[8.0.0] Updating all mods
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288
config/storagedrawers-common.v2.toml
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288
config/storagedrawers-common.v2.toml
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# General mod configuration
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[General]
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# Enables excessive logging around certain parts of the mod.
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# Can be ignored unless asked by the developer to enable.
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debugTrace = false
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#
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# Whether blocks with UI components are allowed to open them.
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# Disabling UI will restrict some mod functionality.
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enableUI = true
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#
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# Internal use to record what version the config file was first written with.
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configVersion = 2
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# Configuration around drawer storage blocks
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[Drawers]
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# A base value multiplied against the storage size of all drawer slots.
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# Change this to uniformly increase all storage amounts
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baseStackStorage = 2
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# Configuration for individual drawer configurations.
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# Units are the number of stacks a slot holds before the base stack storage value is multiplied.
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[Drawers.Blocks]
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[Drawers.Blocks.FullStorage1x1]
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unitsPerSlot = 32
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[Drawers.Blocks.FullStorage1x2]
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unitsPerSlot = 16
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[Drawers.Blocks.FullStorage2x2]
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unitsPerSlot = 8
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[Drawers.Blocks.FullCompacting]
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unitsPerSlot = 32
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[Drawers.Blocks.HalfStorage1x1]
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unitsPerSlot = 16
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[Drawers.Blocks.HalfStorage1x2]
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unitsPerSlot = 8
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[Drawers.Blocks.HalfStorage2x2]
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unitsPerSlot = 4
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[Drawers.Blocks.HalfCompacting]
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unitsPerSlot = 16
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# Configuration around the auto compacting feature
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[Drawers.Compacting]
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# Whether compacting function is supported. Disabling does not remove the block.
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enabled = true
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#
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# Enables additional rules for some Minecraft items, like quartz, brick, and clay.
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# See logs for full set of rules that get added.
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enableExtraCompactingRules = true
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#
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# Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items.
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# Add additional rules here in the form: <big_item>, <small_item>, <amount>
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compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
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# Configuration around detached drawers, which are individual drawer slots pulled from a drawer block.
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[Drawers.Detached]
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# Allows individual drawer slots to be pulled out from a drawer block.
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enable = true
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#
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# If enabled, carrying filled drawers in your inventory gives slowness debuff.
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# Debuff can be mitigated with portability upgrade, if it's enabled.
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heavyDrawers = false
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#
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# Drawers track the capacity upgrades from the block they were taken from.
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# When enabled, drawers can only be placed back into a block with the same or lower max capacity.
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# Drawers can still only be inserted into a block with enough capacity for the items held.
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forceMaxCapacityCheck = false
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#
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# Allows detached drawers to be stored in containers like bundles and shulker boxes.
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# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
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canStoreInContainers = false
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# Configuration around dropped drawer blocks that still have items inside them.
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[Drawers.Filled]
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# If enabled, carrying filled drawers in your inventory gives slowness debuff.
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# Debuff can be mitigated with portability upgrade, if it's enabled.
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heavyDrawers = false
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#
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# Allows filled drawers to be stored in other drawer blocks.
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canStoreInDrawers = false
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#
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# Allows filled drawers to be stored in containers like bundles and shulker boxes.
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# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
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canStoreInContainers = false
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# Configuration around framed drawers, which take their appearance from other blocks used as materials.
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[Drawers.Framed]
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# Allows crafting framed drawers.
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enable = true
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#
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# Attempts to only allow solid, full-cube blocks to be used as materials.
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# This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not.
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enforceSolidMaterials = true
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#
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# Attempts to only allow fully opaque blocks to be used as materials.
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# This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not.
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enforceOpaqueMaterials = true
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#
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# Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone
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# Any items on the blacklist are prevented from being used as any drawer material.
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materialBlacklist = []
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# Configuration around storage of items.
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[Drawers.Storage]
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#
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# Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone
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# Any items on the blacklist are prevented from being stored in drawers
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storeBlacklist = ["storagedrawers:creative_vending_upgrade"]
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# Configuration around the controller and drawer networks.
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[Controller]
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# Controller range defines how far away a drawer can be connected on X, Y, or Z planes.
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# The largest recommended range is around 75, or the expected chunk load distance.
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# If setting this value higher, drawers will be unavailable if their chunks become unloaded.
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controllerRange = 50
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# Configuration around upgrade items that can be inserted into drawer blocks.
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[Upgrades]
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# Storage upgrades multiply storage capacity by the given amount.
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# When multiple storage upgrades are used together, their multipliers are added before being applied.
