry should be a fully namespaced tag, e.g. c:ingots/copper
tagWhitelist = []
#
# Each blacklist entry should be a fully namespaced tag, e.g. c:ingots/copper.
# All items not on the whitelist are blacklisted implicitly. This can be used to exclude
# specific entries created from the ore whitelist set.
tagBlacklist = []
#
# Each entry is a semicolon-separated list of fully-namespaced items. All items within the
# same entry are considered equivalent and convertible/interchangeable.
# Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"]
itemEquivalenceGroups = []
# Allows storing ~2.1 billion (MAX_INT) items in each drawer slot.
[Upgrades.CreativeStorage]
enableUpgrade = true
# Allows vending infinite amounts of the items in each drawer slot.
[Upgrades.CreativeVending]
enableUpgrade = true
# Adds fill bars to the face of drawers.
[Upgrades.FillLevel]
enableUpgrade = true
# Renders drawer labels brighter than surrounding environment would allow.
[Upgrades.Illumination]
enableUpgrade = true
#
# Renders labels at minimum light level between 0 - 15
# Default: 13
# Range: 0 ~ 15
illuminationLevel = 13
#
# Renders labels without upgrade at minimum light level between 0 - 15
# Default: 1
# Range: 0 ~ 15
minIlluminationLevel = 1
# Restricts capacity of drawer to one stack.
[Upgrades.OneStack]
enableUpgrade = true
# Allows drawers with contents to be freely carried when heavy drawers is enabled.
[Upgrades.Portability]
enableUpgrade = true
# Lets drawers emit redstone signals based on their fill level.
[Upgrades.Redstone]
enableUpgrade = true
#
# Min redstone upgrades output the minimum signal of all drawers in block.
enableMinUpgrade = true
#
# Max redstone upgrades output the maximum signal of all drawers in block.
enableMaxUpgrade = true
#
# Whether redstone upgrades should emit an analog redstone signal,
# requiring the use of a comparator to read it.
analogOutput = true
# Lets drawers connect to a controller wirelessly.
[Upgrades.Remote]
enableUpgrade = true
#
# Group variant connects all drawers connected to the upgraded block.
enableGroupUpgrade = true
#
# Sets the max range of the single-variant remote upgrade.
# The range is capped by the controller range. Set to 0 to match controller range.
maxRange = 0
#
# Sets the max range of the group-variant remote upgrade.
# The range is capped by the controller range. Set to 0 to match controller range.
maxGroupRange = 0
# Causes drawers to accept but void compatible items when they are filled to capacity.
[Upgrades.Void]
enableUpgrade = true
# Configuration around tools, namely the various 'keys' that can be used on drawers.
[Tools]
# Drawer keys are used to lock drawers to the items they already hold.
[Tools.DrawerKey]
enable = true
# Quantify keys are used to show or hide the count of items on the face of drawers.
[Tools.QuantifyKey]
enable = true
# Concealment keys are used to show or hide the item labels on the face of drawers.
# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
[Tools.ConcealmentKey]
enable = true
# Personal keys allow drawers to be locked to their owners, so only they can place or take items.
[Tools.PersonalKey]
enable = true
# Priority keys change the priority of drawers when finding a compatible slot to insert items into.
[Tools.PriorityKey]
enable = true
# Configuration around integration with third party mods.
[Integration]
# Configuration around the WAILA/HWYLA/Jade family of block inspection mods.
[Integration.WAILA]
# When true, shows quantity as NxS + R (by stack size) rather than count
stackRemainder = true
#
# When true, does not show current quantities unless quantify key was used
respectQuantifyKey = false