[8.0.0] Updating all mods
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181
config/create_enchantment_industry-server.toml
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181
config/create_enchantment_industry-server.toml
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#.
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#Parameters and abilities of kinetic mechanisms
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[kinetics]
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#Whether Deployer-killed entities should drop experience.
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deployerKillDropXp = true
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#Scale for experience dropped from Deployer-killed entities.
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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deployerKillXpScale = 1.0
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#Whether Deployer-mined blocks should drop experience.
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deployerMineDropXp = true
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#Scale for experience dropped from Deployer-mined blocks.
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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deployerMineXpScale = 1.0
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#Whether Deployers collect dropped experience as Nuggets of Experience.
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deployerCollectXp = true
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#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
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deployerMendItem = true
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#Whether Deployers can perform sweep attacks.
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deployerSweepAttack = true
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#Whether Crushing Wheel-killed entities should drop experience.
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crushingWheelKillDropXp = true
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#Probability of Crushing Wheel-killed entities dropping experience.
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# Default: 0.30000001192092896
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# Range: 0.0 ~ 1.0
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crushingWheelKillDropXpChance = 0.30000001192092896
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#Scale for experience dropped from Crushing Wheel-killed entities.
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# Default: 0.3400000035762787
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# Range: 0.0 ~ 1.0
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crushingWheelKillDropXpScale = 0.3400000035762787
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#Fine tune the kinetic stats of individual components
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[kinetics.stressValues.v1]
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#[in Stress Units]
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#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
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[kinetics.stressValues.v1.impact]
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mechanical_grindstone = 4.0
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grindstone_drain = 4.0
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#Parameters and abilities of fluids and fluid operating components
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[kinetics.fluids]
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#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
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experienceVaporizeOnPlacement = true
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#The amount of liquid a Printer can hold (mB).
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#[@cui:RequiresReload:server]
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# Default: 4000
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# Range: > 1000
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printerFluidCapacity = 4000
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#If the printing of Written Books function of Printers should be enabled.
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#[@cui:RequiresReload:server]
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enableWrittenBookPrinting = true
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#If the printing of Enchanted Books function of Printers should be enabled.
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#[@cui:RequiresReload:server]
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enableEnchantedBookPrinting = true
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#If the printing of Create's copiable items function of Printers should be enabled.
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#[@cui:RequiresReload:server]
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enableCreateCopiableItemPrinting = true
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#If the changing package patterns function of Printers should be enabled.
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#[@cui:RequiresReload:server]
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enablePackagePatternPrinting = true
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#If the assigning package addresses function of Printers should be enabled.
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#[@cui:RequiresReload:server]
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enablePackageAddressPrinting = true
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#If the assigning custom names function of Printers should be enabled.
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#[@cui:RequiresReload:server]
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enableCustomNamePrinting = true
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#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
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printingCustomNameAsItemName = false
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#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
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# Default: -3
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# Range: -3 ~ 1
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printingGenerationChange = -3
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#The cost multiplier of printing Enchanted Books.
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# Default: 1.0
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# Range: 0.009999999776482582 ~ 100.0
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printingEnchantedBookCostMultiplier = 1.0
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#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
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printingEnchantedBookDenylistStopCopying = true
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#The amount of liquid a Blaze Enchanter can hold (mB).
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#[@cui:RequiresReload:server]
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# Default: 4000
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# Range: > 1000
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blazeEnchanterFluidCapacity = 4000
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#The amount of liquid a Blaze Forger can hold (mB).
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#[@cui:RequiresReload:server]
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# Default: 4000
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# Range: > 1000
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blazeForgerFluidCapacity = 4000
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#.
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#The amount of liquid an Experience Lantern can hold (mB).
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#[@cui:RequiresReload:server]
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# Default: 1000
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# Range: > 100
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experienceLanternFluidCapacity = 1000
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#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
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#[@cui:RequiresReload:server]
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# Default: 50
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# Range: > 1
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experienceLanternDrainRate = 50
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#Whether the Experience Lantern will pull in experience orbs from nearby.
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experienceLanternPullToggle = true
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#The range at which experience orbs will be pulled into the lantern.
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# Default: 10
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# Range: > 0
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experienceLanternPullRadius = 10
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#Modifier for the amount of force with which to pull the experience orbs.
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# Default: 0.07500000298023224
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# Range: 0.0 ~ 0.5
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experienceLanternPullForceMultiplier = 0.07500000298023224
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#Parameters and abilities of enchantment operating components
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[kinetics.enchantments]
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#.
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#The max experience level a Blaze Enchanter can use in Regular Enchanting
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# Default: 30
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# Range: > 0
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blazeEnchanterMaxEnchantLevel = 30
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#The max experience level a Blaze Enchanter can use in Super Enchanting
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# Default: 60
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# Range: > 0
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blazeEnchanterMaxSuperEnchantLevel = 60
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#Max enchantment level in Super Enchanting will be extended by this value
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# Default: 1
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# Range: 0 ~ 255
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enchantmentMaxLevelExtension = 6
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#.
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#If Super Enchanting and Super Forging ignores enchantment compatibility
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ignoreEnchantmentCompatibility = true
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#.
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#If Enchantment splitting respects over-capped level
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splitEnchantmentRespectLevelExtension = false
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#.
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#Parameters and abilities of processing mechanisms and appliances
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[kinetics.processing]
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#.
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#.
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#Probability of natural lightning strikes transforming Blocks of Experience.
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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regularLightningStrikeTransformXpBlockChance = 1.0
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