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[Upgrades.StorageTiers]
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[Upgrades.StorageTiers.Obsidian]
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enableUpgrade = true
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storageMultiplier = 2
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[Upgrades.StorageTiers.Copper]
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enableUpgrade = true
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storageMultiplier = 4
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[Upgrades.StorageTiers.Iron]
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enableUpgrade = true
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storageMultiplier = 8
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[Upgrades.StorageTiers.Gold]
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enableUpgrade = true
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storageMultiplier = 16
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[Upgrades.StorageTiers.Emerald]
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enableUpgrade = true
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storageMultiplier = 64
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[Upgrades.StorageTiers.Diamond]
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enableUpgrade = true
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storageMultiplier = 256
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[Upgrades.StorageTiers.Netherite]
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enableUpgrade = true
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storageMultiplier = 2048
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# Allows same-item slots to balance out their amounts when items are added or removed from a slot.
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# Works across networks when acting through a controller.
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[Upgrades.Balance]
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enableUpgrade = true
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# Allows the automatic conversion of same-type items based on configuration.
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[Upgrades.Conversion]
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enableUpgrade = true
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#
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# Each type will be combined with each material to create a set of whitelist entries.
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# This is mainly a convenience for common ore-based materials.
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oreTypeWhitelist = ["forge:storage_blocks", "forge:ingots", "forge:nuggets"]
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#
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# Each type will be combined with each material to create a set of whitelist entries.
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# This is mainly a convenience for common ore-based materials.
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oreMaterialWhitelist = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"]
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#
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# Each whitelist entry should be a fully namespaced tag, e.g. c:ingots/copper
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tagWhitelist = []
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#
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# Each blacklist entry should be a fully namespaced tag, e.g. c:ingots/copper.
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# All items not on the whitelist are blacklisted implicitly. This can be used to exclude
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# specific entries created from the ore whitelist set.
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tagBlacklist = []
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#
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# Each entry is a semicolon-separated list of fully-namespaced items. All items within the
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# same entry are considered equivalent and convertible/interchangeable.
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# Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"]
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itemEquivalenceGroups = []
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# Allows storing ~2.1 billion (MAX_INT) items in each drawer slot.
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[Upgrades.CreativeStorage]
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enableUpgrade = true
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# Allows vending infinite amounts of the items in each drawer slot.
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[Upgrades.CreativeVending]
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enableUpgrade = true
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# Adds fill bars to the face of drawers.
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[Upgrades.FillLevel]
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enableUpgrade = true
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# Renders drawer labels brighter than surrounding environment would allow.
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[Upgrades.Illumination]
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enableUpgrade = true
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#
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# Renders labels at minimum light level between 0 - 15
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# Default: 13
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# Range: 0 ~ 15
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illuminationLevel = 13
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#
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# Renders labels without upgrade at minimum light level between 0 - 15
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# Default: 1
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# Range: 0 ~ 15
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minIlluminationLevel = 1
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# Restricts capacity of drawer to one stack.
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[Upgrades.OneStack]
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enableUpgrade = true
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# Allows drawers with contents to be freely carried when heavy drawers is enabled.
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[Upgrades.Portability]
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enableUpgrade = true
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# Lets drawers emit redstone signals based on their fill level.
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[Upgrades.Redstone]
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enableUpgrade = true
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#
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# Min redstone upgrades output the minimum signal of all drawers in block.
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enableMinUpgrade = true
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#
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# Max redstone upgrades output the maximum signal of all drawers in block.
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enableMaxUpgrade = true
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#
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# Whether redstone upgrades should emit an analog redstone signal,
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# requiring the use of a comparator to read it.
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analogOutput = true
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# Lets drawers connect to a controller wirelessly.
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[Upgrades.Remote]
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enableUpgrade = true
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#
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# Group variant connects all drawers connected to the upgraded block.
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enableGroupUpgrade = true
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#
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# Sets the max range of the single-variant remote upgrade.
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# The range is capped by the controller range. Set to 0 to match controller range.
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maxRange = 0
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#
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# Sets the max range of the group-variant remote upgrade.
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# The range is capped by the controller range. Set to 0 to match controller range.
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maxGroupRange = 0
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# Causes drawers to accept but void compatible items when they are filled to capacity.
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[Upgrades.Void]
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enableUpgrade = true
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# Configuration around tools, namely the various 'keys' that can be used on drawers.
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[Tools]
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# Drawer keys are used to lock drawers to the items they already hold.
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[Tools.DrawerKey]
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enable = true
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# Quantify keys are used to show or hide the count of items on the face of drawers.
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[Tools.QuantifyKey]
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enable = true
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# Concealment keys are used to show or hide the item labels on the face of drawers.
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# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
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[Tools.ConcealmentKey]
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enable = true
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# Personal keys allow drawers to be locked to their owners, so only they can place or take items.
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[Tools.PersonalKey]
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enable = true
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# Priority keys change the priority of drawers when finding a compatible slot to insert items into.
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[Tools.PriorityKey]
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enable = true
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# Configuration around integration with third party mods.
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[Integration]
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# Configuration around the WAILA/HWYLA/Jade family of block inspection mods.
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[Integration.WAILA]
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# When true, shows quantity as NxS + R (by stack size) rather than count
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stackRemainder = true
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#
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# When true, does not show current quantities unless quantify key was used
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respectQuantifyKey = false
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