[8.0.0] Updating all mods
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@@ -13,7 +13,7 @@
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#can mate with each other. Set this to true to disable this behaviour.
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disable_dog_gender = false
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#When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points.
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enable_pup_get_parent_levels = true
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enable_pup_get_parent_levels = false
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#When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands).
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#Instead, when his health reaches Zero, he will go into Incapacitated Mode.
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immortal_dogs = true
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@@ -57,16 +57,17 @@
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#Determine if the UUIDs of the dogs are being kept when training from vanilla
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#and when they respawn on bed. This also allows Duplication Detection.
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disable_preserve_uuid = false
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#Duplication Detection
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#Specify what to do when a Duplication is detected when third parties are trying
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#to load the dog from their own copy.
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#Option are specified via the following Integer values
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#0 - Throw an exception out, this may produce a crash. However, this is the recommended way.
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#1 - Silently remove the dog.
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#Other - Do nothing.
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# Default: 0
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# Range: > -2147483648
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duplication_resolve_strategy = 0
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#Allow third party storage to store Dog and and load them back. This allow
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#Mods which, for example, having an item that can store an entity, to work
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#with DTN Dogs. This option requires a world restart to take effect.
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#Disclaimer: While the Dog is in third-party storage, we do not
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#guarantee any data integrity as it is entirely up to the other Mod to
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#maintain the Dog Data. If the other Mod failed to keep the data,
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#the Dog cannot be respawned and will be gone forever. You have been warned.
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trust_third_party_storage = false
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#Allow DTN to log and warn when detected a Dog being restored from
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#third party storage when trust_third_party_storage is disabled.
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third_party_store_warn = true
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#By default, you can directly train an untamed wolf to a Dog
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#with a Training Treat. Set this to True to disable.
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disable_train_untamed_wolf = false
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@@ -98,40 +99,22 @@
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#Determine if Dogs summoned from Doggy Charms will have
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#random Classical Variants instead of always being summoned as Pale.
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random_var_with_charm = true
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#Some DTN's Wolf Variants are required to spawn on Biomes
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#which does not contains the current Wolves_Spawnable_On Blocks.
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#This option allows wolves to spawn on those block (if spawning in one
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#of the biomes in question, this settings have no effect on the rest of
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#the usual biomes.
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extended_wolves_spawnable_block = true
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#Some vanilla Wolf Variants are bound to not one but a family of biome
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#in which some of them they don't actually chunk-generated spawn on
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#Allowing some of the DTN Wolf Variants in theory to override
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#those biome without affecting the spawn chance of vanilla.
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#For instance, Bamboo would override Rusty's chunk-generated/
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#spawn-egg/summon spawn if the spawn happened specifically in the
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#Bamboo Jungle Biome and because Rusty doesn't actually chunk-generated
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#there (they only generate in Sparse Jungle), Bamboo wouldn't affect Rusty's
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#spawn chance.
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#Disable this if you prefer to keep the vanilla Wolf Variants bouned
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#in those biomes previously mentioned instead of being overriden by DTN.
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wolf_variant_override_exclusive = true
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#Some DTN Wolf Variants are required to spawn in the Nether. This option
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#enables them to bypass the Default animal spawn rule which make them unable
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#to spawn in darker place such as the Nether. This bypass only applies when
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#the wolf in question chunk-generated spawns in the Nether.
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nether_wolf_spawn_bypass = true
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#Using a Wolf Spawn Egg with a special custom name on a block
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#will spawn a special DTN wolf variant.
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vscode_wolf_spawn_egg = true
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#Allow Doggy Tools Dogs to use Trident
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doggy_tools_trident = true
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#Allow Doggy Tools Dogs's projectiles to pass through allies instead of just
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#despawning if hit. Notice that this option does not affect Crossbow
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#projectile and will cause Dog to interpret any third-party
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#arrows as vanilla's arrow. Disable this, if you prefer Dogs to utilize third-party
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#Arrows as it is. Regardless, the arrows fired from Dog will do no harm to allies.
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doggy_tools_projectile_pass_allies = true
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#By default, when a Doggy Tools Dog use a bow, DTN will create
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#a dedicated Arrow Entity that tries to imitate vanilla's.
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#Enable this if you prefer to use the vanilla arrow entity.
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#Regardless, the arrows fired from Dog will not hit allies.
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doggy_tools_bow_vanilla_proj = false
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#Allow Non Following Farming Doggy Tools Dogs to farm without the present
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#of their Owner in distance.
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doggy_tools_wander_farm = true
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#Allow Dogs who have Doggy Tools maxed out to help their owners bridging.
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doggy_tools_bridging = true
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#Specify how many Maxed out Doggy Tools dogs can help a player bridge at once.
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# Default: 1
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# Range: 0 ~ 16
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doggy_tools_bridging_limit = 1
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#Allow Players to Pet their Dogs.
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dog_petting = true
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#By default, one of the nearby Dogs will get jealous if you
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@@ -146,8 +129,10 @@
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#Enable this to allow Besserker&Guard Dogs to consider any entity that is
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#targetting the player a potential danger instead of just 'Enemy'(s)
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b_g_mode_less_strict = false
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#Enable this to prevent Dogs from pushing their Owners
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dog_dont_push_owner = false
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#By default, DTN Dogs don't push their Owners. Set this to true
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#to allow them to push their Owners like Vanilla Behaviour.
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#Notice that you can still push your Dog even with this option disabled.
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dog_push_owner = false
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#By default, Injured Dogs won't block portal, allowing them to
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#be brought back from another dimension. Enable this
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#to make Injured Dogs still block portals.
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@@ -162,3 +147,40 @@
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disable_wolf_armor_protection = false
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#Prevent Wild Wolves from being angry when you accidentally hit them.
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prevent_wild_wolves_angry = false
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#Tamed Wolves don't count towards the creature mob cap.
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tamed_wolf_non_mob_cap = false
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#Set the maxmium number of Tactical Dogs that will reponse
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#when a their owner issues a Tactical Command via the Tactical Whistle.
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#Set this to a value greater than Zero to activate this cap, other value
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#will disable the cap.
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# Default: 8
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# Range: -1 ~ 32
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tactical_limit = 8
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#Set to false to disable the Carry Me Whistle.
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carry_me_whistle = true
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#Prevent Dog from going over the MaxBuildHeight of the world.
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dog_max_build_y_cap = true
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#Upon training a Vanilla Pale Wolf, if this option is enabled, a random
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#Vanilla Dog Variant will be assigned to the newly trained DTN Dog instead of
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#the Pale one only.
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random_var_on_pale = false
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#By default, players who are riding their Dog with Swimmer Dog Maxed out will be
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#able to see well underwater. Set this to false to disable this behaviour.
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dog_riding_water_vision = true
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#Enable this to allow DTN Dogs to eat all food with the obvious
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#exception of Rotten Flesh. Note that this might result in DTN Dogs
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#being able to eat food that must not be fed to a real life Dog
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#e.g. Cookie. Use with caution.
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dog_can_eat_all_food = false
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#Enable this to make all non following docile Dogs to not loose hunger
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#when standing.
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wandering_dog_non_hunger = false
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#This allows DTN Dogs to still save as a seperate entity
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#when riding on the player's head. This is to prevent them
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#from being corrupted when Minecraft unexpectedly crashes
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#without stopping properly while they are still on the
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#player's head.
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save_dog_riding_player = true
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#This ensures that the target chunk that a Dog is moving to
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#is actually loaded BEFORE it actually moves to.
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dog_load_chunk_before_move = true
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