[8.0.0] Updating all mods

This commit is contained in:
2025-10-15 18:41:26 +02:00
parent 073392401e
commit 48ca487799
237 changed files with 4742 additions and 18621 deletions

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@@ -1,8 +1,21 @@
#Display a 'tip' message at spawn?
sayThanksMessage = false
#How fast can you rotate when mounted to a camera and holding W-A-S-D?
#Range: 0.0 ~ 1.7976931348623157E308
cameraSpeed = 2.0
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? This setting can be overriden by servers.
reinforced_block_tint = true
#Send a welcome message containing tips when joining the world
sayThanksMessage = false
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
reinforced_block_tint = true
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
#Format: 0xRRGGBB
# Default: 10066329
# Range: 0 ~ 16777215
reinforced_block_tint_color = 10066329
#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
# Default: 16
# Range: 2 ~ 32
frame_feed_render_distance = 16
#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
# Default: 512
# Range: 1 ~ 16384
frame_feed_resolution = 512
#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
# Default: 30
# Range: 10 ~ 260
frame_feed_fps_limit = 30