[8.0.0] Updating all mods

This commit is contained in:
2025-10-15 18:41:26 +02:00
parent 073392401e
commit 48ca487799
237 changed files with 4742 additions and 18621 deletions

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@@ -13,7 +13,7 @@
#can mate with each other. Set this to true to disable this behaviour.
disable_dog_gender = false
#When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points.
enable_pup_get_parent_levels = true
enable_pup_get_parent_levels = false
#When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands).
#Instead, when his health reaches Zero, he will go into Incapacitated Mode.
immortal_dogs = true
@@ -57,16 +57,17 @@
#Determine if the UUIDs of the dogs are being kept when training from vanilla
#and when they respawn on bed. This also allows Duplication Detection.
disable_preserve_uuid = false
#Duplication Detection
#Specify what to do when a Duplication is detected when third parties are trying
#to load the dog from their own copy.
#Option are specified via the following Integer values
#0 - Throw an exception out, this may produce a crash. However, this is the recommended way.
#1 - Silently remove the dog.
#Other - Do nothing.
# Default: 0
# Range: > -2147483648
duplication_resolve_strategy = 0
#Allow third party storage to store Dog and and load them back. This allow
#Mods which, for example, having an item that can store an entity, to work
#with DTN Dogs. This option requires a world restart to take effect.
#Disclaimer: While the Dog is in third-party storage, we do not
#guarantee any data integrity as it is entirely up to the other Mod to
#maintain the Dog Data. If the other Mod failed to keep the data,
#the Dog cannot be respawned and will be gone forever. You have been warned.
trust_third_party_storage = false
#Allow DTN to log and warn when detected a Dog being restored from
#third party storage when trust_third_party_storage is disabled.
third_party_store_warn = true
#By default, you can directly train an untamed wolf to a Dog
#with a Training Treat. Set this to True to disable.
disable_train_untamed_wolf = false
@@ -98,40 +99,22 @@
#Determine if Dogs summoned from Doggy Charms will have
#random Classical Variants instead of always being summoned as Pale.
random_var_with_charm = true
#Some DTN's Wolf Variants are required to spawn on Biomes
#which does not contains the current Wolves_Spawnable_On Blocks.
#This option allows wolves to spawn on those block (if spawning in one
#of the biomes in question, this settings have no effect on the rest of
#the usual biomes.
extended_wolves_spawnable_block = true
#Some vanilla Wolf Variants are bound to not one but a family of biome
#in which some of them they don't actually chunk-generated spawn on
#Allowing some of the DTN Wolf Variants in theory to override
#those biome without affecting the spawn chance of vanilla.
#For instance, Bamboo would override Rusty's chunk-generated/
#spawn-egg/summon spawn if the spawn happened specifically in the
#Bamboo Jungle Biome and because Rusty doesn't actually chunk-generated
#there (they only generate in Sparse Jungle), Bamboo wouldn't affect Rusty's
#spawn chance.
#Disable this if you prefer to keep the vanilla Wolf Variants bouned
#in those biomes previously mentioned instead of being overriden by DTN.
wolf_variant_override_exclusive = true
#Some DTN Wolf Variants are required to spawn in the Nether. This option
#enables them to bypass the Default animal spawn rule which make them unable
#to spawn in darker place such as the Nether. This bypass only applies when
#the wolf in question chunk-generated spawns in the Nether.
nether_wolf_spawn_bypass = true
#Using a Wolf Spawn Egg with a special custom name on a block
#will spawn a special DTN wolf variant.
vscode_wolf_spawn_egg = true
#Allow Doggy Tools Dogs to use Trident
doggy_tools_trident = true
#Allow Doggy Tools Dogs's projectiles to pass through allies instead of just
#despawning if hit. Notice that this option does not affect Crossbow
#projectile and will cause Dog to interpret any third-party
#arrows as vanilla's arrow. Disable this, if you prefer Dogs to utilize third-party
#Arrows as it is. Regardless, the arrows fired from Dog will do no harm to allies.
doggy_tools_projectile_pass_allies = true
#By default, when a Doggy Tools Dog use a bow, DTN will create
#a dedicated Arrow Entity that tries to imitate vanilla's.
#Enable this if you prefer to use the vanilla arrow entity.
#Regardless, the arrows fired from Dog will not hit allies.
doggy_tools_bow_vanilla_proj = false
#Allow Non Following Farming Doggy Tools Dogs to farm without the present
#of their Owner in distance.
doggy_tools_wander_farm = true
#Allow Dogs who have Doggy Tools maxed out to help their owners bridging.
doggy_tools_bridging = true
#Specify how many Maxed out Doggy Tools dogs can help a player bridge at once.
# Default: 1
# Range: 0 ~ 16
doggy_tools_bridging_limit = 1
#Allow Players to Pet their Dogs.
dog_petting = true
#By default, one of the nearby Dogs will get jealous if you
@@ -146,8 +129,10 @@
#Enable this to allow Besserker&Guard Dogs to consider any entity that is
#targetting the player a potential danger instead of just 'Enemy'(s)
b_g_mode_less_strict = false
#Enable this to prevent Dogs from pushing their Owners
dog_dont_push_owner = false
#By default, DTN Dogs don't push their Owners. Set this to true
#to allow them to push their Owners like Vanilla Behaviour.
#Notice that you can still push your Dog even with this option disabled.
dog_push_owner = false
#By default, Injured Dogs won't block portal, allowing them to
#be brought back from another dimension. Enable this
#to make Injured Dogs still block portals.
@@ -162,3 +147,40 @@
disable_wolf_armor_protection = false
#Prevent Wild Wolves from being angry when you accidentally hit them.
prevent_wild_wolves_angry = false
#Tamed Wolves don't count towards the creature mob cap.
tamed_wolf_non_mob_cap = false
#Set the maxmium number of Tactical Dogs that will reponse
#when a their owner issues a Tactical Command via the Tactical Whistle.
#Set this to a value greater than Zero to activate this cap, other value
#will disable the cap.
# Default: 8
# Range: -1 ~ 32
tactical_limit = 8
#Set to false to disable the Carry Me Whistle.
carry_me_whistle = true
#Prevent Dog from going over the MaxBuildHeight of the world.
dog_max_build_y_cap = true
#Upon training a Vanilla Pale Wolf, if this option is enabled, a random
#Vanilla Dog Variant will be assigned to the newly trained DTN Dog instead of
#the Pale one only.
random_var_on_pale = false
#By default, players who are riding their Dog with Swimmer Dog Maxed out will be
#able to see well underwater. Set this to false to disable this behaviour.
dog_riding_water_vision = true
#Enable this to allow DTN Dogs to eat all food with the obvious
#exception of Rotten Flesh. Note that this might result in DTN Dogs
#being able to eat food that must not be fed to a real life Dog
#e.g. Cookie. Use with caution.
dog_can_eat_all_food = false
#Enable this to make all non following docile Dogs to not loose hunger
#when standing.
wandering_dog_non_hunger = false
#This allows DTN Dogs to still save as a seperate entity
#when riding on the player's head. This is to prevent them
#from being corrupted when Minecraft unexpectedly crashes
#without stopping properly while they are still on the
#player's head.
save_dog_riding_player = true
#This ensures that the target chunk that a Dog is moving to
#is actually loaded BEFORE it actually moves to.
dog_load_chunk_before_move = true